Search found 28 matches
- Apr 6th '11, 06:16
- Forum: Projects
- Topic: M2/Infinity .png/.dds textures?
- Replies: 3
- Views: 2582
This 'problem' kind of got rectified, but now Aorta won't do anything (at all) when I try to batch convert the pngs to dds. (some missing runtimes?) Also, why do my bump maps look completely different when completed compared to the jjaro ones for Infinity that are floating around? I'm using the same...
- Apr 6th '11, 01:57
- Forum: Projects
- Topic: M2/Infinity .png/.dds textures?
- Replies: 3
- Views: 2582
Hey, I'm gearing up for doing bump and glow maps for M2 and Infinity (but I'll most likely start with Infinity) but quickly realized I need to be able to get the textures out of Infinity somehow. I'm using Windows 7 right now and am having enough trouble trying to run sheepshaver and getting the tex...
- Jan 29th '11, 04:02
- Forum: Projects
- Topic: AlephOne iPad Port -- Looking for icons, artwork, etc...
- Replies: 50
- Views: 30886
Seconded, they are awesome indeed.Enzan wrote:I consider Max Rudberg's icons to be the most gorgeous, so.
![marathon [MGrin]](./images/smilies/11.png)
- Oct 24th '08, 01:02
- Forum: Artwork and Music
- Topic: Actual Marathon MIDIs
- Replies: 30
- Views: 25263
What's with the screwed up files? When I import them (anywhere) they're majorly FUBAR'ed, as in pacing being off, notes being lost and whatnot. What gives? I'm trying to do a remake of all the tracks (mostly for myself) but I can't get it to work (mind you I've tried 'fixing' the tracks, but it's ju...
- Oct 24th '08, 01:00
- Forum: Contests & Tournaments
- Topic: Next Marathon tournament
- Replies: 24
- Views: 22727
- Jun 15th '08, 12:17
- Forum: Marathon Discussion
- Topic: Listening to music and playing A1
- Replies: 30
- Views: 9267
- Dec 14th '07, 11:48
- Forum: Marathon Discussion
- Topic: Eternal X Final Candidate 5
- Replies: 204
- Views: 63100
On an entirely different note, a question for those who dislike the saturation levels of the textures: in the room on "Deja Vu All Over Again" which has that level's first terminal, some of the walls are textures with a green horizontal-pinstriped metal texture. To my eyes, that texture is blinding...
- Dec 14th '07, 11:40
- Forum: Marathon Discussion
- Topic: Eternal X Final Candidate 5
- Replies: 204
- Views: 63100
I don't get that smear-effect running on Linux, just thought maybe you'd want to know. Also, I have to agree with some of the criticism in this thread. Some levels are WAAAYY too grey, a quick fix for that would be to use contrasting colors for walls/floors/doors/pillars/buildings etc. all depending...
- Dec 10th '07, 03:50
- Forum: Chat
- Topic: Rumor: Bungie might make a new Marathon game
- Replies: 165
- Views: 53677
Ever since someone first mentioned a Marathon movie like ten years ago, I've been thinking the 'universe' that encompasses the Marathon storyline would be great for a tv-series. Just think about it, let's say the story revolves around the J'jaro and the the W'rkncacnter, the origins and motives of t...
- Dec 9th '07, 17:41
- Forum: Projects
- Topic: Texture Enhancement Package v7.0 Finished
- Replies: 61
- Views: 23654
- Dec 9th '07, 17:21
- Forum: Projects
- Topic: Weapon Enhancement Pack 1.4 Released
- Replies: 27
- Views: 11109
- Dec 9th '07, 17:17
- Forum: Projects
- Topic: Texture Enhancement Package v7.0 Finished
- Replies: 61
- Views: 23654
I'll be glad to help with recoloring/tweaking and maybe some original stuff if we decide we really want to do this. We should redo atleast some of the Infinity textures that use too many photoshop filters and try to make them work with all the other textures. The stuff visciom and RyokoTK posted are...
- Nov 30th '07, 01:51
- Forum: Marathon Discussion
- Topic: You know you play too much marathon when..
- Replies: 359
- Views: 107914
You play Marathon and everything connected to the trilogy (I do without the Halo stuff, I detest it...) so much that you constantly crave anything that can make your playing experience 'newer', fresher and more fun. (i.e. developing chronic depression after failing to get the M: Durandal X360 sprite...
- Aug 13th '07, 15:07
- Forum: Projects
- Topic: Weapon Enhancement Pack 1.0 Released!
- Replies: 58
- Views: 23978
Well then point all that out in your original post next time, and don't ask someone to post it to a public site, ask for it in a private message or something. Why would you assume we all know you have it but can't extract it, and that by "upload" you mean send it only to you? Touché, dear sir. I a...
- Aug 13th '07, 14:03
- Forum: Projects
- Topic: Weapon Enhancement Pack 1.0 Released!
- Replies: 58
- Views: 23978
- Aug 13th '07, 13:24
- Forum: Projects
- Topic: Weapon Enhancement Pack 1.0 Released!
- Replies: 58
- Views: 23978
- Jul 27th '07, 03:49
- Forum: Marathon Discussion
- Topic: Official : Marathon 2 on XBLA
- Replies: 79
- Views: 31265
- Jul 27th '07, 03:20
- Forum: Marathon Discussion
- Topic: Marathon Tattoo?
- Replies: 24
- Views: 27811
As soon as I've got the time and money for it, I'm tattooing Tycho's emblem (vaguely resembles the one someone just posted)...
Think this; http://marathon.bungie.org/story/terms/m3/11114.gif
Think this; http://marathon.bungie.org/story/terms/m3/11114.gif
- Jan 27th '07, 10:18
- Forum: Artwork and Music
- Topic: Marathon 2 Texture Facelift
- Replies: 35
- Views: 18028
- Apr 11th '06, 08:22
- Forum: 2006/01/22 - 2011/04/16
- Topic: A1 + Ubuntu (Linux) trouble
- Replies: 6
- Views: 1116
- Apr 11th '06, 02:01
- Forum: 2006/01/22 - 2011/04/16
- Topic: A1 + Ubuntu (Linux) trouble
- Replies: 6
- Views: 1116
- Apr 10th '06, 17:14
- Forum: 2006/01/22 - 2011/04/16
- Topic: A1 + Ubuntu (Linux) trouble
- Replies: 6
- Views: 1116
My Aleph One executable is very sluggish, playing online is a no-go, also I don't get any "flashes" (you know, the kind you get when picking something up, the screen flashes green for a moment, also getting shot with fusion gun does nothing, as well as getting shot/hit at all, also I can't diminish ...
- Feb 24th '06, 04:15
- Forum: Chat
- Topic: Favorite old games?
- Replies: 25
- Views: 11795
- Feb 24th '06, 03:18
- Forum: 2006/01/22 - 2011/04/16
- Topic: Random 3D stuff up for download
- Replies: 6
- Views: 1360
- Feb 23rd '06, 22:38
- Forum: 2006/01/22 - 2011/04/16
- Topic: Marathon:Source [as in the Source engine] has started
- Replies: 23
- Views: 2961
The reson for there being no Mac version of HL2 is the "Rag Doll Physics" Its not that Macs cant handle it or anything it just the people who develop the Physics thingy charge a stupid amount for game to use it. And since PC games are ported to the mac by componeys other than the people who develop...