Search found 929 matches

by Drictelt
Nov 20th '20, 13:23
Forum: Marathon Discussion
Topic: WMaiD
Replies: 84
Views: 33739

Re: WMaiD

treellama wrote: Oct 1st '19, 12:58 Thrunsday. No trouble pronouncing.
Correct.
by Drictelt
Feb 5th '18, 22:24
Forum: Projects
Topic: Xmas 1-2-3, Winter 1, Narcotics, and a dangling map
Replies: 3
Views: 1885

Xmas 1-2-3, Winter 1, Narcotics, and a dangling map

Hi, I just flooded Simplici7y: I copied Xmas 1 from fileball.whpress.com to Simplici7y for completeness. I uploaded Xmas 2 from my backup drive. I uploaded Xmas 3 from my backup drive (in 2013). I uploaded Winter 1 from my backup drive. I released Narcotics: a 2-level mini-scenarion derived from my ...
by Drictelt
May 28th '17, 06:41
Forum: Welcome
Topic: Hey Dudes!
Replies: 60
Views: 44680

Oh come ON, when will people learn to make the textures BEFORE someone makes them a map?????? Now my map will look ugly as hell! I quit!
by Drictelt
May 28th '17, 06:35
Forum: The Pfhorums
Topic: We can let this happen
Replies: 97
Views: 60788

Then post accordingly.
by Drictelt
Jan 27th '14, 20:30
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

Postponed till... summer probably.

It isn't remotely spectacular enough to be looking forward to, though :)
by Drictelt
Nov 27th '13, 15:40
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

No, it isn't that, because I was only using two pics: 00128.bmp and 00134.bmp
by Drictelt
Nov 27th '13, 15:04
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

I "solved" it: I was doing this on a FAT-32 partition. This time I copied the merge folder to a HFS+ partition, merged, saved the merge on HFS+, copied to FAT-32 and that works fine. Conclusion: Atque + mac + Fat-32 = misery. I'm not even sure we should see this as a flaw of Atque, because mac + fat...
by Drictelt
Nov 27th '13, 14:28
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

Does Atque have a log file? After I pick a location to save the merged map file, it just crashes. Removing the slanted f in the Rubicon X f folder name doesn't help. Edit: it does merge other scenarios, so I'm doing something wrong. Edit2: After removing all .DS_Store files from the merge folder and...
by Drictelt
Nov 26th '13, 23:41
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

Yahaa, so far, everything works! These plugins are a good invention.

It seems however that Aleph One doesn't complain at all (not even in the log) when a closing slash is missing in Plugin.xml. It just silently ignores the entire plugin.
by Drictelt
Nov 26th '13, 21:19
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

Between now and January. Back on topic: I'm a bit confused as to how exporting shapes patches works in ShapeFusion. I found the following quote from TL at http://pfhorums.com/viewtopic.php?f=24&t=13277&hilit=shapefusion+patch : To generate a shapes patch, ShapeFusion will first prompt for a base sha...
by Drictelt
Nov 26th '13, 16:45
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

My original plan was to release the first three levels (all mine) as they were, with the Syndicate story and all. But Goran didn't like the idea: Syndicate is dead for sure. Releasing it unfinished - I do not like. It is a bit of a mess as it is. I would like to keep its content hidden from public v...
by Drictelt
Nov 19th '13, 22:03
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

Thanks, that's how I found it (by opening an unrelated log file), in spite of the search tool convincing me that it didn't exist.
by Drictelt
Nov 19th '13, 21:58
Forum: Projects
Topic: Xmas III Starship
Replies: 15
Views: 4836

Re: Xmas III Starship

Destiny wrote:Whose face are you even talking about?
http://en.wiktionary.org/wiki/your
by Drictelt
Nov 18th '13, 20:57
Forum: Projects
Topic: Xmas III Starship
Replies: 15
Views: 4836

Re: Xmas III Starship

I did :)
by Drictelt
Nov 17th '13, 20:53
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

Ah, Bungie :) Ok, now I have a very silly problem: I can't find the A1 log file. My computer just doesn't contain any file with "log" in its name that was edited today. The pfhorums search tool claims it cannot find the word "log" anywhere. What's going on? Edit: found it: ~/Library/Logs/Aleph One l...
by Drictelt
Nov 17th '13, 17:29
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

I'll do that. I suppose there's no way to check, from within the level-specific lua, whether a plugin is enabled?

Also, is there a reason why you can't gather a network game with 1 player? It would be practical for testing lua scripts that behave different in cooperative games.
by Drictelt
Nov 17th '13, 17:15
Forum: Projects
Topic: Xmas III Starship
Replies: 15
Views: 4836

Re: Xmas III Starship

by Drictelt
Nov 16th '13, 22:39
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

They're not the best, although one is good and the other at least stands out in originality.
by Drictelt
Nov 16th '13, 20:42
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Re: Questions regarding the release of some Syndicate fragme

Question 2: Should I merge a patch into the map if it uses more textures than are present in the Rubicon shapes file?
by Drictelt
Nov 16th '13, 20:40
Forum: Projects
Topic: Questions regarding the release of some Syndicate fragments
Replies: 29
Views: 9419

Questions regarding the release of some Syndicate fragments

(Hopefully I'm not posting this topic on all boards simultaneously or something... -_- ) Marathon Syndicate is dead and I decided to release two of my contributed maps as a mini-scenario for Rubicon X. (The third one isn't worth it). I missed the most recent evolutions in content creation technology...
by Drictelt
Oct 24th '13, 19:00
Forum: Projects
Topic: AO Project: Blue Fingers
Replies: 118
Views: 73415

Re: AO Project: Blue Fingers

I've found ways to better use Google translate, namely its suggested corrections of the source text and alternate translations of specific words. Haha, ik kijk voor het eerst in maanden naar de Pfhorums en het eerste dat ik zie, is dat iemand net klaar is met massaal veel Nederlandse tekst in Googl...
by Drictelt
Mar 16th '12, 12:13
Forum: Projects
Topic: Kill Them All, Volume IV
Replies: 134
Views: 51489

There is a chance of roughly 7% that I will submit a map.
by Drictelt
Feb 26th '12, 19:19
Forum: Marathon Discussion
Topic: Vacuum suits
Replies: 17
Views: 7933

That depends on the power of your imagination.
by Drictelt
Feb 18th '12, 19:14
Forum: Artwork and Music
Topic: Gorans Highres Infinity Textures
Replies: 338
Views: 167380

I always saw it as wood but metal definitely looks better.