Search found 1466 matches

by goran
Aug 19th '16, 23:04
Forum: Editors, Emulation, Etcetera
Topic: Using custom Shapes with Forge
Replies: 5
Views: 3596

Re: Using custom Shapes with Forge

Be-pfhor I even start this post I don't want to hear a single post saying use Weland or some other modern editor, I use forge, End of story. I know this has been posted before but none of those post got any satisfactory answers and are filled with basically this "USE WELAND IDIOT, WAAAAAHHH" Recent...
by goran
Aug 17th '16, 17:17
Forum: Mapping
Topic: Designating the Liquid texture.
Replies: 12
Views: 6893

Re: Designating the Liquid texture.

This is applicable to shapes file textures, without using MML replacements: The shapes file uses a specific bitmap for liquids. It is important you replace that bitmap with your new texture. The alpha property of the liquid (the transparency) is controlled by the brightness of the pixels. Dark pixe...
by goran
Aug 26th '15, 23:44
Forum: Projects
Topic: My first project - A tutorial
Replies: 26
Views: 11010

Re: My first project - A tutorial

Hi, I'm Paul. I'm new to this community (since Feb '14). I've always been a huge Marathon fan and remember spending $40 a pop to get each new game when it came out. Anyway, I am a writer by trade and love to tell stories and game…what better way to do it than Marathon? So I have created a small, 4-...
by goran
Mar 24th '15, 17:41
Forum: Editors, Emulation, Etcetera
Topic: Bump map depth scale?
Replies: 6
Views: 4270

Re: Bump map depth scale?

From experience the depth (or height) is not that great. Black to white ~0,050 WU . No data or anything to back it up, just my own observation.
by goran
Mar 22nd '15, 23:25
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 345
Views: 155802

Re: Finally throwing out Halathon

thedoctor45 wrote:Crater Creator is currently working on a more elegant lua based solution
Please hurry to figure how a bridge can be simulated with lua. Nothing is more important!
by goran
Dec 11th '13, 23:14
Forum: Mapping
Topic: map reality
Replies: 9
Views: 4134

Re: map reality

OK, just a quick question to the community: how important is it for your levels to seem realistic, like each room should exist with a specific function? I'd say it is fairly important. There need to be a context. Where is the player? A mountain, a mine, a space ship, spht ruins, pfhor space ship et...
by goran
Dec 10th '13, 22:46
Forum: Marathon Discussion
Topic: Misconceptions
Replies: 15
Views: 9542

Re: Misconceptions

Misconceptions: Marathon 1: Blue fighters have machine guns There are a total of 40 different weapons in marathon There are a total of 40 solo levels It is possible to befriend green fighters There is no run key There is a secret way to progress in Blaspheme Quarantine Vidmaster videos are programme...
by goran
Nov 27th '13, 20:47
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9518

Re: Questions regarding the release of some Syndicate fragme

Destiny wrote:I wish Goran would release his maps too. I love playing what he makes.

Do you have an estimate for when you'll be releasing your maps? I'll make some Youtube videos of it once I can play it.
Another day, Destiny. I am going through a rough time since my father died.
by goran
Nov 26th '13, 18:56
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9518

Re: Questions regarding the release of some Syndicate fragme

Shocktart wrote:I could pretend to be a SUper hacker and "steal it" when in reality you simply released it for the good of the people. Goran would never know.
Image
by goran
Sep 24th '13, 16:49
Forum: Welcome
Topic: F'ing New Guy
Replies: 2
Views: 2305

Re: F'ing New Guy

I bow for the old man.

Good luck with your undertaking!
by goran
Sep 18th '13, 22:00
Forum: Marathon Discussion
Topic: Why does Marathon have a small map size limit?
Replies: 21
Views: 10250

Re: Why does Marathon a small map size limit?

I tried seeing if I could port E1M1 into MI, there's literally not enough space for it horizontally. http://doomwiki.org/w/images/archive/c/c7/20110917163139!E1M1_map.png https://soulsphere.org/img/blog/doom-e1m1/E1M1-2.png Pillar in room to the left is 1x1 wu (max!). Using that as a measure, the m...
by goran
Sep 15th '13, 13:24
Forum: Projects
Topic: Project Commissons.
Replies: 2
Views: 1549

Re: Project Commissons.

