Search found 24 matches

by Juzo-kun
Oct 18th '20, 17:46
Forum: Projects
Topic: Make Marathon maps in Source engine
Replies: 3
Views: 198

Re: Make Marathon maps in Source engine

If I recall correctly, Weland can export the maps in .obj format to check the general shape. Mesh only, no textures, objects etc.
by Juzo-kun
Oct 3rd '20, 10:49
Forum: Editors, Emulation, Etcetera
Topic: shapefusion 0.7
Replies: 3
Views: 475

Re: shapefusion 0.7

Are these instructions still relevant? Should I amend these?
by Juzo-kun
Oct 20th '19, 09:07
Forum: Aleph One Discussion
Topic: [question] Jump, but only a limited height
Replies: 28
Views: 4258

[question] Jump, but only a limited height

Poking in the cheats.lua I got the code pieces to make the player jump. So I started with this: Triggers = {} function Triggers.idle() for p in Players() do if Players[0].life > 10 then -- jump! if p.action_flags.microphone_button then if not p._latched then p._latched = true p:accelerate(0, 0, 0.1)...
by Juzo-kun
Oct 12th '19, 17:32
Forum: Projects
Topic: Inm. Pfhor Sprites
Replies: 12
Views: 4540

Re: Inm. Pfhor Sprites

So, between working on personal projects, some commissions, and general slowness, progress on these has been gradual, but I wanted to stick this preview here: Cool! [MSmile] ...would you be interested in a map I use to check my Shapes file modification? Is basically a single room with the monsters ...
by Juzo-kun
Aug 15th '19, 07:42
Forum: Editors, Emulation, Etcetera
Topic: Anyone got a copy of 1-10 twiddler?
Replies: 33
Views: 10171

Re: Anyone got a copy of 1-10 twiddler?

I hope I'm not doing a slight with this necropost, but I think maybe a listing of the process in one post might be useful to someone. Of course if there's something to correct, tell me so I'll update this list. These informations refer to compiling Shapefusion on Linux Mint 18.3 (Ubuntu derivative, ...
by Juzo-kun
Aug 11th '19, 17:48
Forum: Editors, Emulation, Etcetera
Topic: Workflow for mapping
Replies: 14
Views: 2921

Re: Workflow for mapping

I tried pasting some example image in the jjiaro wall collection, saving as .png from Gimp with the color profile stripped away, and I didn't notice any particular mismatch. I'll try with something other and checking the glow.
by Juzo-kun
Aug 8th '19, 18:53
Forum: Editors, Emulation, Etcetera
Topic: Shapefusion sequence animations
Replies: 2
Views: 864

Re: Shapefusion sequence animations

It is not possible to have more than 8 view angles unless you want to get into 3D model replacements.[...] Ah, I see! I was wondering about that because I'm more a fan of the the hand-drawn look, rather than the 3D rendered one (it's the reason I personally find the freeverse version of the sprites...
by Juzo-kun
Aug 7th '19, 13:26
Forum: Editors, Emulation, Etcetera
Topic: Shapefusion sequence animations
Replies: 2
Views: 864

Shapefusion sequence animations

I don't know if I can explain myself decently, and I don't know how to search for this, so apologies if it's something already asked. There's a screenshot of a .shpA file open in Shapefusion, sequence editing: shapefusion.png I see in the "Sequence type" dropdown menu that the max views possible is ...
by Juzo-kun
Aug 5th '19, 10:52
Forum: Editors, Emulation, Etcetera
Topic: Workflow for mapping
Replies: 14
Views: 2921

Re: Workflow for mapping

Placing it here because I didn't find anywhere else; the Aorta manual link in the sticky threads is non-functional and my search didn't go anywhere, so I went by trying it out: to merge maps, follow the file/folders structure coming out when you split a complete map file with Aorta -- which is sligh...
by Juzo-kun
Aug 3rd '19, 08:46
Forum: Marathon Discussion
Topic: Does anyone else feel kinda bad for The Security Officer?
Replies: 6
Views: 1623

Re: Does anyone else feel kinda bad for The Security Officer

I do too, and I also feel bad whit killing BoBs (the SO should be there to protect them).
Well, being a zombie killer cyborg might not bring an optimistic approach to life.
by Juzo-kun
Aug 3rd '19, 08:40
Forum: Editors, Emulation, Etcetera
Topic: Workflow for mapping
Replies: 14
Views: 2921

Re: Workflow for mapping

So many information, thank you! I guess I have to amend a lot of things in my initial list! Yes, I usually work in Gimp. ...Well, Krita, actually, then I import the whole sprite sheet in Gimp because it's easier to convert images to a specific indexed colour table -- and as you said, exporting in DD...
by Juzo-kun
Jul 30th '19, 19:42
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 52067

