Alephone uses SDL2 now I believe, if SDL2 is what you intend to use you'll need libsdl2-ttf.
libSDL_ttf-2.0 is the 2nd version of SDL1.2's library
Search found 629 matches
- May 29th '20, 11:30
- Forum: Welcome
- Topic: I'm Streaming Marathon 2 Blindfolded on Youtube!
- Replies: 3
- Views: 842
They funniest part is that there is a Level 1 part 7. I guess that's going about as well as I'd expect.
- May 27th '20, 00:04
- Forum: The Pfhorums
- Topic: Send email notification with PM
- Replies: 4
- Views: 950
Is there any way for the pfhorums to do this? I've been trying to reach General Tacticus but he hasnt logged in for a little while. Granted thats nothing arround these parts. But could be a long while beforeb he sees it
At least, if that's the case, then someone else is bound to fix it at somepoint. SDL2 isn't that small a project and a lot of people depend on it. Haven't hit it myself, but then I personally can't play games in windowed mode. Drives me up a wall.
- Apr 28th '19, 18:27
- Forum: Aleph One Discussion
- Topic: Sprites are disappearing/flickering during play
- Replies: 27
- Views: 9989
I don't think this is unique to any OS, or hardware. I have seen it happen on every system I have tried on. Windows, Linux, OSX/ATI, Intel, Nvidia.
For the sound volume issue, what about using a different sound as a work arround? One where the gain isnt as loud? Its not not like the lightning would sound the same indoors as it does outdoors anyway.
Also, TL has informed us in the past that AO only loads textures that are actually used, so it shouldn't necessarily be loading all 130 textures in a given set. That is unless you are a fool like me and put all 130 textures in a single zipped plugin. I found that out the hard way with the CFP monst...
Truely amazing work. Ive only played the origional game briefly before i dropped it, but you have the whole feeling of the game and movement down pat from what i remember.
I don't understand. Why the interest in M1A1? I would assume with the actual data files of M1 being usable, M1A1 would be considered obsolete. Are we still recommending players play M1A1 for some reason?
Just a suggestion from the peanut gallery, you don't have too, but I thought I'd put it out for thought. I was thinking that since the pistol take so much screen space vertically, it would be good to make the glass transparent as is the freeverse ones. Maybe I've been using freeverse weapons so long...
- Jan 14th '17, 16:16
- Forum: Marathon Discussion
- Topic: PS3 Dualshock 3 support?
- Replies: 2
- Views: 2349
Hopper has been working hard to add SDL2 support in the next version. That might alleviate things, or is that XBox Controllers? Anyway I would look into some third party software to get it behaving exactly as you like, and have it do keyboard input or something. USB Overdrive comes to mind but there...
- Dec 17th '16, 19:18
- Forum: Aleph One Discussion
- Topic: Marathon 1 needs a serious facelift.
- Replies: 28
- Views: 11040
Because a now defunct company by the name of Freeverse redid the graphics for the XBLA re-release of marathon 2. All was needed to make it work for infinity was to fill in several holes which was not an insignificant amount of work. (And it's been several years for that to happen). To redo all the s...