Ah well, only the good die young.No, Claude stopped working on it a while ago.
Search found 46 matches
- Feb 26th '11, 01:37
- Forum: Marathon Discussion
- Topic: Portal Of Sigma
- Replies: 16
- Views: 10202
- Feb 25th '11, 21:34
- Forum: Marathon Discussion
- Topic: Portal Of Sigma
- Replies: 16
- Views: 10202
- Feb 25th '11, 21:30
- Forum: Marathon Discussion
- Topic: Portal Of Sigma
- Replies: 16
- Views: 10202
As far as I know, Simon first ceased the work on Sigma, then passed on his pistol to Ryoko. I don't know Drictelt, it looks to me as if Simon bailed after getting an earful from Ryoko. Not that I'm saying it was anyone's fault other then Simon's, He should have gotten permission to use those shapes...
- Feb 25th '11, 18:21
- Forum: Marathon Discussion
- Topic: Portal Of Sigma
- Replies: 16
- Views: 10202
While digging around on fileball the other day I downloaded Portal of Sigma. I played it for a little while and needless to say it's not a bad scenario at all. Some of the level design is really neat and the architecture is up there with tempus irae in my book. The combat's kind of stale but that co...
- Oct 25th '10, 22:38
- Forum: Marathon Discussion
- Topic: spoiler
- Replies: 6
- Views: 3720
- Aug 5th '10, 02:09
- Forum: Marathon Discussion
- Topic: Marathon: Phoenix 1.1.0
- Replies: 294
- Views: 140806
- Jul 29th '10, 13:11
- Forum: Marathon Discussion
- Topic: Marathon: Phoenix 1.1.0
- Replies: 294
- Views: 140806
- Jul 29th '10, 02:14
- Forum: Marathon Discussion
- Topic: Marathon: Phoenix 1.1.0
- Replies: 294
- Views: 140806
- Jul 19th '10, 16:50
- Forum: Projects
- Topic: Marathon:Legend First Look
- Replies: 89
- Views: 49757
- Jul 17th '10, 23:49
- Forum: Marathon Discussion
- Topic: What scenario should I play next??
- Replies: 69
- Views: 39217
- Apr 4th '10, 02:59
- Forum: Projects
- Topic: Marathon: Phoenix 1.1 development log
- Replies: 269
- Views: 157791
- Apr 3rd '10, 23:07
- Forum: Projects
- Topic: Marathon: Phoenix 1.1 development log
- Replies: 269
- Views: 157791
- Apr 3rd '10, 14:42
- Forum: Projects
- Topic: Marathon: Phoenix 1.1 development log
- Replies: 269
- Views: 157791
I noticed something when I re-downloaded the demo. Instead of the minor defenders firing two shots and the major ones firing five, the minor ones fire six shots and the majors fire six scatter shots that are really hard to dodge. These shots do an S-ton of damage. Is this something you added recently?
- Mar 28th '10, 02:45
- Forum: Marathon Discussion
- Topic: Marathon Squadron?
- Replies: 17
- Views: 6582
Check if you have any strange letters in the search path to your alephone application. Sometimes, that is the problem. Huh? Strange letters? Sorry, I'm not that computer savvy. When I download from the new fileball, it acts like it cant find a download source. And I still cant decompress the V2 file.
- Mar 27th '10, 04:42
- Forum: Marathon Discussion
- Topic: Marathon Squadron?
- Replies: 17
- Views: 6582
- Mar 26th '10, 01:59
- Forum: Marathon Discussion
- Topic: Marathon Squadron?
- Replies: 17
- Views: 6582
- Mar 26th '10, 00:59
- Forum: Marathon Discussion
- Topic: Marathon Squadron?
- Replies: 17
- Views: 6582
- Feb 9th '10, 02:46
- Forum: Marathon Discussion
- Topic: WMaiD
- Replies: 92
- Views: 61970
- Feb 8th '10, 01:53
- Forum: Marathon Discussion
- Topic: WMaiD
- Replies: 92
- Views: 61970
I got an email reply from Blayne, and apparently, he's coming back from Korea and will continue with earnest on the WMaiD project this November. And, if WMaiD did die, he said he would release the scraps, fully collated. This is good news! [MGrin] Now, back to my secondary question, does anyone hav...
- Jan 26th '10, 02:46
- Forum: Projects
- Topic: Kill Them All III: The Complete Masterworks
- Replies: 54
- Views: 26568
- Jan 17th '10, 03:49
- Forum: Projects
- Topic: Kill Them All III: The Complete Masterworks
- Replies: 54
- Views: 26568
Champagne Bath is certainly not my best map but it was intended to be an easier map because mine tend to be really difficult. I was also trying to break out of my usual formula of maps (see maps like The Mindkiller and Fury). Didn't work out too well, but alas. My problem is not that it was too eas...
- Jan 16th '10, 20:30
- Forum: Projects
- Topic: Kill Them All III: The Complete Masterworks
- Replies: 54
- Views: 26568
- Jan 1st '10, 18:02
- Forum: The Pfhorums
- Topic: Kill all spammers
- Replies: 8
- Views: 5919