Search found 96 matches

by Vladtepes
Sep 7th '09, 10:47
Forum: Editors, Emulation, Etcetera
Topic: Weland
Replies: 594
Views: 213376

Looks very nice indeed...
Since I successfully compiled Smithy on OS X, I know how it was difficult...

But, being myself a developer, I only have one question... Why C# ???
by Vladtepes
Sep 5th '09, 21:07
Forum: Aleph One Discussion
Topic: floating HUD
Replies: 196
Views: 51653

I tested that tonight (I know, I'm late), with the two quick fixes from Treellama, and last A1 preview... One word: Amazing! Works very well, even on the old G4 laptop I am playing with for now, and it is just gorgeous. I love especially the small animation when you are damaged I had a quick look at...
by Vladtepes
Sep 5th '09, 14:25
Forum: Projects
Topic: Kill Them All, Volume III
Replies: 108
Views: 40484

I will try to send a map for that, that would be the first map I made leaving my computer...

I already worked something out, but I am not really happy with the flow yet.
I am pretty busy right now, but next month I'll have plenty of time and nothing to do so...
by Vladtepes
Sep 5th '09, 14:17
Forum: Aleph One Discussion
Topic: Help with scriping.
Replies: 9
Views: 4083

You might want to clear p.action_flags.microphone_button after you test it (like Cheats.lua does); that way you won't also be sending audio while trying to jump :) Hum, actually I removed the line clearing the microphone tag, so you CAN flood with your audio chan while jumping around !!! [MLaugh] M...
by Vladtepes
Sep 5th '09, 12:33
Forum: Aleph One Discussion
Topic: Help with scriping.
Replies: 9
Views: 4083

I know it is a pretty old post now but I have not post for ages... I you have read the lua guide, I wonder how you came with this add_item function? Or anything you just added anyway... Lua is supposed to be a very easy to understand and human readable language. As a matter of fact, if you cannot un...
by Vladtepes
Jun 9th '09, 11:00
Forum: Marathon Discussion
Topic: Favorite Marathon weapon
Replies: 173
Views: 86906

Nice grave digging !
(goes very well with my zombie status of past months)
by Vladtepes
May 18th '09, 14:20
Forum: Aleph One Discussion
Topic: My A1 suggestions/request
Replies: 34
Views: 14365

Add a Project Magma's Myth2 styled windowed mod: windowed in menu or while waiting for a netgame to start, but fullscreen when the game starts. Add an option to save some netgames settings, to be able to create some netgames configuration (a scenario, a map, a gametype and it's settings...) Maybe ad...
by Vladtepes
Apr 8th '09, 19:37
Forum: Aleph One Discussion
Topic: Persistent Lua Proposal
Replies: 23
Views: 6438

woot !

too bad for custom fields but it's a good begining
by Vladtepes
Mar 15th '09, 18:35
Forum: Projects
Topic: Winter 1- The Venom
Replies: 91
Views: 42692

Drictelt wrote:
Spoiler:
I just grenade hopped myself over the barrister :)
the same...
by Vladtepes
Mar 7th '09, 14:12
Forum: Projects
Topic: AO Project: Blue Fingers
Replies: 118
Views: 74588

That's what I figured out after downloading it (ugh 60ko/sec, it took some time...) Actually... most of the big buildings are quite buggy with my wide screen... this scenario have been build for squarish screens apparently. It must be fun to play online: some great netmaps and very interesting weapo...
by Vladtepes
Mar 7th '09, 10:00
Forum: Projects
Topic: AO Project: Blue Fingers
Replies: 118
Views: 74588

ZOMG grave digging spam bots !

