Search found 466 matches

by Windbreaker
Dec 24th '15, 10:24
Forum: Mapping
Topic: Poop Ship Destroyer
Replies: 2
Views: 2637

Re: Poop Ship Destroyer

It is indeed amusing to see the tricks they used on the production set. I was particularly surprised by the "swing set" aspect of the sets, and how engineering had to be hidden for a long shot in the corridors. Interestingly enough, after TNG ended, the Voyager sets were largely redresses of the old...
by Windbreaker
Dec 21st '15, 03:59
Forum: Mapping
Topic: Poop Ship Destroyer
Replies: 2
Views: 2637

Poop Ship Destroyer

[b][size=150]Poop Ship Destroyer.zip[/size][/b] Poop Ship Destroyer is a collection of six rejected/incomplete maps I’ve made over the years. Most of them were meant for either Sovereignty or Caustic Dystopia , but were too terrible to make it/stay in either of those packs. I'm posting them on here...
by Windbreaker
Nov 22nd '15, 00:26
Forum: Marathon Discussion
Topic: Marathon Podcast?
Replies: 15
Views: 6203

Re: Marathon Podcast?

I propose a seven hour podcast miniseries titled "patcast", which explores the complex and riveting musings of the patrick during his eternal tenure here at Pfhorums.
by Windbreaker
Nov 17th '15, 06:13
Forum: Marathon Discussion
Topic: Marathon Podcast?
Replies: 15
Views: 6203

Re: Marathon Podcast?

philtron wrote:What would there be to talk about? There's almost nothing going on in the community.
Hey, there's lots to talk about, like
by Windbreaker
Nov 16th '15, 06:12
Forum: Marathon Discussion
Topic: Marathon Podcast?
Replies: 15
Views: 6203

Re: Marathon Podcast?

Here on the Pfhorums there were JUICEcasts done years and years ago by irons, but I'm not sure if they're still up or not. I've often thought about some sort of podcast about the community or games but I don't know how much traction it'd get in such a small community. Might be cool though.
by Windbreaker
Jul 25th '15, 20:12
Forum: Mapping
Topic: I've Got A Blank Canvas...
Replies: 5
Views: 3488

Re: I've Got A Blank Canvas...

Obviously, first comes gameplay: how will the room/corridor/ledge affect the player's movements and strategy? You want something that looks cool, but doesn't snag the player or put them at a great disadvantage. As such, walls and ceilings are usually used as great areas to add architectural details....
by Windbreaker
Jul 13th '15, 05:33
Forum: Projects
Topic: Lhowon.org level maps, speed runs
Replies: 16
Views: 6971

Re: Lhowon.org level maps, speed runs

This is a really cool feature that no doubt took some time to implement. Thanks so much for all the hard work, Hopper!
by Windbreaker
Apr 30th '15, 23:07
Forum: Mapping
Topic: Infra Apogee - Final Edition
Replies: 21
Views: 11270

Re: Infra Apogee - Eight New Netmaps

The third edition of Infra Apogee is up on Simplici7y; get it here! This is admittedly a more eccentric update as I've begun experimenting with some minor lua/mml, which is something I haven't done before. "Tabula Rasa" features a rain precipitation lua, "New Pacific" uses MML to mimic the green go...
by Windbreaker
Mar 21st '15, 22:12
Forum: Aleph One Discussion
Topic: How To Gather Network Games
Replies: 57
Views: 40421

Re: How To Gather Network Games

It'd be cool if this info was directly on the source.bungie.org homepage; a lot of guests have trouble finding out how to host and it might make it easier if there was a link or some such on that page that said "how to host games" that led here or to a similar page.
by Windbreaker
Mar 4th '15, 21:31
Forum: Chat
Topic: Martin O'Donnell fired
Replies: 9
Views: 7907

Re: Martin O'Donnell fired

I'm still waiting for Alex Seropian to make some more QuickTime MIDI tracks for Bungie.
by Windbreaker
Feb 24th '15, 22:02
Forum: Welcome
Topic: I'm surprised
Replies: 14
Views: 7524

Re: I'm surprised

Wh...what. What's the joke here? I'm really confused. Welcome! Don't worry, you aren't being an ass. Don't take things too seriously around here; inside jokes run so deep that even adept Pfhorumgoers have no idea what's being communicated after awhile, and I think that's the point. Making sense of ...
by Windbreaker
Jan 31st '15, 23:24
Forum: Mapping
Topic: Infra Apogee - Final Edition
Replies: 21
Views: 11270