Re: Marathon Chronicles

I swear I still had to read the updates in this thread before posting mine [MSmile] If life would kindly stop throwing curveball in my face, I might be able to contribute with something, either in basic (VERY basic) mapmaking and try my hand in designing a weapon and creatures and such. (Not before ...
by Juzo-kun
Jul 30th '19, 19:27
Forum: Editors, Emulation, Etcetera
Topic: Workflow for mapping
Replies: 14
Views: 2921

Re: Workflow for mapping

Sounds mostly correct, except that I wouldn't call MML a programming language (it's just static markup like plain old fashioned HTML), and also for that high-res texture step, you'll probably want to convert your high-res textures to DDS using Aorta. I forgot about Aorta, oops. I used Gimp 2.8 to c...
by Juzo-kun
Jul 30th '19, 14:26
Forum: Editors, Emulation, Etcetera
Topic: Workflow for mapping
Replies: 14
Views: 2921

Workflow for mapping

Hi! I'm trying to get the gist of mapping, after not doing anything for way too many years. I searched around the various platforms dedicated to discuss Marathon (mainly here on the Pfhorums and the sticky thread in this forum section) and I tried to get the most updated workflow for content creatio...
by Juzo-kun
Jul 30th '19, 13:55
Forum: Artwork and Music
Topic: Scoring Marathon 2 - Fanmade Soundtrack by BlackMageAnolis
Replies: 2
Views: 984

Re: Scoring Marathon 2 - Fanmade Soundtrack by BlackMageAnol

I like it! To me personally it might be a little overhelming having it during play, but that's on me. I think that's a good match nonetheless [MUp]
by Juzo-kun
Jul 30th '19, 10:39
Forum: Projects
Topic: Marathon 1 Redux
Replies: 433
Views: 104949

Re: Marathon 1 Redux

Everything looks so cool!
This is a great work! [MUp]
by Juzo-kun
Jul 21st '19, 18:17
Forum: Marathon Discussion
Topic: How strong IS The Security Officer?
Replies: 14
Views: 2866

Re: How strong IS The Security Officer?

I don't have the physics background to calculate that but leaving dents on control panels, directly break them or killing with a few punches make me think "quite strong", yeah. [Personally, I'm not for giving away too much details about stats or backstory, it makes me break a bit the immersion. But ...
by Juzo-kun
May 10th '19, 06:24
Forum: Artwork and Music
Topic: Juzo-kun's art stuff
Replies: 6
Views: 3056

Re: Juzo-kun's art stuff

A new one after a while... inspired by Hang Brain:
The last hour is on us both?
by Juzo-kun
Apr 2nd '19, 11:12
Forum: Welcome
Topic: Hello?
Replies: 7
Views: 2645

Re: Hello?

Welcome aboard. I like the art. (a really belated) thank you :) That's a good reason to do things and that's the reason people here do what they do. Arrival_0003.png ...well, that's a way to address shield scarcity! :D I admit I phrased that slightly wrong, I meant more like "for my own fun without...
by Juzo-kun
Apr 2nd '19, 10:51
Forum: Artwork and Music
Topic: Juzo-kun's art stuff
Replies: 6
Views: 3056

Re: Juzo-kun's art stuff

(late reply is late) Thank you everyone! [MSmile]
by Juzo-kun
Apr 2nd '19, 10:42
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 280121

Re: Eternal X 1.2

Downloading right now! I hope to be able to play it soon.
But first, I have to thank everyone involved in the project for all the work that got into this! Thank you! [MSmile]
[MUp]
by Juzo-kun
Mar 13th '19, 17:05
Forum: Artwork and Music
Topic: Juzo-kun's art stuff
Replies: 6
Views: 3056

Juzo-kun's art stuff

I was asked some link so here's some of my art.. Marathon fanart gallery on DeviantArt (old things, mainly). Unfinished comic splash page from that time I did try to draw a comic about the first Marathon intro text. Other panels here . (Also ooooold.) A rather unlikely crossover (Slightly more recen...
by Juzo-kun
Mar 13th '19, 16:26
Forum: Welcome
Topic: Hello?
Replies: 7
Views: 2645

Re: Hello?

Welcome! Love your art. (and your English is fine) Thank you! :) I haven't seen any of this art. Where would I be able to find this? I'd also be interested in seeing what you were talking about with swapping out textures. you have some art? post some here please, or a link so we can see it I'll pos...
by Juzo-kun
Mar 12th '19, 18:15
Forum: Welcome
Topic: Hello?
Replies: 7
Views: 2645

Hello?

Hi. I'm Juzo-kun, long time fan. I'm lurking here from a while, since I discovered various projects in progress I'm looking forward to, and then I decided to suscribe. A few ones might have already seen this nickname attached to some fanart of Marathon: yep, I'm that Juzo-kun. At the moment I'm tink...