Anyway, this looks like a cool scenario I didn't try...
How did he manage to make roof tops ?
by Vladtepes
Mar 6th '09, 18:44
Forum: Mapping
Topic: Anvil 1.0
Replies: 5
Views: 2922

The version on my original M? CD is 1.0.2 [MFrown]

I'll post it anyway... just in case
by Vladtepes
Mar 6th '09, 18:33
Forum: Projects
Topic: Marathon: Fusion
Replies: 137
Views: 54662

One of the characters in DOW2 scenario have a good bob face, i'll post a screenshot next time I bootcamp ;)
by Vladtepes
Mar 3rd '09, 15:20
Forum: Artwork and Music
Topic: Icon set
Replies: 20
Views: 10555

Lh wrote:My gastrointestinal system has been modified to produce diarrhea in encapsulated form. Sorry.
Hum! handy and yummy !
by Vladtepes
Mar 3rd '09, 15:18
Forum: Editors, Emulation, Etcetera
Topic: Marathon PSP
Replies: 11
Views: 6957

ZOMG! Too bad I sold that expensive piece of plastic two years ago :)
by Vladtepes
Mar 3rd '09, 15:07
Forum: Projects
Topic: Winter 1- The Venom
Replies: 91
Views: 42692

I finished the scenario yesterday. I liked the end but I didn't understand easily what I was supposed to do : One of the two switches is activated and the other disactivated when you enter the final core room, I didn't get the elevator and turned around in the room activating and disactivating the s...
by Vladtepes
Mar 2nd '09, 23:09
Forum: Mapping
Topic: Anvil 1.0
Replies: 5
Views: 2922

I'll check what is the version on my good old M8 CD, but I can't do that before the end of the week...
by Vladtepes
Mar 2nd '09, 13:44
Forum: TCBY
Topic: What is man, a miserable little pile of secrets?
Replies: 28
Views: 19955

With all due respect, I like manga (I too have a pretty collection) and love japanese culture (two completely different things in the end...), I even have some action figurines etc... But seeing thing like this only makes me want to yell : GO OUT AND BUY YOURSELF A LIFE ! ZOMG those things on the be...
by Vladtepes
Mar 2nd '09, 13:32
Forum: Mapping
Topic: Forge 1.04
Replies: 14
Views: 6892

Overall visual mode lua is way better than forge's visual mode, for me at least... and it's pretty easy to use I love differential shading with visual lua: since you can change lights with mouse wheel, it's a pleasure to make subtle lighting. You will still have to create your lights before texturin...
by Vladtepes
Mar 2nd '09, 13:04
Forum: Projects
Topic: Winter 1- The Venom
Replies: 91
Views: 42692

I still wonder if the texture that shows in the second screenshot of my second post is intentional. Most of the time when I ran into that texture in previous levels, it was with a strange alignment and it was an extremely strange place for a computer terminal... I was wondering if it wasn't just a t...
by Vladtepes
Feb 28th '09, 23:17
Forum: Contests & Tournaments
Topic: HL.BUNGIE.ORG Weekly Multiplayer Carnage Fest
Replies: 46
Views: 37664

here it is
by Vladtepes
Feb 28th '09, 23:04
Forum: Mapping
Topic: Forge 1.04
Replies: 14
Views: 6892

If I recall well what I think I've seen on a Marathon map maker tips guide there was some trouble with certain version of forge and anvil depending on what you wanted to edit and you could have to switch btw version... Anyway I personally find it's pretty difficult to texture new maps with forge vis...
by Vladtepes
Feb 28th '09, 13:14
Forum: Projects
Topic: Winter 1- The Venom
Replies: 91
Views: 42692

I've been a little further in the scenario and it keeps getting better I love the puzzles near the end of Seven time unlocked (even found a secret room [MTongue] ) Also found a few more bugs: another bouncy hallway in seven time unlocked (see screenshot, when trying to go to the right alcove directl...
by Vladtepes
Feb 28th '09, 13:06
Forum: Mapping
Topic: Forge 1.04
Replies: 14
Views: 6892

Actually, forge is available on trilogy release :
by Vladtepes
Feb 28th '09, 12:30
Forum: Contests & Tournaments
Topic: HL.BUNGIE.ORG Weekly Multiplayer Carnage Fest
Replies: 46
Views: 37664

I should be there...