Re: Infra Apogee - Five New Netmaps

Infra Apogee has been updated to v1.1! This update adds three new maps, bringing the total up to eight. These new maps are all pretty small and fast-paced; a contrast to the larger, spread-out maps of the first edition. Hopefully that will help diversify the pack so it has something to offer for an...
by Windbreaker
Jan 17th '15, 20:07
Forum: Editors, Emulation, Etcetera
Topic: Weland Pave Feature
Replies: 4
Views: 3045

Re: Weland Pave Feature

Save early save often
by Windbreaker
Jan 12th '15, 21:06
Forum: Projects
Topic: My first project - A tutorial
Replies: 26
Views: 11006

Re: My first project - A tutorial

Again, I agree, but in my opinion instead of leaving a map right after creating it, you should get it reviewed, fix the major issues and voilà; you'll probably avoid the mistake in the next map. There's nothing wrong with revising and fixing up a map that you just made. Most maps require a lot of t...
by Windbreaker
Jan 4th '15, 06:28
Forum: Mapping
Topic: Starlight X
Replies: 26
Views: 22378

Re: Starlight IV

I wouldn't classify it as a major problem; I never really had trouble figuring out the layouts to PL's maps, and when you're fleeing from combat sometimes it's nice to have options. But yeah, it's definitely refreshing seeing and trying to come up with less complex layouts because that means the foc...
by Windbreaker
Jan 2nd '15, 22:18
Forum: Mapping
Topic: Starlight X
Replies: 26
Views: 22378

Re: Starlight IV

Good job, these are great and the flow and balance and etc etc etc etc What impresses me most with this pack is how you managed to create an original set of maps that differentiate themselves from the bajillion other maps you've made over the years. I was skeptical, when I first downloaded Starlight...
by Windbreaker
Jan 1st '15, 10:01
Forum: Chat
Topic: HAPPY NEW YEAR
Replies: 2
Views: 4295

Re: HAPPY NEW YEAR

Here's to another year of at least two dozen online games!
by Windbreaker
Dec 24th '14, 22:58
Forum: Mapping
Topic: Infra Apogee - Final Edition
Replies: 21
Views: 11270

Re: Infra Apogee - Five New Netmaps

One thing that I wonder though -- there are so many ways to go up and down between floors, with lifts and stairs and teleporters, that I wonder if the map would be more interesting if there were fewer routes. Right now I fear that the gameplay is going to be kinda like $lave's most recent maps, whe...
by Windbreaker
Dec 24th '14, 02:56
Forum: Mapping
Topic: Infra Apogee - Final Edition
Replies: 21
Views: 11270

Infra Apogee - Final Edition

December 24, 2015 : Get the final version of [i][color=#FFFFFF]Infra Apogee[/color][/i] here. Includes 3 new maps, bringing the total up to 20. From December 23, 2014: Merry Christmas motherfuckers. After a year and a half away from mapping, I opened Weland again sometime this summer (why) and got ...
by Windbreaker
Dec 21st '14, 21:15
Forum: Mapping
Topic: Vasara, a texturing plugin for Aleph One
Replies: 16
Views: 8330

Re: Vasara, a texturing plugin for Aleph One

Shocktart wrote:Works now, thanks.
Any way to remove transparent textures that I misplaced?
Not sure if Vasara has an option for this or not, but I just go into Weland and find the line that I accidentally textured, double click then hit "remove textures".
by Windbreaker
Dec 12th '14, 04:37
Forum: Mapping
Topic: Minipax
Replies: 46
Views: 32436

Re: Minipax

I booted up Aleph One for the first time in the greater part of a year to look at your maps. @Windbreaker: Personally I don't think Fortress Morrolan is a very good map, and I don't (or didn't) deliberately lean on themes for most of the maps in Paradise Lost. We'll have to disagree on that one -- ...
by Windbreaker
Dec 7th '14, 04:56
Forum: Mapping
Topic: Minipax
Replies: 46
Views: 32436

Re: Minipax

I called him a monster :(
by Windbreaker
Dec 7th '14, 01:52
Forum: Mapping
Topic: Minipax
Replies: 46
Views: 32436

Re: Minipax

Most of my maps don't really have much of a focus as a whole; they're basically just a bunch of rooms connected together with little to no regard for the design of the map as a whole. Yeah, that's the key with making good, creative maps. Many of them have a certain "theme" or general idea that is e...
by Windbreaker
Dec 6th '14, 23:19
Forum: Mapping
Topic: Minipax
Replies: 46
Views: 32436

Re: Minipax

Exactly. It's kind of like the theme of the map. One or two sweeping architectural details (i.e., a ceiling beam that runs around half the map, or a ledge that spurs off in two directions) that interact smoothly with the rest of the level can add a great depth to your maps. I'm about to work out but...