Search found 4025 matches

by RyokoTK
Mar 20th '19, 04:07
Forum: Marathon Discussion
Topic: PSA: Marathon: Durandal XBLA is now playable on Xbox One
Replies: 8
Views: 4593

Re: PSA: Marathon: Durandal XBLA is now playable on Xbox One

treellama wrote:Who is "they?" Freeverse no longer exists.
Haveblue posts on Something Awful, I can send him a PM with an incredibly compelling business offer.
by RyokoTK
Feb 19th '19, 18:35
Forum: Marathon Discussion
Topic: ETERNAL IS NOT CANON IN THE MARATHON STORY.
Replies: 57
Views: 65771

Re: ETERNAL IS NOT CANON IN THE MARATHON STORY.

Close to 12 years old to the day, and there's still thoughtful replies to the OP.
by RyokoTK
Sep 10th '18, 22:49
Forum: Welcome
Topic: First Post
Replies: 29
Views: 7949

Re: First Post

You could just join the Marathon discord, I'm sure they'd make a channel for Eternal development.
by RyokoTK
Aug 17th '18, 03:15
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 281256

Re: Eternal X 1.2

I didn’t actually realise there’s a second uplink chip in “Septococcal Pfhoryngitis” until looking in Weland. Is there a purpose for it? Is it a secret intended to save players time in later levels? Or is it an accident? Only one chip ever actually shows up, but its location is randomly in one spot...
by RyokoTK
Aug 10th '18, 15:14
Forum: Projects
Topic: Eternal X 1.2
Replies: 1708
Views: 281256

Re: Eternal X 1.2

Pfhorrest wrote:Thought I'd post some screenshot to illustrate the difference:
Wow that's a really stark and impressive difference. The top pics actually look great.
by RyokoTK
Jul 17th '18, 16:00
Forum: Mapping
Topic: dumb lua testing map
Replies: 8
Views: 2268

Re: dumb lua testing map

It could be, I haven't used the 1.3 alpha. edit: No, it is not fixed in 1.3a1. If I have any ideas to make the map design cooler, I’ll also speak out, but realistically, I probably won’t, since you’ve probably made more maps recently than I have, and I’ve certainly never designed anything as cool as...
by RyokoTK
Jul 17th '18, 04:14
Forum: Mapping
Topic: dumb lua testing map
Replies: 8
Views: 2268

dumb lua testing map

The idea came to my head at one point that I wanted to make a large map in the style of Metroid Prime, or other metroidvanias -- a large, nonlinear map where progress is gated by collecting powerups and equipment and you backtrack a lot. This is not something Aleph One is inherently suited to for a ...
by RyokoTK
Jul 16th '18, 11:43
Forum: Projects
Topic: Marathon 1 Redux
Replies: 433
Views: 105201

Re: Marathon 1 Redux

General-RADIX wrote:@Flippant Sol: Man, is the Doom community THAT harsh on Marathon? How high are their standards if they think the shotguns' sound effects are "anemic"?
The gold standard for shotguns is Doom 2, so, pretty high.
by RyokoTK
Jun 2nd '18, 22:03
Forum: Marathon Discussion
Topic: WMaiD
Replies: 81
Views: 32414

Re: WMaiD

You couldn't find the time to play Yuge? What kind of 4getter do you think you are???
by RyokoTK
May 21st '18, 22:42
Forum: Marathon Discussion
Topic: WMaiD
Replies: 81
Views: 32414

Re: WMaiD

Full disclosure though, those screenshots do look nice.
by RyokoTK
May 21st '18, 22:17
Forum: Marathon Discussion
Topic: WMaiD
Replies: 81
Views: 32414

Re: WMaiD

Does that make Phoenix the Marathon fall of Rome or the Marathon dark age? I'm fine either way.
by RyokoTK
May 7th '18, 22:10
Forum: Projects
Topic: Who the hell is responsible for this scenario??
Replies: 31
Views: 9010

Re: Who the hell is responsible for this scenario??

