Search found 28 matches

by Qweasy908
Dec 26th '20, 15:40
Forum: Mapping
Topic: How to export a Marathon map as FBX model
Replies: 1
Views: 198

How to export a Marathon map as FBX model

1. Download Unity 2020.1.16 f1 or newer 2. Download ( https://github.com/deramscholzara/ForgePlus ) Forge plus Unity project as a zip file 3. Add Forge Plus Unity project to Unity Hub and open it 4. Go to ForgePlusEditor folder then scenes folder and select MainScene scene 5. In project select Singl...
by Qweasy908
Dec 22nd '20, 18:34
Forum: Mapping
Topic: Improved my 5-D space Unity script
Replies: 1
Views: 127

Improved my 5-D space Unity script

I've made a better portal switching script for Unity to do 5-D space with. I believe it is compatible with the trilogy now. https://forum.unity.com/threads/sharing-a-non-euclidean-impossible-space-effect.986004/ The Unity forum post contains the script and shaders with instructions on how to use it....
by Qweasy908
Dec 12th '20, 17:34
Forum: Projects
Topic: Marathon replication project
Replies: 3
Views: 339

Re: Marathon replication project

I'm learning more about Unity and improving at C# programming while I work on this. Unity and blender map making removes the limits I had in Weland map editor. I imported the map Aye Mak Sicur to blender and made a 3D edit to make the 5D space bridge really move up and down. Make the map in Weland f...
by Qweasy908
Dec 11th '20, 19:04
Forum: Projects
Topic: Marathon replication project
Replies: 3
Views: 339

Marathon replication project

I would like to make a Marathon Unity port. I don't know how Aleph One works exactly, but I have some idea how to make Marathon in Unity. Player and monster sizes and other values can be obtained from Aleph One code. Aleph One is a portal engine and I read what I can find on how they work. I have id...
by Qweasy908
Nov 16th '20, 00:37
Forum: Marathon Discussion
Topic: 5D space in Unity
Replies: 0
Views: 193

5D space in Unity

I have an easy way to do 5D space in Unity using the stencil buffer. 5-D space map in Unity. https://youtu.be/oZgejqIr7o8 The map is in 7 pieces with 24 portals. This is the test map https://youtu.be/ew8J0bJGYi4 If you want to know how 5D space in Unity works then go to this. https://forum.unity.com...
by Qweasy908
Oct 19th '20, 14:31
Forum: Projects
Topic: Make Marathon maps in Source engine
Replies: 3
Views: 464

Re: Make Marathon maps in Source engine

If I recall correctly, Weland can export the maps in .obj format to check the general shape. Mesh only, no textures, objects etc. I never found a way to import .obj maps to the Hammer Source map editor. Have you seen the Half-Life 1 mod Marathon Rampancy? https://youtu.be/TIUIsJ_ER-E I think the ma...
by Qweasy908
Oct 17th '20, 20:50
Forum: Projects
Topic: Make Marathon maps in Source engine
Replies: 3
Views: 464

Make Marathon maps in Source engine

I have the knowledge on how to make Marathon maps in Source engine.
There are no import tools.

Only two maps currently.

Hats Off to Eight Nineteen in Garry's Mod.
https://youtu.be/0aq3sSf62Gs

The other map I'm copying is Pfhactory N’Utopia.
pfhactorynumap.png
by Qweasy908
Oct 15th '20, 20:20
Forum: Projects
Topic: Marathon Unity
Replies: 31
Views: 9371

Re: Marathon Unity

I have an idea on how to continue this project. Program a automatic portal system using the stencil buffer and use code from Hopper's 5-D Intersections plugin for Weland. Here is how I would program automatic portals. Check for 5D space intersections and ignore those polygons that intersect, then bu...
by Qweasy908
Jun 20th '20, 17:40
Forum: Projects
Topic: Marathon Unity
Replies: 31
Views: 9371

Re: Marathon Unity

Munity uses plane clipping to handle overlapping geometry. I use stencil buffer portals and layers to separate the polygons that occupy the same space in unity. Separate the polygons or groups of polygons into two or more layers and the stencil shader portals separate the polygons visually. The port...
by Qweasy908
Feb 27th '20, 18:11
Forum: Marathon Discussion
Topic: A new game engine for Marathon?
Replies: 6
Views: 1888

A new game engine for Marathon?

Researching portal rendering has given me the knowledge that it can work with a 3D game engine. A 3D game engine would be the next step to improve things. I found an old flipcode article that explains how it works and found info on making a visibility tree. A portal rendering engine has to deal with...
by Qweasy908
Aug 9th '19, 23:51
Forum: Aleph One Discussion
Topic: Load & unload polygons?
Replies: 3
Views: 1964

Re: Load & unload polygons?

Thanks for the answers to my questions.

I think the appearing and disappearing polygons has something to do with portal rendering when its culling hidden portals and polygons.

