Search found 16 matches

by DrJohn
Jul 10th '19, 19:06
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

Yes there is a Pattern Buffer next to it. That's fine. I just wanted to make sure there was no way to activate it. Thanks!
by DrJohn
Jul 10th '19, 17:01
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

Yes I meant The Near Side of Everywhere. I did play Where Giants Have Fallen and had no issues with it. BTW, there is an inactive terminal in the level We Met Once in the Garden. Is there some way to activate that terminal while you are playing that level?
by DrJohn
Jul 10th '19, 16:10
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

I finished Chapter 5 yesterday (except for the very last level). I had very few issues with the chapter. Hard to believe not long ago, I refused to play the rest of the chapter starting with Deep Into the Grotto. My how things change. Here is what I have for you. Level 43: These Caves Can't Be a Nat...
by DrJohn
Jul 4th '19, 11:19
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

I thought more about what I just posted. An alternative would be to raise the second catwalk as it is now. But make the platform on the opposite end of the catwalk inactive until the switch at the end of the gauntlet is activated. That way the player can get both Troopers on the second catwalk to ac...
by DrJohn
Jul 4th '19, 10:15
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

With respect to Unwired, I understand Lia's concern that the player can skip a large room and the gauntlet of Projectile Fighters. I don't think the player should be allowed to skip that. I certainly don't. However, I agree with Aaron that you need 3x shields to go through that room and gauntlet. Ha...
by DrJohn
Jul 3rd '19, 19:50
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

Lia, thanks for considering all my suggestions! As for Unwired, having a 1x in the first room is fine. Keeping the 2x in the second room is really fine. As for the catwalk lowering after 70 seconds, I think that is okay. It will definitely change my strategy in getting to that switch. Fists only of ...
by DrJohn
Jul 3rd '19, 08:49
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

I finished playing Chapter 4 yesterday. Except for "Run, Coward", I had very few issues this time. Level 33: Babylon X 1. If I am facing north and slide across line 923 from east to west, I am teleported nearby. 2. The Hulks tend to get stuck on the two steps at polygons 612 and 613. This tends to c...
by DrJohn
Jun 25th '19, 10:37
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

I finished playing Chapter 3 a few days ago. Here is what I found. Level 21: S'pht'ia 1. This is not an error. Just something to check. The S'pht'Kr on polygon 68 just up and disappeared while I was playing. I could see it flying as I stood outside the room. It went out of view for a second. When I ...
by DrJohn
Jun 15th '19, 19:39
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

I finished Chapter 2 of Eternal 1.2 today. Wow! Those first five levels are really long. Fun, but long. Here are the issues I had with some of the levels. Level 11: Hysterical Womb 1. Why were the platforms in the three chambers set to "delay before activation"? Aren't those rooms hard enough withou...
by DrJohn
May 30th '19, 16:56
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

Now that the Spring semester is over and life as Chair of my department is winding down, I decided to play Eternal 1.2 and create spoiler guides, designed for my style of play. I have always wanted to do this, so now seemed like a good time. I decided to include Aaron's latest update of Unwired and ...
by DrJohn
Dec 17th '18, 14:51
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

I decided to replay Chapter 5 so I could experience the Skitters. I must say they add a much scarier element to the chapter than the Mothrids. And wow are they fast. I only found a few minor issues in my replay. They are: (1) On "These Caves Can't...", one of Line 299 and Line 300 is very sticky as ...
by DrJohn
Dec 3rd '18, 20:43
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

44: Deep Into the Grotto: As with Echoes in Eden, I copied this level separately, stripped it of its enemies and “studied” it extensively until I had a well crafted plan to get through it. Although it took me several tries, my plan worked. I can now finally say I finished Deep Into the Grotto. I mu...
by DrJohn
Dec 3rd '18, 13:27
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

Thanks for the detailed feedback. The only level where I think I much disagree with anything you’ve written is “Run, Coward”. I’ve almost always found that level absolutely excruciating to play. I never found it very difficult , but I always felt like I only survived it through sheer luck, and that...
by DrJohn
Dec 2nd '18, 19:40
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

I am happy to say that I finally finished playing the entire scenario for the first time. Aaron asked me to give feedback on Chapters 4 and 5. Below is a summary of any comments I have for each level. Forgive the long post. Chapter 4: 31. Pfhor far Lamm: Very challenging level and fun to play. No co...
by DrJohn
Nov 21st '18, 11:05
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 293870

Re: Eternal X 1.2

I suppose this is my first official reply. Just to let you know where I am at in my playing of beta 5, I am in the middle of Genie in a Bottle. I am far enough along that the rest of the level is academic. In other words, I am close to starting (once again) Chapter 5. Let me give you a bit of histor...
by DrJohn
Oct 25th '18, 14:40
Forum: The Pfhorums
Topic: Dr Sumner’s account
Replies: 16
Views: 4132

Re: Dr Sumner’s account

Thanks to everyone! My account is now active and I can post.