Search found 23 matches

by pfhore
May 15th '21, 00:32
Forum: Editors, Emulation, Etcetera
Topic: Tag Switches Not Working Properly
Replies: 2
Views: 1405

Re: Tag Switches Not Working Properly

Marathon's engine( including AO) can't handle action key to switches with a very high ceiling properly.
(If you play missed island, you'll know)
by pfhore
Sep 29th '20, 09:21
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519231

Re: Eternal X 1.2

With precipitation, I cannot load save file.

vhalt: game_wad.cpp:1842: Number of effects 768 > limit 128 (csalerts_sdl.cpp:249)

It seems the change of dynamic limit in MML doesn't apply when loading a save file...

Oh, When I play new game AND load the save file then, it works, weird...
by pfhore
Jun 15th '19, 14:16
Forum: Aleph One Discussion
Topic: Transparent wall in 1.3b3
Replies: 2
Views: 2830

Re: Transparent wall in 1.3b3

old version (same machine, same scenario file)
by pfhore
Jun 15th '19, 13:59
Forum: Aleph One Discussion
Topic: Transparent wall in 1.3b3
Replies: 2
Views: 2830

Transparent wall in 1.3b3

In OpenGL mode of 1.3b3, some Rubicon's walls cannot be drawn properly. :(

It happens when solid wall has mask data.

AlephOne 1.3b3 + RubiconX
Windows10 GeFOrce GTX750 430.86
by pfhore
Jul 4th '15, 01:47
Forum: Editors, Emulation, Etcetera
Topic: ShapeFusion & MI Physics
Replies: 4
Views: 4005

ShapeFusion & MI Physics

When I opened MI's Standards.phyA with ShapeFusion, It only shows about M2 data and cannot modify SMG, VacBob etc. :(

How can I create MI physics by ShapeFusion?
by pfhore
Feb 26th '11, 00:58
Forum: Editors, Emulation, Etcetera
Topic: Visual Mode.lua help
Replies: 14
Views: 8180

I must have overlooked them. You can add them to your script, if you want. Open it in a text editor, and search for the line -- these must be hard-coded into Forge; the engine can't tell them apart Add these lines to the list of control panel types: ControlPanelTypes[52]._type = "chip insertio...
by pfhore
Feb 25th '11, 14:45
Forum: Editors, Emulation, Etcetera
Topic: Visual Mode.lua help
Replies: 14
Views: 8180

I'm not sure if it is right place to write this.

There are no Chip or Wire Panel in Jjaro texture set in Visual Mode.lua. (Maybe two of "tag" are actually them but I don't know which is)

It is bug? or intentional?
by pfhore
Aug 23rd '09, 01:32
Forum: Marathon Discussion
Topic: I will play every level in Rubicon X and comment on them.
Replies: 114
Views: 111611

Actually there ARE the post-Rubicon histories.

After inserting the chips to slots, if you back to the terminal where the chip was, you can see them.
by pfhore
Mar 16th '09, 07:37
Forum: Marathon Discussion
Topic: Eternal X
Replies: 248
Views: 96231

I think Eternal requires richer machine than any other scenarios.

If push F4 and fix it, maybe because of your graphic board or VRAMs.

IMHO, "success" dreams and WGAF are more diffucult to play because I must play under 10fps in my pc.
by pfhore
Feb 8th '09, 00:51
Forum: Marathon Discussion
Topic: First terminal in Pfhor far lamm on Eternal X
Replies: 7
Views: 3501

Dunno why, but Forge running in OS9 under sheepshaver refuses to recognize the file... EDIT: Upon further investigation, my OS9 install is having some kind of resource fork issues. So lets assume I don't have forge access. I was going to use Marathon Map Splitter, but it has the same problem as for...
by pfhore
Aug 24th '08, 04:44
Forum: Marathon Discussion
Topic: A Review/Diary of Eternal X
Replies: 135
Views: 93924

I'm stuck on S'pht Happens. I took the wrong path and ended up in a failure level, but I'm not sure what I did wrong. The failure terminal seems to say that i should have stuck to my original mission with Leela, and that my blood-lust lead me to the failure. I read all the terminals on the level an...
by pfhore
Jul 19th '08, 08:53
Forum: Aleph One Discussion
Topic: How to build A1 with MinGW
Replies: 4
Views: 2653

As Treellama said, you must build all libraries with "--disabled-shared" manually.