I'm not gonna lie, I do kinda like it; it's pretty novel for Marathon and the sound design is really good. The actual execution is a little obnoxious and unrefined at times (and it's really hard on TC) but I can't say that it's derivative.
by RyokoTK
May 6th '18, 11:59
Forum: Projects
Topic: Who the hell is responsible for this scenario??
Replies: 31
Views: 9010

Re: Who the hell is responsible for this scenario??

You have to fix the MML file in the scripts folder, it's looking for the wrong map name. Otherwise I'm not describing it, experience it for yourself.
by RyokoTK
May 6th '18, 02:59
Forum: Projects
Topic: Who the hell is responsible for this scenario??
Replies: 31
Views: 9010

Who the hell is responsible for this scenario??

"Spacial Outpouring" on S7

Just posted this evening. It's... incredibly intriguing and weird, but it's also really frustrating to play and immensely difficult on TC, and I want whoever it is to show themselves cause I got some questions for you bud.
by RyokoTK
Apr 29th '18, 03:42
Forum: Mapping
Topic: Starlight X
Replies: 26
Views: 21952

Re: Starlight IX

Here's a familiar story: W'rkncacnter reminded me of some maps I made (apparently about a year ago) and never uploaded, so here they are , because a map pack with 44 maps seems sensible. Several maps also have geometry updates or other bug fixes and I went through all of the KOTH-enabled maps to hav...
by RyokoTK
Apr 29th '18, 02:41
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 52246

Re: Marathon Chronicles

I am very close to certain that the "Alien" flag does not apply to player shots, otherwise the M2 alien gun would also scale with difficulty, which it definitely does not.
by RyokoTK
Apr 25th '18, 19:33
Forum: Marathon Discussion
Topic: I will play every level in Marathon and comment on them
Replies: 83
Views: 20060

Re: I will play every level in Marathon and comment on them

There are many instances in Phoenix where enemies will repopulate a room, but it's usually under the circumstance that the player has to cross through a room again, and usually from a different angle than last time. The purpose was predominantly to get extra mileage out of the larger and more comple...
by RyokoTK
Nov 16th '17, 14:56
Forum: Projects
Topic: Marathon Green
Replies: 34
Views: 11032

Re: Marathon Green

Most likely, yeah.
by RyokoTK
Nov 9th '17, 18:29
Forum: Projects
Topic: Fixing Marathon 2's Pfhor Levels
Replies: 12
Views: 4577

Re: Fixing Marathon 2's Pfhor Levels

Wrkncacnter wrote:No.
by RyokoTK
Nov 6th '17, 16:13
Forum: Projects
Topic: Marathon Green
Replies: 34
Views: 11032

Re: Marathon Green

I'm dying. Or maybe I'm already dead. Yeah, that must be it.
by RyokoTK
Sep 21st '17, 19:27
Forum: Chat
Topic: happy birfday ryoko
Replies: 2
Views: 4195

Re: happy birfday ryoko

Image
by RyokoTK
Sep 16th '17, 04:26
Forum: Marathon Discussion
Topic: Can't run Portal of Sigma
Replies: 15
Views: 4546

Re: Yak about Portal of Sigma

So, uh, since I've made a Sigma-related thread, and in the interest of not cluttering the Pfhorums: Did anyone on the dev team discuss what their plans for chapters two and three were? I'm a little over halfway through now (EDIT: I've finished it), and the plot feels kinda bare-bones. I actually wa...
by RyokoTK
Aug 20th '17, 19:18
Forum: Projects
Topic: Mr. Project DX
Replies: 822
Views: 308018

Re: Mr. Project DX

Phoenix did eventually come out.
by RyokoTK
Aug 5th '17, 03:51
Forum: Mapping
Topic: Creating a window you cannot shoot/jump through?
Replies: 1
Views: 1652

Re: Creating a window you cannot shoot/jump through?

Double click the line that you want to be solid, and check solid. It's a condition of the line adjoining the polygons, not the polygon itself.
by RyokoTK
Jul 18th '17, 05:12
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 91703

Re: Mararthon: Yuge / YugePax

I'm gonna guess it's not really up your alley, personally.