Search found 163 matches

by raithe
Jun 29th '12, 03:48
Forum: Projects
Topic: Project Singulari7y
Replies: 46
Views: 29455

I like the smooth pale skin, but I think there are too many places that are lumpy on the gland area. Otherwise it's good, just use different shaders for the eyes and clothing.
by raithe
Sep 13th '11, 06:01
Forum: Projects
Topic: Marathon: Aeon
Replies: 371
Views: 136316

Dugit wrote:What does "attempt to index field '_dragging' (a nil value)" mean anyway?
'_dragging' sounds like a custom field in Visual Mode.lua
I've encountered it before while texturing.
by raithe
Jul 23rd '11, 19:21
Forum: Aleph One Discussion
Topic: Aleph One 0.23.2
Replies: 28
Views: 14552

Aleph One crashes in co-op when I press tab to respawn. My teammate killed me (which crashed the game earlier because he had a lower version of A!) this time (0.23.2) when he killed me, I pressed tab and it crashed. We were using co-op.lua. here is the crash report: unfortunately, the is being weird...
by raithe
Jul 22nd '11, 23:58
Forum: Artwork and Music
Topic: Envy's Hires Player Sprites
Replies: 63
Views: 39668

It's best to put on all the dings and grunge AFTER the final shape of the marine.
by raithe
Apr 18th '11, 02:43
Forum: Projects
Topic: Squad.lua
Replies: 29
Views: 13489

So what do you think about the FOV radar and the remote control scripts? Should they be incorporated? I'm not certain the FOV radar script would help very much, especially since I couldn't find a smaller particle effect to use as the beacons that a s'pht bolt contrail. The remote control script coul...
by raithe
Apr 17th '11, 05:30
Forum: Projects
Topic: Squad.lua
Replies: 29
Views: 13489

Dis wrote:One thing I might suggest there would be doubling up the colors (two colors to denote one class) so that up to eight people can play. Also, the heavy's drone just crashes the game.
I'm pretty sure multiple players can play as the same class.

That's weird, it works just fine on mine.
by raithe
Apr 17th '11, 02:00
Forum: Projects
Topic: Squad.lua
Replies: 29
Views: 13489

This could be modified and transformed into a neat competitive multiplayer experience.... CLASS BASED MULTIPLAYER!!!! But that would require a tweak to make it from team color to normal player color if you wanted to maintain teamplay. Good idea. At the moment, this is co-op multiplayer supported (h...
by raithe
Apr 16th '11, 05:37
Forum: Projects
Topic: Squad.lua
Replies: 29
Views: 13489

This was alot of fun but there are some issues. First, there's no way to tell off the bat which colors denote a certain class which is a bit annoying. The wall jump is WAY too powerful, you have no control over it and its honestly rather disorienting. The Engineer's abilities are all a bit wack, th...
by raithe
Apr 15th '11, 23:07
Forum: Projects
Topic: Squad.lua
Replies: 29
Views: 13489

*UPDATE* I haven't touched this project in awhile. But here's the progress so far: The sharpshooter (color blue ) can zoom in and has an aim assist when the microphone button is held down. He has a flechette and a pistol. The pistol blows back enemies. He has a small percent chance of dodging an att...
by raithe
Apr 3rd '11, 05:38
Forum: Projects
Topic: Bandwidth usage
Replies: 10
Views: 4594

what is this i dont even
by raithe
Mar 28th '11, 05:02
Forum: Projects
Topic: Physics- why not?
Replies: 107
Views: 51629

These simple components in LUA would work as long as the projectile is marked as guided (there might be more to adjust in the physics than that, but I can't think of any at the moment):

t = p:find_target()

and

if is_monster(t) then
proj.target = t

something like that...
by raithe
Mar 27th '11, 16:53
Forum: Projects
Topic: Physics- why not?
Replies: 107
Views: 51629

AttilaGeek wrote:I thought guided didn't work for player-created shots?

