Search found 629 matches

by herecomethej2000
Sep 27th '20, 11:49
Forum: Aleph One Discussion
Topic: Linux install help
Replies: 5
Views: 508

Re: Linux install help

Alephone uses SDL2 now I believe, if SDL2 is what you intend to use you'll need libsdl2-ttf.


libSDL_ttf-2.0 is the 2nd version of SDL1.2's library
by herecomethej2000
May 29th '20, 11:30
Forum: Welcome
Topic: I'm Streaming Marathon 2 Blindfolded on Youtube!
Replies: 3
Views: 842

Re: I'm Streaming Marathon 2 Blindfolded on Youtube!

They funniest part is that there is a Level 1 part 7. I guess that's going about as well as I'd expect.
by herecomethej2000
May 29th '20, 02:18
Forum: The Pfhorums
Topic: Send email notification with PM
Replies: 4
Views: 950

Re: Send email notification with PM

Thanks! I saw that after, but I'm not sure it works. Or at least I didn't get an email with the last pm I got. Perhaps it means in site notification?
by herecomethej2000
May 27th '20, 00:04
Forum: The Pfhorums
Topic: Send email notification with PM
Replies: 4
Views: 950

Send email notification with PM

Is there any way for the pfhorums to do this? I've been trying to reach General Tacticus but he hasnt logged in for a little while. Granted thats nothing arround these parts. But could be a long while beforeb he sees it
by herecomethej2000
Jul 17th '19, 10:22
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36146

Re: Aleph One 1.3b3

At least, if that's the case, then someone else is bound to fix it at somepoint. SDL2 isn't that small a project and a lot of people depend on it. Haven't hit it myself, but then I personally can't play games in windowed mode. Drives me up a wall.
by herecomethej2000
Apr 28th '19, 18:27
Forum: Aleph One Discussion
Topic: Sprites are disappearing/flickering during play
Replies: 27
Views: 9989

Re: Sprites are disappearing/flickering during play

I don't think this is unique to any OS, or hardware. I have seen it happen on every system I have tried on. Windows, Linux, OSX/ATI, Intel, Nvidia.
by herecomethej2000
Apr 21st '19, 22:00
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 36146

Re: Aleph One 1.3b3

For the sound volume issue, what about using a different sound as a work arround? One where the gain isnt as loud? Its not not like the lightning would sound the same indoors as it does outdoors anyway.
by herecomethej2000
Apr 13th '19, 13:52
Forum: The Pfhorums
Topic: Simplici7y spam
Replies: 1
Views: 1743

Simplici7y spam

I'd complain about the spam on Simplici7y but then would be nothing left...
by herecomethej2000
Apr 5th '19, 01:26
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 279691

Re: Eternal X 1.2

Also, TL has informed us in the past that AO only loads textures that are actually used, so it shouldn't necessarily be loading all 130 textures in a given set. That is unless you are a fool like me and put all 130 textures in a single zipped plugin. I found that out the hard way with the CFP monst...
by herecomethej2000
Apr 4th '19, 21:25
Forum: Aleph One Discussion
Topic: Multiplayer Options
Replies: 18
Views: 7414

Re: Multiplayer Options

I've shown plenty of people the game over the years. Not one liked it. XD
by herecomethej2000
Mar 5th '19, 00:53
Forum: Projects
Topic: AlephOne: Pathways Into Darkness
Replies: 39
Views: 9681

Re: AlephOne: Pathways Into Darkness

Truely amazing work. Ive only played the origional game briefly before i dropped it, but you have the whole feeling of the game and movement down pat from what i remember.
by herecomethej2000
Jan 18th '19, 11:24
Forum: Aleph One Discussion
Topic: Need feedback from iOS users
Replies: 7
Views: 3336

Re: Need feedback from iOS users

Unfortunately for me, I'm an Android user. But I wish this project the best! (And maybe not forget about the far more open platform?) :)
by herecomethej2000
Jul 14th '17, 22:27
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 91450

