Search found 168 matches
- Sep 24th '20, 21:41
- Forum: Chat
- Topic: Eternal X Tour of Duty Archive page
- Replies: 0
- Views: 169
Eternal X Tour of Duty Archive page
I am archiving the Story Page versions of the Marathon Eternal Tour of Duty here. The first of Viking Boy Billy's contributions (the failure planks in each chapter) is now out. Chapter 1 is in two parts as the Three Stages per Chapter system had not been established yet. Chapter 0: http://forums.bun...
- Jun 9th '20, 14:03
- Forum: Chat
- Topic: Halo 1 SPV3 Tour of Duty Complete
- Replies: 3
- Views: 1002
Re: Halo 1 SPV3 Tour of Duty Complete
Video of HedgeHog Run: https://www.youtube.com/watch?v=ZXwEw3jM-h4&t=213s Nice! :) I actually made a "HedgeHog run" photoshop of that section too: https://steamcommunity.com/sharedfiles/filedetails/?id=2115362652 https://lion-o-cyborg-iii.tumblr.com/post/619997536226328576/the-final-rush-through-th...
- Jun 9th '20, 09:45
- Forum: Chat
- Topic: Halo 1 SPV3 Tour of Duty Complete
- Replies: 3
- Views: 1002
Halo 1 SPV3 Tour of Duty Complete
The Halo SPV3 mini Tour of Duty I've been doing on the story page while waiting for Chapter 2 failure levels of Eternal is now done. This thread is to serve as a quick link to all the parts so you don't need to search for them all. Some stages or Primer circles are in two parts as they get pretty lo...
- Jun 8th '20, 01:13
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112575
Re: Marathon 1 Redux
Hi again. I've finished my playthrough of Redux and got it all written up. Currently the text LP I did as my recording is on my log under the name of "Marathon Redux (Alpha 0.013) Spoiler Guide" with appropriate warnings (saying it doesn't represent the final game and discouraging people from readin...
- May 6th '20, 02:11
- Forum: Chat
- Topic: Raycaster Again
- Replies: 30
- Views: 5889
Re: Raycaster Again
I haven't said what name the engine is going to have. It's called the Gunpoint engine and it's gonna have an editor similar to Weland. (Except for 5D space which I'm not planning on feature rather than layout layers) Gunpoint Grids.png I just began working on it using SFML on Xcode. (If you didn't ...
- May 5th '20, 19:34
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 433
- Views: 112575
Re: Marathon 1 Redux
If people were interested in collaborating on this I'd pick it back up, but of the two serious people I thought would, one seems uninterested and the other is just being a jerk... and, the Marathon discord is basically just a troll server, so I've been working on a different open-source game lately...
- Mar 24th '20, 01:23
- Forum: Chat
- Topic: Halo SPV3 Tour of Duty style LP now started on Story Page
- Replies: 7
- Views: 2311
Re: Halo SPV3 Tour of Duty style LP now started on Story Pag
All parts of the SPV3 Tour of Duty are now on the Story Forum: Primer Circle 1: http://forums.bungie.org/story/?noframes;read=72492 Circle 2: http://forums.bungie.org/story/?noframes;read=72493 http://forums.bungie.org/story/?noframes;read=72494 Circle 3: http://forums.bungie.org/story/?noframes;rea...
- Mar 17th '20, 17:14
- Forum: Chat
- Topic: Website (For reallier)
- Replies: 94
- Views: 16063
Re: Website (For reallier)
I only have a 2DS as opposed to an actual 3DS, but I'd love to play The Silence when it comes out. The Glow screenshots above remind me a little of the original game and Marathon EVIL slightly.Meerjel01 wrote:Site updated. The scenario is at the Projects section.
- Mar 15th '20, 01:04
- Forum: Chat
- Topic: Halo SPV3 Tour of Duty style LP now started on Story Page
- Replies: 7
- Views: 2311
Re: Halo SPV3 Tour of Duty style LP now started on Story Pag
Slight change of plans: I decided to finish Two Betrayals as well and post them together. I will be adding Stages 4-8 to the Story Page in due time. Once I've taken a short break from Halo, I'll get started on writing Keyes. There's also 2 new levels added in SPV3.2 that both the original game and S...
- Mar 7th '20, 21:17
- Forum: Chat
- Topic: Halo SPV3 Tour of Duty style LP now started on Story Page
- Replies: 7
- Views: 2311
Re: Halo SPV3 Tour of Duty style LP now started on Story Pag
FYI, you picked a rather bad time to replay Tempus Irae ; a new version literally just started development a week or two ago (as far as I’m aware). I’d hold off until it’s done, because the graphical improvements will be a thing to behold. Preview of updated switch texture: 0_rgb.png Preview of bum...
- Mar 6th '20, 16:07
- Forum: Chat
- Topic: Halo SPV3 Tour of Duty style LP now started on Story Page
- Replies: 7
- Views: 2311
Re: Halo SPV3 Tour of Duty style LP now started on Story Pag
Update on SPV3 Tour: The Library is now being written at the moment. I will edit this reply with the link when it's done and I might post the link for Two Betrayals as a new reply alongside Keyes. Side note: I've also been playing Tempus Irae again and making more of an effort to complete it this ti...
