Search found 30 matches

by D-M.A.
Sep 16th '15, 17:57
Forum: Projects
Topic: Lhowon.org level maps, speed runs
Replies: 16
Views: 6941

Re: Lhowon.org level maps, speed runs

I think I may have misremembered -- Don, correct me if I'm misremembering now instead -- but I think $lave (Steve Timmerman) made Third Rock from Lh'owon, not Don. Noticed that when updating the credits and wondering why Steve's name was in there. How dare you take away from my fame Fobo, shame on ...
by D-M.A.
Sep 16th '15, 07:57
Forum: Projects
Topic: Eternal X v1.1
Replies: 158
Views: 82145

Re: Eternal X v1.1

Thanks LegacyTyphoon. In hindsight I always imagined my maps being too linear, but seeing you running around in confusion at times puts my worries to rest :)) I thought I made some solid walls at the beginning of Sakhmet Rising to keep people from grenade jumping off the map... apparently not...
by D-M.A.
Jul 20th '15, 17:57
Forum: Projects
Topic: Lhowon.org level maps, speed runs
Replies: 16
Views: 6941

Re: Lhowon.org level maps, speed runs

Thank you Hopper. Finally I'm famous. *pours champagne*
by D-M.A.
Sep 25th '13, 01:46
Forum: TCBY
Topic: I have brand new pfhood nipples pfhor you!
Replies: 6
Views: 4974

Re: I have brand new pfhood nipples pfhor you!

I've never used lua so I'm probably wrong, but perhaps zoom_active returns 1 or 0 instead of true or false?
by D-M.A.
Aug 21st '12, 18:34
Forum: Projects
Topic: Marathon: Grendel
Replies: 85
Views: 42742

Even though Marathon was not released when I was 12, if it was, my maps would have looked worse, so keep up the work!
by D-M.A.
Aug 18th '12, 06:53
Forum: Projects
Topic: Marathon: Grendel
Replies: 85
Views: 42742

Hi, This sounds like an interesting project, are there any screen dumps available? With a project having already generated three/four pages of comments, I'm sure there must be tons of material generated as well! If that's not the case, I'd recommend stop wasting time typing and start wasting time ma...
by D-M.A.
May 27th '08, 16:32
Forum: Marathon Discussion
Topic: A Review/Diary of Eternal X
Replies: 135
Views: 82557

I seem to have found a secret area in polygon 280, but there's no reward. I put one or two secrets/semi secrets on every level I made. Only problem was that sometimes the reward would be some sort of item, and I guess Fobo must have nuked whatever was there at some point. While playing, I've notice...
by D-M.A.
Mar 18th '08, 10:01
Forum: Marathon Discussion
Topic: Eternal X
Replies: 248
Views: 87105

I understood that map. But its because I sorta remember it from the previous Eternal. Also, I'm stuck on "Unwired." I've hit all the switches, All I need to do now is get to the center. But I dont know how. I can see red dots in the blackness of the map, indicating rooms. But I cant find the door. ...
by D-M.A.
Mar 13th '08, 14:43
Forum: Marathon Discussion
Topic: Eternal X
Replies: 248
Views: 87105

irons wrote:Pfhorrest is single-handedly ruining the community
What an ass!
by D-M.A.
Feb 26th '08, 22:26
Forum: Marathon Discussion
Topic: Eternal X
Replies: 248
Views: 87105

No, not really...I just wonder how much of a pain they had to be to texture. [MTongue] Oh dear yes, not something I'll ever go through again - I was crying like a baby before I had the Prologue textured :P Probably hard crashed my computer about 50 times. Adam did the most advanced level in the sce...
by D-M.A.
Feb 26th '08, 15:20
Forum: Marathon Discussion
Topic: Eternal X
Replies: 248
Views: 87105

Grayswandir wrote:You seem to enjoy mapping levels with expansive view distances. [MTongue]
Sorry if that's bothering, in any case, it's my fault. I'm a sucker for big spaces, some like it, some don't - I love it :P
by D-M.A.
Feb 24th '08, 15:34
Forum: Marathon Discussion
Topic: Eternal X
Replies: 248
Views: 87105

Pfhortipfhy wrote:WAS NOT KIDDING.

D: Awww...

