![marathon [MUp]](./images/smilies/13.png)
Search found 169 matches
- Sep 4th '19, 21:13
- Forum: Artwork and Music
- Topic: Some Marathon art I drew
- Replies: 12
- Views: 7083
Re: Some Marathon art I drew
![marathon [MUp]](./images/smilies/13.png)
- Sep 4th '19, 21:07
- Forum: Marathon Discussion
- Topic: Excalibur: Morgana's Revenge
- Replies: 19
- Views: 5026
Re: Excalibur: Morgana's Revenge
I vaguely recall having correspondence with someone from EMR several years ago when I was seeking some of the original artwork for dingbat use in Marapfhont. If this thread is still relevant, maybe I can try to dig it up.
- Sep 3rd '19, 21:05
- Forum: Projects
- Topic: whither Traxus? and other changes
- Replies: 5
- Views: 2120
Re: whither Traxus? and other changes
Yeah, those six big ones were the first I hit.
- Sep 3rd '19, 17:01
- Forum: Projects
- Topic: AlephOne: Pathways Into Darkness
- Replies: 39
- Views: 10646
Re: AlephOne: Pathways Into Darkness
Wrkncacnter wrote:Good news everyone! The scenario nobody wanted is now available!
http://simplici7y.com/items/aleph-one-p ... o-darkness
![marathon [MUp]](./images/smilies/13.png)
- Sep 3rd '19, 16:52
- Forum: Projects
- Topic: Hound Redux
- Replies: 39
- Views: 11172
Re: Hound Redux
Maybe hound poison would swap in the original textures for 5-10 seconds. "Leela, help, my eyes! Everything's gone blurry!" ![marathon [MLaugh]](./images/smilies/8.png)
![marathon [MLaugh]](./images/smilies/8.png)
- Sep 3rd '19, 16:48
- Forum: Projects
- Topic: whither Traxus? and other changes
- Replies: 5
- Views: 2120
whither Traxus? and other changes
First, hi again. It's been a long time. Circumstances forced me to take a break, but now my kids are old enough to enjoy shooter games, so I've introduced them to Marathon a little bit. Thought I'd stop in here to see if anyone was still alive and actively working on anything. Very exciting to see j...
- May 26th '16, 16:19
- Forum: Editors, Emulation, Etcetera
- Topic: Tools for PowerPC Macs
- Replies: 34
- Views: 21242
Re: Tools for PowerPC Macs
I still want to get A1 running on a Q840AV/NetBSD...treellama wrote:maybe AP would mentor this guy, he loves old macs too
- Oct 17th '15, 00:59
- Forum: Artwork and Music
- Topic: Maraphfont
- Replies: 34
- Views: 33317
Re: Maraphfont
Version 0.15 now resides at the Open Font Library, so you can use it as a web font.
Re: Guests
If I saw Bill Clinton smiling at me, I'd act shy too. You know how he gets.Asylum wrote:probably just shy people.
- Feb 4th '15, 17:01
- Forum: Aleph One Discussion
- Topic: Return to Marathon on Aleph One
- Replies: 17
- Views: 6035
Re: Return to Marathon on Aleph One
He is as far as I know. I was in contact with him last year regarding some issues on the wiki.Tonix777 wrote:Does anyone know if Claude Errera is still involved with bungie.org?
- Jan 28th '15, 15:21
- Forum: Marathon Discussion
- Topic: I wonder what the original Jjaro set looked like
- Replies: 30
- Views: 14737
Re: I wonder what the original Jjaro set looked like
Whatever are you talking about? We're still here, aren't we?RyokoTK wrote:It's probably the most unfortunate timing ever that, two days after Bungie announced Marathon Infinity at the Macworld Expo, id went and dropped QTest on the world and immediately no one gave a crap about sprite-based shooters.
![marathon [MLaugh]](./images/smilies/8.png)
- Jan 9th '15, 15:10
- Forum: Aleph One Discussion
- Topic: inertia
- Replies: 10
- Views: 3866
Re: inertia
I wonder if inertia was coded this way by accident and then left when Bungie realized the possibilities of being able to control mid-air movement, or if they had the idea first and did it intentionally.
- Jan 8th '15, 16:42
- Forum: Aleph One Discussion
- Topic: inertia
- Replies: 10
- Views: 3866
Re: inertia
It's always struck me as odd that people keep developing higher and higher resolution art for Marathon, to make things look better and "more realistic", when the game engine itself is very obviously not. Changing the playing experience in this way might be fun.
