Search found 1204 matches
- May 11th '24, 01:40
- Forum: Aleph One Discussion
- Topic: Load Saved Multiplayer Games?
- Replies: 2
- Views: 2033
Re: Load Saved Multiplayer Games?
Yes. This is far from obvious, but if you load a save from a network game, it’ll bring up the “Gather network game” dialog with the irrelevant options greyed out. I should probably add a note about this to Eternal’s readme (and Tempus Irae Redux’s, while I’m thinking of it).
- Mar 8th '24, 22:53
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 586386
Re: Eternal X 1.2
Preview 6 has been released; see our website , development page , and Simplici7y page . It is the first update in over a year and includes several major new features: A new in-game menu system for toggling several optional features, many of which are new. See page 2 of the game manual for instructio...
- Mar 27th '23, 23:38
- Forum: Editors, Emulation, Etcetera
- Topic: Lua Help - Sides and Lines
- Replies: 3
- Views: 6289
Re: Lua Help - Sides and Lines
No problem. 1. pairs() breaks film replays even for single-player maps, so you should still avoid it. Basically, there are non-Aleph One uses for which it might be acceptable to use pairs() , but you should never do it in an Aleph One script. 5. If you don't ever change the map, you'll get the same ...
- Mar 23rd '23, 09:51
- Forum: Editors, Emulation, Etcetera
- Topic: Lua Help - Sides and Lines
- Replies: 3
- Views: 6289
Re: Lua Help - Sides and Lines
first off: never, ever, ever use pairs() in an Aleph One script. it’s horrifically broken and will fuck up network games, film playback, and probably more (its biggest problem being that there’s no guarantee it will ever sort its data the same way on two machines or twice in a row, which to my under...
- Feb 10th '23, 01:25
- Forum: Aleph One Discussion
- Topic: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
- Replies: 12
- Views: 7218
Re: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
Apparently you should post the details tab from your screen. This might be true of all of those errors, not sure. Might make sense to just copy & paste, if it’ll let you.
Also you might want to run sfc.exe if it’s the same thing as this error, but I have no idea whether it is or not.
Also you might want to run sfc.exe if it’s the same thing as this error, but I have no idea whether it is or not.
- Feb 9th '23, 04:37
- Forum: Aleph One Discussion
- Topic: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
- Replies: 12
- Views: 7218
Re: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
I’ve passed this on. Will report back if anyone is able to figure anything out.
- Feb 8th '23, 22:40
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 586386
Re: Eternal X 1.2
Preview 5 is out . The major changes mostly fall into two categories: Fixes to several major bugs, including: Occasional crashes in six different levels (“To Sleep, Perchance to Dream”, “The World Is Hollow”, “The Land in the Sky”, “Floating in the Void”, “We Met Once in the Garden”, “Where Giants ...
- Feb 8th '23, 22:32
- Forum: Aleph One Discussion
- Topic: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
- Replies: 12
- Views: 7218
Re: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
One of the Aleph One devs is suggesting that you should check your application event viewer and report back with the results.
- Feb 8th '23, 22:29
- Forum: Aleph One Discussion
- Topic: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
- Replies: 12
- Views: 7218
Re: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
No idea then. I should note that I tested the 2006 Tempus in 1.6.1 on Windows 10 just now. Works fine. https://cdn.discordapp.com/attachments/1045793794446065667/1072998877604618460/image.png Have you tested the trilogy? I’m assuming you included that in “most other games”, but I want to be certain.
- Feb 8th '23, 21:41
- Forum: Aleph One Discussion
- Topic: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
- Replies: 12
- Views: 7218
Re: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
Tempus Irae has its own preferences, so deleting "Aleph One Preferences" won't do anything. You’d need to delete "Tempus Irae Preferences" in said folder. But if you removed the entire folder and it still didn’t load, then I’m stumped.
- Feb 8th '23, 02:00
- Forum: Aleph One Discussion
- Topic: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
- Replies: 12
- Views: 7218
Re: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
Try deleting (or at least renaming) your preferences for both scenarios. My guess is they’re both corrupt. See https://github.com/Aleph-One-Marathon/a ... -Locations for the locations.
- Feb 7th '23, 23:16
- Forum: Aleph One Discussion
- Topic: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
- Replies: 12
- Views: 7218
Re: Aleph One 1.6.1 doesn't work with Tempus Irae and Evil
I just loaded both of them in Aleph One 1.6.1 without a hitch. I suggest downloading fresh copies; yours may have gotten corrupted somehow. You may also want to run a hard drive scan to check for other corrupted sectors and possibly a malware/antivirus scan to rule that out as a cause for the corrup...
- Feb 7th '23, 18:11
- Forum: Artwork and Music
- Topic: See You Starside: The Marathon Soundtrack Reimagined
- Replies: 0
- Views: 1097
See You Starside: The Marathon Soundtrack Reimagined
Direct downloads (Ogg Vorbis for in-game use, FLAC for everything else): https://1drv.ms/u/s!AuD0MykSsmaRph-QWQl1PmXFYmsh?e=qrMk9B Simplici7y: https://simplici7y.com/items/see-you-starside-the-marathon-soundtrack-reimagined Listen on YouTube: https://youtu.be/bRiDh3PziWU Album liner notes: https://...
