Search found 1466 matches
- Aug 19th '16, 23:04
- Forum: Editors, Emulation, Etcetera
- Topic: Using custom Shapes with Forge
- Replies: 5
- Views: 6308
Re: Using custom Shapes with Forge
Be-pfhor I even start this post I don't want to hear a single post saying use Weland or some other modern editor, I use forge, End of story. I know this has been posted before but none of those post got any satisfactory answers and are filled with basically this "USE WELAND IDIOT, WAAAAAHHH&qu...
- Aug 17th '16, 17:17
- Forum: Mapping
- Topic: Designating the Liquid texture.
- Replies: 12
- Views: 9413
Re: Designating the Liquid texture.
This is applicable to shapes file textures, without using MML replacements: The shapes file uses a specific bitmap for liquids. It is important you replace that bitmap with your new texture. The alpha property of the liquid (the transparency) is controlled by the brightness of the pixels. Dark pixe...
- Aug 26th '15, 23:44
- Forum: Projects
- Topic: My first project - A tutorial
- Replies: 26
- Views: 14386
Re: My first project - A tutorial
Hi, I'm Paul. I'm new to this community (since Feb '14). I've always been a huge Marathon fan and remember spending $40 a pop to get each new game when it came out. Anyway, I am a writer by trade and love to tell stories and game…what better way to do it than Marathon? So I have created a small, 4-...
- Mar 24th '15, 17:41
- Forum: Editors, Emulation, Etcetera
- Topic: Bump map depth scale?
- Replies: 6
- Views: 5866
Re: Bump map depth scale?
From experience the depth (or height) is not that great. Black to white ~0,050 WU . No data or anything to back it up, just my own observation.
- Mar 22nd '15, 23:25
- Forum: Projects
- Topic: Finally throwing out Halathon
- Replies: 346
- Views: 275311
Re: Finally throwing out Halathon
Please hurry to figure how a bridge can be simulated with lua. Nothing is more important!thedoctor45 wrote:Crater Creator is currently working on a more elegant lua based solution
- Dec 11th '13, 23:14
- Forum: Mapping
- Topic: map reality
- Replies: 9
- Views: 5738
Re: map reality
OK, just a quick question to the community: how important is it for your levels to seem realistic, like each room should exist with a specific function? I'd say it is fairly important. There need to be a context. Where is the player? A mountain, a mine, a space ship, spht ruins, pfhor space ship et...
- Dec 10th '13, 22:46
- Forum: Marathon Discussion
- Topic: Misconceptions
- Replies: 15
- Views: 14170
Re: Misconceptions
Misconceptions: Marathon 1: Blue fighters have machine guns There are a total of 40 different weapons in marathon There are a total of 40 solo levels It is possible to befriend green fighters There is no run key There is a secret way to progress in Blaspheme Quarantine Vidmaster videos are programme...
- Nov 27th '13, 20:47
- Forum: Projects
- Topic: Questions regarding the release of some Syndicate fragments
- Replies: 29
- Views: 15130
Re: Questions regarding the release of some Syndicate fragme
Another day, Destiny. I am going through a rough time since my father died.Destiny wrote:I wish Goran would release his maps too. I love playing what he makes.
Do you have an estimate for when you'll be releasing your maps? I'll make some Youtube videos of it once I can play it.
- Nov 26th '13, 18:56
- Forum: Projects
- Topic: Questions regarding the release of some Syndicate fragments
- Replies: 29
- Views: 15130
Re: Questions regarding the release of some Syndicate fragme
Shocktart wrote:I could pretend to be a SUper hacker and "steal it" when in reality you simply released it for the good of the people. Goran would never know.
- Sep 24th '13, 16:49
- Forum: Welcome
- Topic: F'ing New Guy
- Replies: 2
- Views: 3218
Re: F'ing New Guy
I bow for the old man.
Good luck with your undertaking!
Good luck with your undertaking!
- Sep 18th '13, 22:00
- Forum: Marathon Discussion
- Topic: Why does Marathon have a small map size limit?
- Replies: 21
- Views: 13679
Re: Why does Marathon a small map size limit?
I tried seeing if I could port E1M1 into MI, there's literally not enough space for it horizontally. http://doomwiki.org/w/images/archive/c/c7/20110917163139!E1M1_map.png https://soulsphere.org/img/blog/doom-e1m1/E1M1-2.png Pillar in room to the left is 1x1 wu (max!). Using that as a measure, the m...
- Sep 15th '13, 13:24
- Forum: Projects
- Topic: Project Commissons.
- Replies: 2
- Views: 2278
Re: Project Commissons.
I might be. Depends on what needs to be done and what you are paying.