- Jan 8th '15, 15:20
- Forum: Aleph One Discussion
- Topic: inertia
- Replies: 10
- Views: 3866
inertia
If there were a patch to toggle realistic inertia in A1 (fall/fly in original direction, not facing direction), would it be accepted? This would definitely change gameplay when enabled, and I imagine there would be areas made unreachable (i.e. access relies on midair turns), but would the Trilogy st...
- Jan 7th '15, 22:44
- Forum: Chat
- Topic: What's your New Year's resolution?
- Replies: 8
- Views: 6924
Re: What's your New Year's resolution?
My resolution in 2015 is 4800×900.
- Jan 7th '15, 22:38
- Forum: Editors, Emulation, Etcetera
- Topic: New Textures' Resolution?
- Replies: 4
- Views: 3176
Re: New Textures' Resolution?
32×32. Except for terminals and pattern buffers. Those should be 4096×4096.
- Jan 7th '15, 16:55
- Forum: Artwork and Music
- Topic: Marathon Fonts!
- Replies: 25
- Views: 14151
Re: Marathon Fonts!
Looks Like S'pht can now be easily used online courtesy of the Open Font Library.
- Jan 5th '15, 14:55
- Forum: Editors, Emulation, Etcetera
- Topic: Latest supported Mac OS X Game editors?
- Replies: 4
- Views: 3145
Re: Latest supported Mac OS X Game editors?
Ever get the feeling that the guys at Apple just arbitrarily change the API to annoy 3rd-party devs?treellama wrote:Aleph One relies on hardware gamma to set the brightness, which is no longer available in 10.9+.
- Dec 1st '14, 17:33
- Forum: Marathon Discussion
- Topic: Pfhorpedia
- Replies: 39
- Views: 18289
Re: Pfhorpedia
Yes. When I invite everyone here to help with Traxus, I really mean "everyone but Wrkncacnter". Thanks for picking up on that.Wrkncacnter wrote:You should be glad I'm not touching it.

- Nov 26th '14, 16:09
- Forum: Artwork and Music
- Topic: Some Marathon art I drew
- Replies: 12
- Views: 7083
Re: Some Marathon art I drew
These are awesome! Would love to see a "family photo" type group shot of all the different character types.
Hmmm...what would an entire scenario done in a "cartoony, kid-friendly" type style look like? That would be a trip.
Hmmm...what would an entire scenario done in a "cartoony, kid-friendly" type style look like? That would be a trip.
- Nov 26th '14, 16:00
- Forum: Marathon Discussion
- Topic: Pfhorpedia
- Replies: 39
- Views: 18289
Re: Pfhorpedia
What the fuck is this? With that attitude the Wiki will never get updated since Marathon hasn't been relevant in 10 years. Oh well, might as well let it die. No point of editing or contributing any information to the stubs or missing pages. That four sentence summary for one of the main antagonists...
- Nov 25th '14, 21:39
- Forum: Marathon Discussion
- Topic: Pfhorpedia
- Replies: 39
- Views: 18289
Re: Pfhorpedia
Yeah, there's been so much new and exciting going on in the Marathon world in the past 30 days⸮ Why isn't everyone keeping the wiki updated?NobilityV3 wrote:Still zero edits in the past 30 days even after making this thread (apart from me and Trekker of course.)
- Nov 24th '14, 19:28
- Forum: Marathon Discussion
- Topic: Pfhorpedia
- Replies: 39
- Views: 18289
Re: Pfhorpedia
On the other hand, I was looking at Traxus and it has some issues of its own. For example, this page is ridiculously out of date: http://traxus.bungie.org/index.php/User:BenUrban. It's a (non-encyclopedic) user page. If the user doesn't update it himself, nobody else is going to do it for him—nor s...
- Nov 17th '14, 15:58
- Forum: Marathon Discussion
- Topic: Pfhorpedia
- Replies: 39
- Views: 18289
Re: Pfhorpedia
patrick wrote:Wrkncacnter wrote:treellama wrote:Traxus should have just one page, which links to Traxus. Mararthon problem solved.
- Oct 28th '14, 13:06
- Forum: Projects
- Topic: anyone ever done this?
- Replies: 12
- Views: 5347
Re: anyone ever done this?
Ask him through his podcast/blog, A Trouble With Words.thedoctor45 wrote: info on which files of Warp Factor are still intact and useable?