I think I have the time for another debugging run, I'm on vacation...
Well, at least we're past 1.0 :o) I didn't even think about the chapter screens missing until Fobo pointed it out :))
by D-M.A.
Jan 28th '08, 05:31
Forum: Marathon Discussion
Topic: Eternal X Final Candidate 5
Replies: 204
Views: 61217

Pfhorrest wrote:I think those were supposed to be part of the challenge of the level, but I agree, they are kind of annoying. I'll change them (and on Heart of Fusion too).
Do you mean the big elevator outside the core? If so, it's even possible to jump between the ledges without the elevator being up :o)
by D-M.A.
Dec 21st '07, 12:52
Forum: Marathon Discussion
Topic: Eternal X Final Candidate 5
Replies: 204
Views: 61217

Drictelt wrote:Well they certainly exploded in the version where they were invincible
Oh right, seems that it's just been reversed. In the old version they exploded when they reached the player, but couldn't be killed by weapons, now it's the other way around.
by D-M.A.
Dec 20th '07, 14:58
Forum: Marathon Discussion
Topic: Eternal X Final Candidate 5
Replies: 204
Views: 61217

Ryoko reported earlier that the lockers aren't camikaze anymore. This is almost true. In the previous release of Eternal, the lockers were invincible, luckily they can be killed now, but they still don't explode when they reach the player.
by D-M.A.
Dec 15th '07, 17:27
Forum: Marathon Discussion
Topic: Eternal X Final Candidate 5
Replies: 204
Views: 61217

Ok, I haven't had a good look at Eternal X yet, too much work, but here's what I have to say so far regarding the architecture and textures. I think one of the major problems is that the textures have changed so drastically since the mapping was done. Since the textures I was using while mapping was...
by D-M.A.
Dec 14th '07, 15:29
Forum: Marathon Discussion
Topic: Eternal X Final Candidate 5
Replies: 204
Views: 61217

Well, it really fucked up for me. Even if I cheat to the level, it's fucked up. Which is disappointing, it was a fun (while repetitive) level. Have you tried not cheating to the level? My brain is like a cloudy mushroom these days, but if I remember correctly, the MML scripts sometimes wouldn't loa...
by D-M.A.
Dec 14th '07, 10:46
Forum: Marathon Discussion
Topic: Eternal X Final Candidate 5
Replies: 204
Views: 61217

That's a classic designer mistake. When you record music, you listen to it not just on fancy studio monitors, but also on computer speakers, car stereo speakers, and most importantly, cheap speakers. If you're really planning on experimenting heavily with any art that displays on a computer monitor...
by D-M.A.
Nov 28th '07, 19:53
Forum: Projects
Topic: Xmas 3
Replies: 254
Views: 118927

$lave, for now it's enough that I know that you're interrested. Instructions will come later. We have had newbie mappers on the team before and it has worked out ok. I think you'll do just fine. I've fallen into a naughty Unreal Tournament addiction (four years) - I want to make a map for this proj...
by D-M.A.
Oct 5th '07, 03:37
Forum: Marathon Discussion
Topic: Eternal... Eternal... Eternal...
Replies: 130
Views: 40667

It really didn't say that anywhere I've seen so far. I don't think it's being pissy at all to say... My bad, your comments since have shown that clearly you're not upset at all. [MGrin] The latest version of Eternal was a public beta, as were every other version released before that - how anyone co...
by D-M.A.
Oct 4th '07, 16:36
Forum: Marathon Discussion
Topic: Eternal... Eternal... Eternal...
Replies: 130
Views: 40667

because it doesn't work, and it's retarded. And it shows very little writing skill. I found the writing in eternal to be very, very poor, which is a shame because there's so much of it. Now you're just pissy... anyway, chapter 5 isn't even complete, which you could have figured out by yourself, if ...
by D-M.A.
Oct 3rd '07, 09:21
Forum: Marathon Discussion
Topic: Eternal... Eternal... Eternal...
Replies: 130
Views: 40667

I don't know man, I don't know Oh i just found it hilarious they'd completely ripped off halo#s story. that's... terrrrible. The framework for Eternal's story was actually plotted before Halo was released. What's wrong with trying to tie together Marathon and Halo anyway? It's not like they raped y...
by D-M.A.
Oct 1st '07, 04:25
Forum: Projects
Topic: Are these projects dead?
Replies: 4
Views: 2937

Scenario News has only a trickle of news these days but generally keeps track of what is still "active" and what isn't. Where Monsters are in Dreams is still listed as in progress, a posting being made on its site in Feb/2007 while Pfhorathon & Alexienth are under the dead/asystolic section. As you...
by D-M.A.
Oct 1st '07, 04:14
Forum: Projects
Topic: Orphanage ftp is active again
Replies: 7
Views: 3670

The ftp was stopped a few years back and the download link is now restored. The material stored there is accessible again but the site is still not "active" in the full sense of the word. Hopefully I can gain permission from its owner to adopt it and get it fully operative again. Cathunter Just con...
by D-M.A.
Jan 15th '07, 18:00
Forum: Chat
Topic: Apple Iphone
Replies: 19
Views: 5995

Treellama and I are in the planning stages of the JUICE operating system. I'll give you a peek at the first bit of code: (From JUICE.c) [ ] #include <stdio.h> main() { printf("Hello JUICE!\n"); } [/[code]] We'll put up a site as soon as we make the JUICEOS XHTML+CSS editor.[/quote] I've spent the p...