I found a book that has info about portal culling and maybe that allows overlapping polygons.
by Qweasy908
Aug 2nd '19, 19:04
Forum: Aleph One Discussion
Topic: Load & unload polygons?
Replies: 3
Views: 1964

Load & unload polygons?

I don't know how Aleph One only loads part of the map the player is around instead of loading the entire map.

Does Aleph One load and unload polygons?

How does Aleph One load the map around the player?

What are map indices?

The maps are big and unloading hidden polygons would save memory.
by Qweasy908
Jun 16th '19, 17:11
Forum: Marathon Discussion
Topic: Desktop background from forge tutorial videos
Replies: 0
Views: 963

Desktop background from forge tutorial videos

I extracted the desktop background from the forge tutorial videos.

Ready for a Macintosh emulator.
by Qweasy908
Apr 24th '19, 16:15
Forum: Aleph One Discussion
Topic: How does 5D space work?
Replies: 4
Views: 2243

Re: How does 5D space work?

Thanks for all the information. I've got plans to make a map viewer when I understand the source code.
by Qweasy908
Apr 23rd '19, 18:49
Forum: Aleph One Discussion
Topic: How does 5D space work?
Replies: 4
Views: 2243

How does 5D space work?

I'm trying to figure out how portal rendering makes 5D space possible. Where in the Aleph One source code are the parts that make 5D space happen? I want to know why the space inside each polygon is separate from other polygons.
by Qweasy908
Apr 12th '19, 14:40
Forum: Mapping
Topic: Aye Mak Sicur, but its Garry's Mod
Replies: 3
Views: 2261

Re: Aye Mak Sicur, but its Garry's Mod

Halls3 is a re-imagining remake of Halls of Death, cool. When valve designed Source Engine I think they planned for games like Marathon. My plan is a exact remake of Aye Mak Sicur or the multiplayer version Pfhactory N' Utopia, going for a retro look using the original infinity textures. I could mak...
by Qweasy908
Apr 11th '19, 13:35
Forum: Marathon Discussion
Topic: 3D game engine that works like marathon
Replies: 6
Views: 2702

Re: 3D game engine that works like marathon

Here's a good example for how to build that kind of an engine: https://youtu.be/HQYsFshbkYw I know the title says "Doom-style Engine" but it is really a Build-Style engine, using portals an enabling for overlapping sectors, as is done in Duke Nukem 3D and Marathon. Have you read Fabian Sanglards ex...
by Qweasy908
Apr 10th '19, 15:04
Forum: Mapping
Topic: Aye Mak Sicur, but its Garry's Mod
Replies: 3
Views: 2261

Aye Mak Sicur, but its Garry's Mod

Have you seen the half life 1 mod marathon rampancy? http://forums.bungie.org/story/?read=63190 It has Pfhactory with infinity textures, but I don't know why Pfhactory N' Utopia / Aye Mak Sicur wasn't made. I think the map can work in source engine so now I'm recreating it for Garry's Mod. With all ...
by Qweasy908
Feb 25th '19, 16:36
Forum: Editors, Emulation, Etcetera
Topic: Weland Won't Open
Replies: 3
Views: 1615

Re: Weland Won't Open

Did you try gtk-sharp-2.12.20?
Version 2.12.20 is the only way I'm able to use weland.
I'm running windows 10.
by Qweasy908
Sep 29th '18, 18:18
Forum: Marathon Discussion
Topic: 3D game engine that works like marathon
Replies: 6
Views: 2702

Re: 3D game engine that works like marathon

Thanks.
I should start with portal rendering then try to find a way to keep marathons 5D space.
by Qweasy908
Sep 28th '18, 22:36
Forum: Marathon Discussion
Topic: 3D game engine that works like marathon
Replies: 6
Views: 2702

3D game engine that works like marathon

I want to talk about making a 3D game engine that works like marathon. The only idea I have is 3D shapes that are independent from one another can occupy the same space and are linked together on the sides only to form a map. Maybe I can do this with separate bsp trees for each 3D shape. I know I ne...
by Qweasy908
Jul 21st '18, 23:57
Forum: Welcome
Topic: This is where I say hi?
Replies: 5
Views: 2561

Re: This is where I say hi?

The first one is 5D space and the third is hats off 2 819.
by Qweasy908
Jul 20th '18, 19:39
Forum: Mapping
Topic: Doom maps in marathon
Replies: 5
Views: 2286

Re: Doom maps in marathon

I haven't found a better way to convert doom maps.
by Qweasy908
Jul 20th '18, 19:09
Forum: Welcome
Topic: This is where I say hi?
Replies: 5
Views: 2561

Re: This is where I say hi?

I think there needs to be more marathon maps in other games so I've been converting them in my spare time for fun. The map hats off 2 819 is the perfect map to remake because its normal space and its always the first map I test in a game to see if it can actually work like marathon. I already have s...