Search found 943 matches

by Crater Creator
Jan 19th '17, 22:51
Forum: The Pfhorums
Topic: Is it possible to run Aleph One at 60fps?
Replies: 6
Views: 5637

Re: Is it possible to run Aleph One at 60fps?

Zetren wrote:How could I be added to this mailing list?
https://lists.sourceforge.net/lists/lis ... thon-devel

Be forewarned there were all of 12 posts last year. But you can read the archives and see what Solra has said.
by Crater Creator
Jan 19th '17, 07:26
Forum: Marathon Discussion
Topic: I will play every level in Eternal X and comment on them.
Replies: 187
Views: 112627

Re: I will play every level in Eternal X and comment on them

Pfhorrest wrote:There's several different kinds or stages of "Jjaro"...
Oh, my. Was all of that supposed to come through from playing Eternal?
by Crater Creator
Jan 10th '17, 14:53
Forum: Artwork and Music
Topic: RADIX's art stuff
Replies: 21
Views: 11290

Re: RADIX's art stuff

Very well, you asked for it. [MSmile] Through your emphasis on Durandal's height, you imply he feels inadequate, shy, or lacks confidence. This seems like a mismatch, as Durandal in the games is purpose-driven, proactive, and self-promoting. Physically, I also see him as bald, but I don't have a jus...
by Crater Creator
Jan 10th '17, 04:27
Forum: Artwork and Music
Topic: RADIX's art stuff
Replies: 21
Views: 11290

Re: RADIX's art stuff

Looks like we have different tastes stylistically. All these brooding, moody, hair-over-the-eyes, angsty faces don't work for me. They're more Twilight than Marathon . Also, I understand you may have your own alternate universe, but I don't know who many of these characters are. Your technique is pr...
by Crater Creator
Dec 12th '16, 08:58
Forum: Aleph One Discussion
Topic: Hit Detection
Replies: 2
Views: 2347

Re: Hit Detection

It would be difficult, because monsters are drawn as sprites, not cards. The precise xyz position of any given pixel in a sprite isn't defined. It can't be, because as you orbit around a sprite, in yaw or pitch, the sprite doesn't change. I suppose they could've done a transparency check using the p...
by Crater Creator
Oct 18th '16, 14:41
Forum: Projects
Topic: Mr. Project DX
Replies: 822
Views: 308015

Re: Mr. Project DX

Holy, moley, great balls of fire! That's probably the first time I've thought flames looked good in this engine, and it seems all you're using tech-wise is transparency and bloom. Most impressive. I was looking at Crater's bridge gimmick, and it reminded me that the real problem with 3d stuff is tha...
by Crater Creator
Sep 26th '16, 23:40
Forum: The Pfhorums
Topic: Email Spam
Replies: 9
Views: 63806

Re: Email Spam

Great! And you're welcome.
by Crater Creator
Sep 19th '16, 23:18
Forum: The Pfhorums
Topic: Email Spam
Replies: 9
Views: 63806

Re: Email Spam

The Pfhorums should really use flood control. No matter how future spammers get in, even limiting users to one new topic per 5 minutes would cut the spam by a factor of 40, making it easier for legitimate users to continue using the system until the spam can be removed.
by Crater Creator
Sep 14th '16, 19:09
Forum: Projects
Topic: Possibility of a Marathon Speedrun
Replies: 34
Views: 18372

Re: Possibility of a Marathon Speedrun

I don't understand the question. Your speed run is precisely timed down to the second or less. What is there to estimate? Is this like the average time a speed run should take? And if so, shouldn't that be based on actual attempts instead of making up numbers?
by Crater Creator
Sep 10th '16, 14:43
Forum: Projects
Topic: Possibility of a Marathon Speedrun
Replies: 34
Views: 18372

Re: Possibility of a Marathon Speedrun

Image
Still no love for a world record, huh? Maybe using the original M1 files, and/or playing on Total Carnage would overcome the apathy here.
by Crater Creator
Sep 8th '16, 13:54
Forum: Artwork and Music
Topic: More Marathon Soundtrack Stuff! (Guardians, Leela, Swirls)
Replies: 3
Views: 2850

Re: More Marathon Soundtrack Stuff! (Guardians, Leela, Swirl

Guardians: In a word, reflective. This would go well accompanying the main menu of a Marathon remake, with a slowly panning outer space scene in the background. I didn't like the synth pad as much as the more acoustic instruments. Leela: The reverb is good for a standalone listening, but might seem ...
by Crater Creator
Sep 5th '16, 11:19
Forum: The Pfhorums
Topic: Is it possible to run Aleph One at 60fps?
Replies: 6
Views: 5637

Re: Is it possible to run Aleph One at 60fps?