- Sep 6th '13, 23:03
- Forum: TCBY
- Topic: Differences between A Huge Pfhan and ftg.death.rhino
- Replies: 14
- Views: 13804
Re: Differences between A Huge Pfhan and ftg.death.rhino
You mad bro? I got complimentspatrick wrote:enabling goranpfhorever a huge rhino wrote:delightful summary
houses built on rotten stone
no child left behind
- Sep 5th '13, 17:26
- Forum: TCBY
- Topic: Differences between A Huge Pfhan and ftg.death.rhino
- Replies: 14
- Views: 13804
Re: Differences between A Huge Pfhan and ftg.death.rhino
We do not have their experience We do not have their uploads and community connections Which these accepted phforums members and veterans do. Our time which is so crammed And which has so few of the necessities for creation of content Needs to be carefully managed and thoughtfully cultivated We cann...
- Aug 31st '13, 13:43
- Forum: Editors, Emulation, Etcetera
- Topic: HD Player Models (I think this will end up belonging here)
- Replies: 144
- Views: 53297
Re: HD Player Models (I think this will end up belonging her
As far as I know, the 3D models that generated the XBLA player sprites have not been released.
- Aug 25th '13, 17:41
- Forum: Projects
- Topic: Finally throwing out Halathon
- Replies: 346
- Views: 275311
Re: Finally throwing out Halathon
I vaguely recall that un-textured walls can elevate the player if he runs into them. That could be a problem, unless the liquid is placed high enough.
- Aug 19th '13, 06:15
- Forum: Mapping
- Topic: Questions About Polygons
- Replies: 2
- Views: 2250
Re: Questions About Polygons
I do not think that polygons have a significant influence on load times. The number of HD textures in the map seems to make up the bulk of the loading time.
- Jul 30th '13, 08:44
- Forum: Editors, Emulation, Etcetera
- Topic: HD Player Models (I think this will end up belonging here)
- Replies: 144
- Views: 53297
Re: HD Player Models (I think this will end up belonging her
For me shapes fusion would crash repeatedly, but when I switched to another folder it would suddenly work. E.g. I tried to save the exported patch in the shapes fusion folder, but it crashed shapes fusion. When I switched to A1 folder it exported without crashing.
- Jul 30th '13, 00:18
- Forum: Editors, Emulation, Etcetera
- Topic: Aleph One apps have a lot of problems!
- Replies: 5
- Views: 3329
Re: Aleph One apps have a lot of problems!
Problems I dislike in ShapeFusion: - Why can't I add a bitmap in between other bitmaps, so that I don't have to delete and add every other bitmap? There is no need to do that. Just add your bitmaps at the end. If you for some reason need to move them around, there is copy paste. Apart from the wall...
- Jul 29th '13, 21:16
- Forum: Mapping
- Topic: Complex lighting problem
- Replies: 8
- Views: 4249
Re: Complex lighting problem
Sound objects can have their volume controlled by a light's intensity. In this case, a light can raise the volume when the door is opened, giving the illusion the door shields the inside from the wind when it is closed. In the same manner, a sound object can be made to sound only when the door is mo...
- Jul 29th '13, 20:53
- Forum: Editors, Emulation, Etcetera
- Topic: Aleph One apps have a lot of problems!
- Replies: 5
- Views: 3329
Re: Aleph One apps have a lot of problems!
It does not take 4 clicks. Click on a row, wait a millisecond, then click on a number. Look! Two clicks!
- Jul 29th '13, 15:47
- Forum: Editors, Emulation, Etcetera
- Topic: HD Player Models (I think this will end up belonging here)
- Replies: 144
- Views: 53297
Re: HD Player Models (I think this will end up belonging her
I agree with you. The error is with the shapes patch, because when I use a normal shapes file and inactivate the shapes patch from the plugin, the smg hi-res graphics do show up. It is strange. The frames/sequences looks ok in the patch file. Not sure what is wrong here =/ An observation: The dds fi...
- Jul 29th '13, 12:59
- Forum: Editors, Emulation, Etcetera
- Topic: HD Player Models (I think this will end up belonging here)
- Replies: 144
- Views: 53297
Re: HD Player Models (I think this will end up belonging her
Can you upload the plugin? xml, mml, marine shapes patch, marine pngs. I can troubleshoot it for you, but I need everything so I can test back and forth with A1.
- Jul 29th '13, 12:38
- Forum: Editors, Emulation, Etcetera
- Topic: Aleph One apps have a lot of problems!
- Replies: 5
- Views: 3329
Re: Aleph One apps have a lot of problems!
Item/monster parametrers Every Second Aleph One will count the number of objects in the map and in the players inventories. If an object count is below the minimum count, the difference will be added to the level, either to random locations or to the same location as the placed objects. If the coun...
- Jul 29th '13, 11:34
- Forum: Editors, Emulation, Etcetera
- Topic: HD Player Models (I think this will end up belonging here)
- Replies: 144
- Views: 53297
Re: HD Player Models (I think this will end up belonging her
Since nothing shows up, I would double-check the plugin's xml-file, and the shapes patch included in the plugin folder. <shapes_patch file="XBLA Player.ShPa" /> After this, I would check Aleph Ones active plugins. Plugins can override each other. If there is another plugin with a shapes pa...