Search found 9 matches

by BlackMageAnolis
Nov 12th '20, 11:01
Forum: Mapping
Topic: Bridges w/ Underpass
Replies: 1
Views: 97

Bridges w/ Underpass

Someone mentioned Hastur's Workshop having some tutorials on creating bridges, but the link led to a 404. I had the desire to implement bridges with underpasses in this map for a long while, and I was wondering how one would go about that. I have an inkling on what to do, but I want to be able to do...
by BlackMageAnolis
Nov 12th '20, 06:09
Forum: Editors, Emulation, Etcetera
Topic: weland 1.4.5
Replies: 3
Views: 248

Re: weland 1.4.5

Trying to get both this and 1.4.4 running, but neither are starting up. The thing is I was able to start Weland up last time I worked with it, so I don't really know what's up now. Edit: Well, I guess all I really needed to do was redownload the .NET and GTK# packages. - < - Though now I'm not able ...
by BlackMageAnolis
Jul 28th '19, 20:28
Forum: Artwork and Music
Topic: Scoring Marathon 2 - Fanmade Soundtrack by BlackMageAnolis
Replies: 2
Views: 1064

Scoring Marathon 2 - Fanmade Soundtrack by BlackMageAnolis

So in the last thread, I'd posted the first song in this project that I've kinda wanted to keep on the backburner for now, but I have an idea for a song for the next level and now here it is. Sidenote: The first song is currently in its own thread here , but all future songs I make for this project ...
by BlackMageAnolis
Jul 23rd '19, 20:27
Forum: Editors, Emulation, Etcetera
Topic: New to Weland - How Do I Function Goals
Replies: 3
Views: 1004

New to Weland - How Do I Function Goals

Hey, I'm new to mapmaking, working with Weland, and I put in Goals into the level for enemies to follow, but it doesn't seem like the enemies are interacting with them. I'm putting Goals at key locations where I want enemies to go, and I have them at basically every junction, but is that not how I'm...
by BlackMageAnolis
Jul 13th '19, 14:27
Forum: Marathon Discussion
Topic: Marathon Infinity - Sysnopses of Timelines
Replies: 5
Views: 1828

Re: Marathon Infinity - Sysnopses of Timelines

Nah, it’s okay! (I say in the morning.)
by BlackMageAnolis
Jul 13th '19, 04:47
Forum: Marathon Discussion
Topic: Marathon Infinity - Sysnopses of Timelines
Replies: 5
Views: 1828

Re: Marathon Infinity - Sysnopses of Timelines

Looks pretty good/straightforward to me! Guess my main comment would be that I don't think it's 100% clear how/under what circumstances Durandal grabbed the SO; demo versions explicitly say that he teleported them directly into a stasis chamber, but the final doesn't mention this. Well, my blurb is...
by BlackMageAnolis
Jul 9th '19, 07:13
Forum: Marathon Discussion
Topic: Marathon Infinity - Sysnopses of Timelines
Replies: 5
Views: 1828

Marathon Infinity - Sysnopses of Timelines

So I was looking at the different timeline charts for Marathon Infinity on the story page, and even though they do a good job showing the mission-to-mission flow of the game(s), they neglect to really delve into the different events in each timeline. So I decided to make a timeline chart of my own, ...
by BlackMageAnolis
Jun 23rd '19, 21:53
Forum: Artwork and Music
Topic: Scoring Marathon 2: Waterloo Waterpark
Replies: 1
Views: 1233

Scoring Marathon 2: Waterloo Waterpark

Hi, I'm new, and have been getting into Marathon. I had this idea one day of starting a project to score every level of the second game in the series, since it doesn't have any music past the title screen, but I quickly realized that it would be a bit of a daunting task for me to do with the other p...