- Feb 7th '23, 16:20
- Forum: Marathon Discussion
- Topic: I made much of the music for Marathon Trojan and just found some of the original .mid files!
- Replies: 4
- Views: 2207
Re: I made much of the music for Marathon Trojan and just found some of the original .mid files!
I attached the original MIDI files if you want to have a go. Mostly quoting this so you’ll (hopefully) get notified. I have in fact started remixing these. I’m not 100% sure that this one is done yet, but this is what I’ve got so far (created in GarageBand using mostly EastWest ComposerCloud+ voice...
- Nov 28th '22, 00:50
- Forum: Aleph One Discussion
- Topic: Will there be Aleph One 1.6 ?
- Replies: 2
- Views: 2637
- Nov 27th '22, 02:45
- Forum: Aleph One Discussion
- Topic: Will there be Aleph One 1.6 ?
- Replies: 2
- Views: 2637
Re: Will there be Aleph One 1.6 ?
Given the commit to the GitHub from about five minutes ago with the description “version 1.6 (2022-11-26)”, I’d say the answer is “yes, in the very near future.” (Though it might end up being released tomorrow or something, owing to weirdness with app signatures.)
- Nov 24th '22, 08:27
- Forum: Projects
- Topic: Eternal X 1.2
- Replies: 1731
- Views: 586386
Re: Eternal X 1.2
Eternal 1.3 Preview 4 has been released: http://eternal.bungie.org/development/ This is the first new update in almost five months. New features since Preview 3 include, but are probably not limited to: A massively expanded soundtrack that now runs for more than four and half hours and includes wor...
- Oct 31st '22, 17:27
- Forum: Projects
- Topic: Hellpak Vol. 1: Not Recommended by Doctors
- Replies: 2
- Views: 2261
Re: Hellpak Vol. 1: Not Recommended by Doctors
We have, unfortunately, had to release a patch due to a couple of bugs that slipped through the cracks during testing, as explained in the documentation, which you should very definitely read. You can find the new version at Simplici7y . If you wish to resume your save from the previous version, you...
- Oct 30th '22, 20:00
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 46722
Re: Apotheosis – Rebuild
It’s quite simple; it’s just a Lua script that starts or stops the music when a given event happens – usually when a specific platform activates.
- Oct 25th '22, 17:28
- Forum: Projects
- Topic: Hellpak Vol. 1: Not Recommended by Doctors
- Replies: 2
- Views: 2261
Hellpak Vol. 1: Not Recommended by Doctors
I am pleased to announce the release of Hellpak Vol. 1: Not Recommended by Doctors . Hellpak is probably best described as an anthology of 30 weird challenge maps (plus a hub level) created by seven different mappers with a goal of breaking the mold of traditional Marathon content. Hellpak is design...
- Oct 24th '22, 18:31
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 46722
Re: Apotheosis – Rebuild
Are there any plans to create a version of the Alternate HUD that is compatible with Apotheosis X? I know that many people (myself included) prefer to play using that, so just asking. Someone made one for Rubicon X as an example: https://simplici7y.com/items/hi-res-floating-hud-for-rubicon-x See if...
- Oct 20th '22, 19:23
- Forum: Marathon Discussion
- Topic: Marathon Futility
- Replies: 4
- Views: 2919
Re: Marathon Futility
It's only unusable if you're not extracting them on a classic Mac or an emulator thereof. There are guides to setting up SheepShaver and Basilisk II somewhere in one of these forums. I'd find it, but I have to be somewhere in half an hour. If you ask nicely, someone may extract it for you. I don't e...
- Oct 8th '22, 13:43
- Forum: Marathon Discussion
- Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
- Replies: 37
- Views: 15300
Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread
No problem. Though we should also be thanking Wrk for creating them and putting them up. :p And, come to think of it, I think Hopper and Irons created a lot of the scripting stuff Wrk used for the images and terminals respectively.
- Oct 8th '22, 13:10
- Forum: Marathon Discussion
- Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
- Replies: 37
- Views: 15300
Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread
When do the Apotheosis map screens get uploaded to Lhowon.org? Probably not anytime soon; it hasn’t been updated in ages. (The Eternal maps are still version 1.1 , to give an indication of how old long ago it was.) But you might find this of use: https://lochnits.com/marathon/scenarios You’re welco...
- Oct 4th '22, 02:27
- Forum: Projects
- Topic: Apotheosis – Rebuild
- Replies: 116
- Views: 46722
Re: Apotheosis – Rebuild
I probably drew that map 10 times over, but the underlying level progression remained the same through each, as I thought it was a winner. Can vouch for this. I played an earlier version (you can find a video of it on my channel) that had the exact same level progression. I think hyper remade it li...