I might be. Depends on what needs to be done and what you are paying.
by goran
Sep 6th '13, 23:03
Forum: TCBY
Topic: Differences between A Huge Pfhan and ftg.death.rhino
Replies: 14
Views: 9438

Re: Differences between A Huge Pfhan and ftg.death.rhino

patrick wrote:
pfhorever a huge rhino wrote:delightful summary
enabling goran

houses built on rotten stone

no child left behind
You mad bro? I got compliments :)
by goran
Sep 5th '13, 17:26
Forum: TCBY
Topic: Differences between A Huge Pfhan and ftg.death.rhino
Replies: 14
Views: 9438

Re: Differences between A Huge Pfhan and ftg.death.rhino

We do not have their experience We do not have their uploads and community connections Which these accepted phforums members and veterans do. Our time which is so crammed And which has so few of the necessities for creation of content Needs to be carefully managed and thoughtfully cultivated We cann...
by goran
Aug 31st '13, 13:43
Forum: Editors, Emulation, Etcetera
Topic: HD Player Models (I think this will end up belonging here)
Replies: 144
Views: 40182

Re: HD Player Models (I think this will end up belonging her

As far as I know, the 3D models that generated the XBLA player sprites have not been released.
by goran
Aug 25th '13, 17:41
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 345
Views: 155802

Re: Finally throwing out Halathon

I vaguely recall that un-textured walls can elevate the player if he runs into them. That could be a problem, unless the liquid is placed high enough.
by goran
Aug 19th '13, 06:15
Forum: Mapping
Topic: Questions About Polygons
Replies: 2
Views: 1430

Re: Questions About Polygons

I do not think that polygons have a significant influence on load times. The number of HD textures in the map seems to make up the bulk of the loading time.
by goran
Jul 30th '13, 08:44
Forum: Editors, Emulation, Etcetera
Topic: HD Player Models (I think this will end up belonging here)
Replies: 144
Views: 40182

Re: HD Player Models (I think this will end up belonging her

For me shapes fusion would crash repeatedly, but when I switched to another folder it would suddenly work. E.g. I tried to save the exported patch in the shapes fusion folder, but it crashed shapes fusion. When I switched to A1 folder it exported without crashing.
by goran
Jul 30th '13, 00:18
Forum: Editors, Emulation, Etcetera
Topic: Aleph One apps have a lot of problems!
Replies: 5
Views: 2012

Re: Aleph One apps have a lot of problems!

Problems I dislike in ShapeFusion: - Why can't I add a bitmap in between other bitmaps, so that I don't have to delete and add every other bitmap? There is no need to do that. Just add your bitmaps at the end. If you for some reason need to move them around, there is copy paste. Apart from the wall...
by goran
Jul 29th '13, 21:16
Forum: Mapping
Topic: Complex lighting problem
Replies: 8
Views: 2922

Re: Complex lighting problem

Sound objects can have their volume controlled by a light's intensity. In this case, a light can raise the volume when the door is opened, giving the illusion the door shields the inside from the wind when it is closed. In the same manner, a sound object can be made to sound only when the door is mo...
by goran
Jul 29th '13, 20:53
Forum: Editors, Emulation, Etcetera
Topic: Aleph One apps have a lot of problems!
Replies: 5
Views: 2012

Re: Aleph One apps have a lot of problems!

It does not take 4 clicks. Click on a row, wait a millisecond, then click on a number. Look! Two clicks! :D
by goran
Jul 29th '13, 15:47
Forum: Editors, Emulation, Etcetera
Topic: HD Player Models (I think this will end up belonging here)
Replies: 144
Views: 40182

Re: HD Player Models (I think this will end up belonging her

I agree with you. The error is with the shapes patch, because when I use a normal shapes file and inactivate the shapes patch from the plugin, the smg hi-res graphics do show up. It is strange. The frames/sequences looks ok in the patch file. Not sure what is wrong here =/ An observation: The dds fi...
by goran
Jul 29th '13, 12:59
Forum: Editors, Emulation, Etcetera
Topic: HD Player Models (I think this will end up belonging here)
Replies: 144
Views: 40182

Re: HD Player Models (I think this will end up belonging her

Can you upload the plugin? xml, mml, marine shapes patch, marine pngs. I can troubleshoot it for you, but I need everything so I can test back and forth with A1.
by goran
Jul 29th '13, 12:38
Forum: Editors, Emulation, Etcetera
Topic: Aleph One apps have a lot of problems!
Replies: 5
Views: 2012

Re: Aleph One apps have a lot of problems!

Item/monster parametrers Every Second Aleph One will count the number of objects in the map and in the players inventories. If an object count is below the minimum count, the difference will be added to the level, either to random locations or to the same location as the placed objects. If the coun...
by goran
Jul 29th '13, 11:34
Forum: Editors, Emulation, Etcetera
Topic: HD Player Models (I think this will end up belonging here)
Replies: 144
Views: 40182

Re: HD Player Models (I think this will end up belonging her

Since nothing shows up, I would double-check the plugin's xml-file, and the shapes patch included in the plugin folder. <shapes_patch file="XBLA Player.ShPa" /> After this, I would check Aleph Ones active plugins. Plugins can override each other. If there is another plugin with a shapes patch that e...