- Feb 20th '20, 20:27
- Forum: Chat
- Topic: Halo SPV3 Tour of Duty style LP now started on Story Page
- Replies: 7
- Views: 2311
Re: Halo SPV3 Tour of Duty style LP now started on Story Pag
Hi. I'm currently taking a break from the Story Forum to improve myself, but that doesn't mean I haven't been busy Marathon/Bungie wise: The Halo SPV3 tour has still been getting written among playing Build Engine games, Shadow on Xbox and doing some non-game related stuff. Stages 1 to 6 are done bu...
- Feb 3rd '20, 12:57
- Forum: Chat
- Topic: Website (For reallier)
- Replies: 94
- Views: 16063
Re: Website (For reallier)
Sounds good! I'd love to see the site when it's finished. I wish you good luck. 

- Jan 22nd '20, 23:44
- Forum: Aleph One Discussion
- Topic: Lightmapping (Optional)
- Replies: 12
- Views: 2702
Re: Lightmapping (Optional)
coloured and/or dynamic lighting: good idea mentioning that along with crouching and jumping in the same sentence: bad idea ranting at the void because you want people to do things for you: very bad idea sure, some lighting effects would be great, but remember we only have 1-3 people kind enough to...
- Jan 22nd '20, 23:40
- Forum: Aleph One Discussion
- Topic: Damage Inc. & Prime Target Reversing
- Replies: 49
- Views: 25710
Re: Damage Inc. & Prime Target Reversing
When this is ready and ported, will Damage's movement controls (and their keybinds) be included for use in any branch of Aleph One, even if as a plugin? While we currently have a decent LUA for one of the two functions in question, having both could be useful in making more complex maps e.g. realist...
Re: Desert
rock'n'roll ain't noise pollution Speaking of which, I can recommend a good metal band with Marathon esque music called Amaranthe. While the lyrics are largely coincidental, it still got me thinking: The Nexus (Could be a theme for Marcus Jones and the other Battleroids, including the ones at the A...
Re: Desert
this place is almost like a graveyard so please do something social people. == SIDES == Is it sane to go though hell to get to heaven? I've been doing a text LP of the Halo 1 mod/fan remake SPV3 on the Story Page, inspired by Viking Boy Billy's coverage of the original Halo's PC port, while I'm wai...
- Jan 17th '20, 04:19
- Forum: Chat
- Topic: Halo SPV3 Tour of Duty style LP now started on Story Page
- Replies: 7
- Views: 2311
Halo SPV3 Tour of Duty style LP now started on Story Page
I'm doing a Tour of Duty style LP for Halo 1's fan remake, Single Player Version 3, inspired by Viking Boy Billy's coverage of Halo 1 on the Story Page back in 2014 or 2015. Currently it's both the Part 0 Prologue and Part 1 covering the first level. http://forums.bungie.org/story/?noframes;read=725...
- Jan 16th '20, 13:53
- Forum: Aleph One Discussion
- Topic: Lightmapping (Optional)
- Replies: 12
- Views: 2702
Re: Lightmapping (Optional)
Yes some support! But surely it wouldn't be Marathon if it had light mapping. As said. It's optional. Having the AvP feel in the engine would be better for me. I preferring atmosphere mostly over action and Marathon could be more based on that rather than following the Doom fashion which was the re...
- Jan 16th '20, 10:32
- Forum: Projects
- Topic: give me {the} d
- Replies: 25
- Views: 9388
Re: give me {the} d
All I wanted to know is what the thread was going on about and expected a straight answer. There's no need to be a dick about it. Besides, I was done anyway as of my last post as it looks like I will never get that answer.Wrkncacnter wrote:Lion, you're ruining an otherwise amazing thread here.
- Jan 15th '20, 18:51
- Forum: Aleph One Discussion
- Topic: Lightmapping (Optional)
- Replies: 12
- Views: 2702
Re: Lightmapping (Optional)
Already said it once but I would want to say it twice as a request. Can Aleph One get lightmapping as an optional system like in Rebel Moon Rising? It has been said once in another topic about jumping and it was declined. So let me try to convince someone to put it in the/another engine. It might b...
- Jan 15th '20, 12:39
- Forum: Projects
- Topic: give me {the} d
- Replies: 25
- Views: 9388
Re: give me {the} d
No offence, but it failed.Meerjel01 wrote:I'm just trying to do a funny.
Yeech
- Jan 15th '20, 12:35
- Forum: Projects
- Topic: give me {the} d
- Replies: 25
- Views: 9388
Re: give me {the} d
https://youtu.be/I0HlhQ9L99A?t=42Meerjel01 wrote:WooF
Just. Answer. The question.
What. Is. Patrick. Waffling. About?
- Jan 15th '20, 10:39
- Forum: Projects
- Topic: give me {the} d
- Replies: 25
- Views: 9388
Re: give me {the} d
Let me put it in a language that you can understand. Woow That tells me jack shit. To summarise my question in English: "what the hell is "doog" and what relevance does it even have here?" That is what we're all thinking. (yes, I'm well aware of my hypocrisy about irrelevant crap) It's apparently s...
- Jan 14th '20, 22:13
- Forum: Projects
- Topic: give me {the} d
- Replies: 25
- Views: 9388
Re: give me {the} d
empty tomb.png I beheld the earth, and, Doog, it was without form, and void; and the heavens, and they had no light. I beheld the mountains, and, Doog, they trembled, and all the hills moved lightly. I beheld, and, Doog, there was no man, and all the birds of the heavens were fled. I beheld, and, D...