Re: Mararthon: Yuge / YugePax

Congrats everyone! I'm having a blast playing this!
by herecomethej2000
Jul 5th '17, 02:58
Forum: Projects
Topic: M1 Hd Weapons Redux
Replies: 27
Views: 9875

Re: M1 Hd Weapons Redux

I don't understand. Why the interest in M1A1? I would assume with the actual data files of M1 being usable, M1A1 would be considered obsolete. Are we still recommending players play M1A1 for some reason?
by herecomethej2000
Jul 3rd '17, 18:25
Forum: Projects
Topic: M1 Hd Weapons Redux
Replies: 27
Views: 9875

Re: M1 Hd Weapons Redux

Just a suggestion from the peanut gallery, you don't have too, but I thought I'd put it out for thought. I was thinking that since the pistol take so much screen space vertically, it would be good to make the glass transparent as is the freeverse ones. Maybe I've been using freeverse weapons so long...
by herecomethej2000
Jul 1st '17, 10:27
Forum: Projects
Topic: M1 Hd Weapons Redux
Replies: 27
Views: 9875

Re: M1 Hd Weapons Redux

That's great work General! It looks great, and at least reminds me of the originals, which is a far cry from anything anyone else has ever done.
by herecomethej2000
May 28th '17, 06:49
Forum: Chat
Topic: We can't let this happen
Replies: 71
Views: 46117

You guys are a riot.
by herecomethej2000
Apr 20th '17, 20:05
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 345
Views: 151834

Re: Finally throwing out Halathon

Absolutely Doc, I'm with switch, looking forward to having a multiplayer night of it :)
by herecomethej2000
Jan 14th '17, 16:16
Forum: Marathon Discussion
Topic: PS3 Dualshock 3 support?
Replies: 2
Views: 2349

Re: PS3 Dualshock 3 support?

Hopper has been working hard to add SDL2 support in the next version. That might alleviate things, or is that XBox Controllers? Anyway I would look into some third party software to get it behaving exactly as you like, and have it do keyboard input or something. USB Overdrive comes to mind but there...
by herecomethej2000
Dec 28th '16, 13:55
Forum: The Pfhorums
Topic: Pfhorums were down
Replies: 10
Views: 7182

Re: Pfhorums were down

If you need a donation or anything to keep the proverbial lights on, let us know.
by herecomethej2000
Dec 19th '16, 02:55
Forum: The Pfhorums
Topic: Is it possible to run Aleph One at 60fps?
Replies: 6
Views: 5610

Re: Is it possible to run Aleph One at 60fps?

Really? Whouldn't it break multiplayer?
by herecomethej2000
Dec 19th '16, 00:27
Forum: Aleph One Discussion
Topic: Goran's Infinity textures, at 1024x1024?
Replies: 1
Views: 1695

Re: Goran's Infinity textures, at 1024x1024?

Me, I hope he one day completes the normal maps for the other texture sets.
by herecomethej2000
Dec 17th '16, 19:18
Forum: Aleph One Discussion
Topic: Marathon 1 needs a serious facelift.
Replies: 28
Views: 11040

Re: Marathon 1 needs a serious facelift.

Because a now defunct company by the name of Freeverse redid the graphics for the XBLA re-release of marathon 2. All was needed to make it work for infinity was to fill in several holes which was not an insignificant amount of work. (And it's been several years for that to happen). To redo all the s...
by herecomethej2000
Dec 17th '16, 16:25
Forum: Projects
Topic: Hd Critters Pack
Replies: 14
Views: 6524

Re: Hd Critters Pack

I gave it a shot and didn't work out. Didn't really look any different.
by herecomethej2000
Dec 15th '16, 01:15
Forum: Projects
Topic: Hd Critters Pack
Replies: 14
Views: 6524

Re: Hd Critters Pack

I'll play with it tomorrow, If I like the results I'll put it in. :)