No, but now is a good time to mention one of the well known names in the A1 dev community said on the mailing list last month that he's added 60 fps support to the engine. I'm cautiously optimistic the next A1 release could have this feature.
by Crater Creator
Aug 31st '16, 00:45
Forum: The Pfhorums
Topic: Simplici7y status update
Replies: 44
Views: 20040

Re: Simplici7y status update

I've also fixed the hourly recalculation of daily/weekly/monthly download counts, so Top 24 should work again: http://simplici7y.com/?order=day Unfortunately, grabbing all files for the mirror generated a lot of downloads, so those pages will take a while to return to normalcy. Right now it's sayin...
by Crater Creator
Aug 26th '16, 10:59
Forum: Marathon Discussion
Topic: A fourth Marathon??
Replies: 114
Views: 50387

Re: A fourth Marathon??

Fallout 3, one of the most highly acclaimed American RPGs of all time, and with a massive community of fans both of the original game and of modding it, and a game good enough to get a spinoff game (New Vegas), was a piece of shit? That's not fact, that's just bandwagon. Come on, we learn this shit...
by Crater Creator
Aug 21st '16, 18:23
Forum: The Pfhorums
Topic: Simplici7y status update
Replies: 44
Views: 20040

Re: Simplici7y status update

Thank you.
by Crater Creator
Aug 17th '16, 22:42
Forum: Mapping
Topic: Designating the Liquid texture.
Replies: 12
Views: 6666

Re: Designating the Liquid texture.

Huh. I always assumed when not using replacement textures, the opacity of semi-transparent liquids was set to some uniform, hard coded value. Well played goran. You keep your title as A1's texture guru. [MWuh]
by Crater Creator
Aug 16th '16, 02:50
Forum: Welcome
Topic: I'm back...
Replies: 13
Views: 6064

Re: I'm back...

It's uncanny how much your "I'm back" threads repeat themselves. :o
by Crater Creator
Aug 15th '16, 23:59
Forum: The Pfhorums
Topic: Simplici7y status update
Replies: 44
Views: 20040

Re: Simplici7y status update

Switch wrote:...a new, stable host (which currently hosts Pfhorums)....
But wait! With Simplici7y and the Pfhorums hosted at the same site, how can we complain here when Simplici7y goes down? ;)
by Crater Creator
Aug 7th '16, 11:03
Forum: Aleph One Discussion
Topic: Remove "limit vertical view", add config based FOV slider
Replies: 5
Views: 2882

Re: Remove "limit vertical view", add config based FOV slide

No, that doesn't sound right. How far you can look up or down is controlled in the physics model. A preference that overrides it would probably cause netgames to go out of sync. Limit Vertical View has to do with the field of view. As I recall, the option has something to do with maintaining consist...
by Crater Creator
Aug 4th '16, 10:52
Forum: Mapping
Topic: Scenery snapping to grid.
Replies: 4
Views: 2582

Re: Scenery snapping to grid.

Halathon has required precisely placed scenery objects for 3D models. I haven't found a better method than zooming way in and nudging the object with the arrow keys until the X/Y coordinates, displayed in the bottom left corner, are what I want them to be.
by Crater Creator
Aug 2nd '16, 22:55
Forum: Aleph One Discussion
Topic: M1 Hard Crash to Desktop
Replies: 3
Views: 1942

Re: M1 Hard Crash to Desktop

I notice the crash occurred specifically when you fired the fusion pistol. If you replay the film under different settings, you can insure an apples-to-apples test. Is there an error message or crash log?
by Crater Creator
Jul 20th '16, 06:13
Forum: Mapping
Topic: Designating the Liquid texture.
Replies: 12
Views: 6666

Re: Designating the Liquid texture.

Are you replacing the texture in the Shapes file, or using a high-res replacement texture with MML?
by Crater Creator
Jul 11th '16, 15:35
Forum: Aleph One Discussion
Topic: Saving Games and Brightness Question
Replies: 13
Views: 5909

Re: Saving Games and Brightness Question

A new user interface element will not fix an underlying graphics rendering issue! Here's an analogy for what you just proposed: Electrician: The light doesn't work because there's a break in the wire. Homeowner: What if you put in a dimmer switch instead? http://memesvault.com/wp-content/uploads/Bla...
by Crater Creator
May 26th '16, 23:22
Forum: Aleph One Discussion
Topic: Marathon 2 Soundtrack
Replies: 6
Views: 3105

Re: Marathon 2 Soundtrack

On the contrary, that was an excellent post.
by Crater Creator
May 19th '16, 04:02
Forum: Projects
Topic: Marathon UE4: A Fan Re-Creation Project
Replies: 5
Views: 4514

Re: Marathon UE4: A Fan Re-Creation Project

You can do what you want. But the track record for previous Marathon UE4 projects is lacking. Alborada managed a rendition of Arrival you can walk through with some visual effects. Suddenlysara hasn't released anything. I'd much rather play a few levels with some weapons and enemies than see a repea...