oh, you mean the bobs thing- maybe, but i would have no idea how.
I obviously was able to do it for Drone.lua, except I can't remember how I did it at the moment.
by raithe
Mar 27th '11, 02:29
Forum: Projects
Topic: Physics- why not?
Replies: 107
Views: 51629

Pfhorrest wrote:I don't think you could perfectly replicate the effect (especially in net play since guidance doesn't work with player-fired shots), but it would be an interesting approximation IMO.
This is where LUA comes in :D
by raithe
Mar 26th '11, 03:42
Forum: Projects
Topic: Physics- why not?
Replies: 107
Views: 51629

Post you physics and shapes in the Projects folder in the Pfhorums. If you're going to post multiple, keep them in the same thread. It will be then easier for people to give you criticism and advice on your work. Then you can post the polished work and make further updates on S7.
by raithe
Mar 3rd '11, 01:08
Forum: TCBY
Topic: LOTSA STUPID GMANYO
Replies: 12
Views: 10483

SIT DOWN, PROUD, EMPTY, HOLLOW THINGS THAT YOU ARE!
Spoiler:
Let this remind you why you once feared the dark.
by raithe
Feb 21st '11, 05:08
Forum: Marathon Discussion
Topic: looking for an obscure mod...
Replies: 8
Views: 4725

All of you just Stuffit.
by raithe
Feb 5th '11, 05:18
Forum: Welcome
Topic: Non-optional social obligations
Replies: 13
Views: 6024

I guess I'm stuck in between those two groups, because I played marathon when I was a kid, and then later when I was about 15 I remembered it came back to it.
by raithe
Feb 3rd '11, 02:54
Forum: Chat
Topic: Amnesia: TDD
Replies: 4
Views: 5477

I tried the demo, and it's a good thing I did, because it was pitifully dark. Like, all-I-can-make-out-is-a-candle-and-half-a-window dark. It wasn't scary so much as it was fumbling around. In contrast, I've been playing Thief: Deadly Shadows, another game where light is a key factor in gameplay, a...
by raithe
Jan 25th '11, 00:09
Forum: Aleph One Discussion
Topic: Reinstate Nightly Builds
Replies: 26
Views: 13300

DADDY Z3RO wrote:I think we need an Aleph One auto-updater because of this.

Not updating the data files, just the .exe's
You mean the runtime.
by raithe
Dec 22nd '10, 02:08
Forum: Chat
Topic: Never Such Implici7 Bas7ards
Replies: 7
Views: 5293

Zott wrote:Just out of curiosity, what would one see when they no-cliped out on the level?
I encountered this while I was testing out a script I was working on, and it's just a void of darkness. I can't remember if I could see the entire level or not from there.
by raithe
Dec 16th '10, 15:59
Forum: TCBY
Topic: ahem...
Replies: 15
Views: 7883

The name change didn't really change anything, and changing it back won't, either. The decline in quality you're seeing is a reflection of the quality of the users that post in it. The users have been psychologically affected by the name "TBCY" and therefore have a tendency to post less in here and...
by raithe
Dec 9th '10, 04:20
Forum: Aleph One Discussion
Topic: scenery turrets in lua
Replies: 11
Views: 5393

Were you using a different physics model than the original?
by raithe
Dec 9th '10, 00:26
Forum: Aleph One Discussion
Topic: scenery turrets in lua
Replies: 11
Views: 5393

TectonInd wrote:Yeah. I even made a test level for it, though I lost it.
It is possible to make the turret detect walls between it and its target, just not simple.
by raithe
Dec 8th '10, 17:45
Forum: Aleph One Discussion
Topic: scenery turrets in lua
Replies: 11
Views: 5393

TectonInd wrote:If I'm the only one in the room.
...and in the level? They don't care about you, walls, the floor and ceiling, and other scenery, they only care about proximity.
by raithe
Dec 8th '10, 05:03
Forum: Aleph One Discussion
Topic: scenery turrets in lua
Replies: 11
Views: 5393

TectonInd wrote:i don't know whether this is just me, but turrets have a tendency of targeting ME.
They really don't care if you are in their way.