The OpenGL's problem is happened at initialization of color-palette in my environment, and only when windowed-mode. (Full-screen mode has no problem.)
by pfhore
Jun 29th '08, 01:51
Forum: Aleph One Discussion
Topic: Rubicon won't start in 0.20
Replies: 11
Views: 4861

It seems that EMR has the same problem.(Some MML weren't read)
by pfhore
Jun 19th '08, 07:32
Forum: Marathon Discussion
Topic: Super Secret Rubicon Level?
Replies: 2
Views: 2252

In Rozinate IX (phfor plank), I found a secret level. It is titled "Carpe *mumble mumble latin*". I googled everywhere and searched this forum and could not find any mention of this level. It isn't even acknowledged on the spoiler guide. There's a puzzle in it that I'm having a pain tryin...
by pfhore
May 10th '08, 14:07
Forum: Editors, Emulation, Etcetera
Topic: Map Making Tool for A1
Replies: 90
Views: 67176

When I create a map, my Forge claims too-long-view error too often.
If you want to make a map beyond the original engine limit, how do you make and what do you use?
by pfhore
Apr 15th '08, 09:58
Forum: Marathon Discussion
Topic: Eternal X
Replies: 248
Views: 96231

I just thought you takes a mistake. (Date in Map's MML is 6.5e6).

Why Banshee can be hurmed with only sword and MWC? It makes very difficult to survive in The Ensurance Trap.
by pfhore
Apr 14th '08, 12:45
Forum: Marathon Discussion
Topic: Eternal X
Replies: 248
Views: 96231

sorry if I just misunderstood, but if acient-Jjaro's destruction at Ch5 caused Earth's mass extinction, it is a *big* mistake. It was occued at 65 million years ago(6.5e7). And if Tycho ( of Pfhor?) in M2 is right, Jjaro survives in 60 million years after this event. Perhaps the history of Marathon'...
by pfhore
Apr 5th '08, 01:36
Forum: Marathon Discussion
Topic: Eternal is awesome!
Replies: 1
Views: 1368

Not your side. They're in neither side like Flick'ta on M2 & MI.
by pfhore
Mar 28th '08, 06:09
Forum: Marathon Discussion
Topic: Eternal X
Replies: 248
Views: 96231

I found other possible typos. there are too many "it's" which should be "its". "Ensurance" should be "Insurance"? And possible bugs: At finished message of Terminal 0 in "Root And Radicals, there is "#TAG 120" instead of "#LOGOFF 120"....
by pfhore
Mar 19th '08, 07:50
Forum: Marathon Discussion
Topic: Eternal X
Replies: 248
Views: 96231

I finished E X but there are a few things I can't understand well. Is it Marine(me) that was a weapon for Jjaro's enemy? Why Level50 & Level51 is in 2881 (not 6.5e6 B.C.)? Who speaks to me at Ch-5? Is the person who speaks to me in dream Leela at Outside? I like Ch1 and Ch2 but I hates Ch5 (I ha...
by pfhore
Feb 24th '08, 06:59
Forum: Editors, Emulation, Etcetera
Topic: KATANA-KAJI (map editor. old name:Map Editor One J)
Replies: 91
Views: 53554

Nothing unless I missed. Classic and Carbon API assumes all Japanese texts are written in Shift-JIS. The possible ways will be 1: Read terminal texts and check if it is written in Shift-JIS Advantage :you don't have to specify it. Disadvantage: It may fail and you cannot raed terminals if it fails. ...
by pfhore
Feb 23rd '08, 05:29
Forum: Editors, Emulation, Etcetera
Topic: KATANA-KAJI (map editor. old name:Map Editor One J)
Replies: 91
Views: 53554

Sorry for inturrpution. I am the author of AlephOneJP. There are many maps written in Shift-JIS. Furthermore Japanese-version-Forge only accepts Shift-JIS. (Original Forge accepts no Japnese Encodings) So UTF-8 maps will break backword-compatibilitys. I used ExpatJP for parsing of Japanese-MML but I...
by pfhore
Feb 22nd '08, 09:37
Forum: Welcome
Topic: Can't create a topic?
Replies: 705
Views: 288074

Hello, I've been ROM for over a year.