Marathon's engine( including AO) can't handle action key to switches with a very high ceiling properly.
(If you play missed island, you'll know)
Search found 23 matches
- May 15th '21, 00:32
- Forum: Editors, Emulation, Etcetera
- Topic: Tag Switches Not Working Properly
- Replies: 2
- Views: 1405
- Sep 29th '20, 09:21
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 519231
Re: Eternal X 1.2
With precipitation, I cannot load save file.
vhalt: game_wad.cpp Number of effects 768 > limit 128 (csalerts_sdl.cpp:249)
It seems the change of dynamic limit in MML doesn't apply when loading a save file...
Oh, When I play new game AND load the save file then, it works, weird...
vhalt: game_wad.cpp Number of effects 768 > limit 128 (csalerts_sdl.cpp:249)
It seems the change of dynamic limit in MML doesn't apply when loading a save file...
Oh, When I play new game AND load the save file then, it works, weird...
- Jun 15th '19, 14:16
- Forum: Aleph One Discussion
- Topic: Transparent wall in 1.3b3
- Replies: 2
- Views: 2830
Re: Transparent wall in 1.3b3
old version (same machine, same scenario file)
- Jun 15th '19, 13:59
- Forum: Aleph One Discussion
- Topic: Transparent wall in 1.3b3
- Replies: 2
- Views: 2830
Transparent wall in 1.3b3
In OpenGL mode of 1.3b3, some Rubicon's walls cannot be drawn properly.
It happens when solid wall has mask data.
AlephOne 1.3b3 + RubiconX
Windows10 GeFOrce GTX750 430.86
It happens when solid wall has mask data.
AlephOne 1.3b3 + RubiconX
Windows10 GeFOrce GTX750 430.86
- Jul 4th '15, 01:47
- Forum: Editors, Emulation, Etcetera
- Topic: ShapeFusion & MI Physics
- Replies: 4
- Views: 4005
ShapeFusion & MI Physics
When I opened MI's Standards.phyA with ShapeFusion, It only shows about M2 data and cannot modify SMG, VacBob etc.
How can I create MI physics by ShapeFusion?
How can I create MI physics by ShapeFusion?
- Feb 26th '11, 00:58
- Forum: Editors, Emulation, Etcetera
- Topic: Visual Mode.lua help
- Replies: 14
- Views: 8180
- Feb 25th '11, 14:45
- Forum: Editors, Emulation, Etcetera
- Topic: Visual Mode.lua help
- Replies: 14
- Views: 8180
- Aug 23rd '09, 01:32
- Forum: Marathon Discussion
- Topic: I will play every level in Rubicon X and comment on them.
- Replies: 114
- Views: 111611
- Mar 16th '09, 07:37
- Forum: Marathon Discussion
- Topic: Eternal X
- Replies: 248
- Views: 96231
- Feb 8th '09, 00:51
- Forum: Marathon Discussion
- Topic: First terminal in Pfhor far lamm on Eternal X
- Replies: 7
- Views: 3501
Dunno why, but Forge running in OS9 under sheepshaver refuses to recognize the file... EDIT: Upon further investigation, my OS9 install is having some kind of resource fork issues. So lets assume I don't have forge access. I was going to use Marathon Map Splitter, but it has the same problem as for...
- Aug 24th '08, 04:44
- Forum: Marathon Discussion
- Topic: A Review/Diary of Eternal X
- Replies: 135
- Views: 93924
I'm stuck on S'pht Happens. I took the wrong path and ended up in a failure level, but I'm not sure what I did wrong. The failure terminal seems to say that i should have stuck to my original mission with Leela, and that my blood-lust lead me to the failure. I read all the terminals on the level an...
- Jul 19th '08, 08:53
- Forum: Aleph One Discussion
- Topic: How to build A1 with MinGW
- Replies: 4
- Views: 2653
- Jun 29th '08, 01:51
- Forum: Aleph One Discussion
- Topic: Rubicon won't start in 0.20
- Replies: 11
- Views: 4861
- Jun 19th '08, 07:32
- Forum: Marathon Discussion
- Topic: Super Secret Rubicon Level?
- Replies: 2
- Views: 2252
- May 10th '08, 14:07
- Forum: Editors, Emulation, Etcetera
- Topic: Map Making Tool for A1
- Replies: 90
- Views: 67176
- Apr 15th '08, 09:58
- Forum: Marathon Discussion
- Topic: Eternal X
- Replies: 248
- Views: 96231
- Apr 14th '08, 12:45
- Forum: Marathon Discussion
- Topic: Eternal X
- Replies: 248
- Views: 96231
sorry if I just misunderstood, but if acient-Jjaro's destruction at Ch5 caused Earth's mass extinction, it is a *big* mistake. It was occued at 65 million years ago(6.5e7). And if Tycho ( of Pfhor?) in M2 is right, Jjaro survives in 60 million years after this event. Perhaps the history of Marathon'...
- Apr 5th '08, 01:36
- Forum: Marathon Discussion
- Topic: Eternal is awesome!
- Replies: 1
- Views: 1368
- Mar 28th '08, 06:09
- Forum: Marathon Discussion
- Topic: Eternal X
- Replies: 248
- Views: 96231
- Mar 19th '08, 07:50
- Forum: Marathon Discussion
- Topic: Eternal X
- Replies: 248
- Views: 96231
- Feb 24th '08, 06:59
- Forum: Editors, Emulation, Etcetera
- Topic: KATANA-KAJI (map editor. old name:Map Editor One J)
- Replies: 91
- Views: 53554
Nothing unless I missed. Classic and Carbon API assumes all Japanese texts are written in Shift-JIS. The possible ways will be 1: Read terminal texts and check if it is written in Shift-JIS Advantage :you don't have to specify it. Disadvantage: It may fail and you cannot raed terminals if it fails. ...
- Feb 23rd '08, 05:29
- Forum: Editors, Emulation, Etcetera
- Topic: KATANA-KAJI (map editor. old name:Map Editor One J)
- Replies: 91
- Views: 53554
Sorry for inturrpution. I am the author of AlephOneJP. There are many maps written in Shift-JIS. Furthermore Japanese-version-Forge only accepts Shift-JIS. (Original Forge accepts no Japnese Encodings) So UTF-8 maps will break backword-compatibilitys. I used ExpatJP for parsing of Japanese-MML but I...
- Feb 22nd '08, 09:37
- Forum: Welcome
- Topic: Can't create a topic?
- Replies: 705
- Views: 288074