Search found 466 matches

by Windbreaker
Apr 8th '17, 05:01
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 94718

Re: YugePax

I can't fully commit to any of this until we see a title screen at least.
by Windbreaker
Mar 27th '17, 01:21
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.2 - Third Edition

If by that time you are still interested in working with me on the project, we can try to actually get this thing ready for release For sure, let me know when that time pops up. I've been really interested in these lua effects on my multiplayer maps, so incorporating them into some solo maps could ...
by Windbreaker
Mar 22nd '17, 04:08
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.2 - Third Edition

---Official Tinymaps Update v1.2--- I had a few more ideas than I expected recently, and ended up making a few tinymaps for Imperium. Tinymaps have always been challenging for me to make, since the architecture matters that much more when there's less of it. Overall, I think this experiment was a s...
by Windbreaker
Jan 31st '17, 06:50
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.1

What's sad is no one knows which image you were trying to post :C
by Windbreaker
Jan 30th '17, 23:50
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.1

Well, you're not a douche, so there's nothing to worry about! :D
by Windbreaker
Jan 29th '17, 23:54
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.0.0

Heya folks. I've been pretty busy the last few months with school and such, but I had some free time over the break to work on some ideas I had. The second edition of Imperium is up on Simplici7y and features four new maps! Special thanks to Wrk for his help in modifying Treellama's precipitation LU...
by Windbreaker
Dec 9th '16, 23:08
Forum: The Pfhorums
Topic: Pfhorums were down
Replies: 10
Views: 7443

Re: Pfhorums were down

you win
by Windbreaker
Dec 9th '16, 19:30
Forum: The Pfhorums
Topic: Pfhorums were down
Replies: 10
Views: 7443

Re: Pfhorums were down

Asylum wrote:
Pfhorrest wrote:because you touch yourself at night
but who doesnt
Well, it did go down for everybody.
by Windbreaker
Sep 24th '16, 19:12
Forum: Aleph One Discussion
Topic: Meatserver down
Replies: 2
Views: 1897

Meatserver down

Seems like the Meatserver went down today - I can't connect to the in-game lobby, and the website itself is displaying an error as well. I can't reach my douchetower :(
by Windbreaker
Sep 9th '16, 21:16
Forum: Mapping
Topic: Walls not solid
Replies: 5
Views: 4074

Re: Walls not solid

The third page of this topic should have some relevant information for you in terms of what version of Mono to use, etc: http://pfhorums.com/viewtopic.php?f=24&t=17620&start=50
by Windbreaker
Sep 2nd '16, 22:23
Forum: Artwork and Music
Topic: Chomber Cover - Marathon Soundtrack
Replies: 9
Views: 5780

Re: Chomber Cover - Marathon Soundtrack

Thanks man! I'm actually currently working to cover the entire soundtrack. I'll be sure to post tracks on here as I finish them. Awesome! I agree with Switch - the guitars definitely have a Halo vibe. I enjoyed the panning and such. By the way, totally digging your Boognish profile pic I'm seeing t...
by Windbreaker
Sep 1st '16, 23:18
Forum: Artwork and Music
Topic: Chomber Cover - Marathon Soundtrack
Replies: 9
Views: 5780

Re: Chomber Cover - Marathon Soundtrack

Hey that's badass! You did a great job with the guitars. I also love the build at the one minute mark. You should do more of these if you feel inclined and haven't already!
by Windbreaker
Aug 28th '16, 04:38
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.0.0

They spawn outside in Hopper's plugin But don't in the scripts. I tried it on a scratch start on Sakhmet Rising and both plugin and script spawned in the piazza though that's not really a fair test since that is not an inaccessible area. To my knowledge, on multiplayer maps the scripts don't spawn ...
by Windbreaker
Aug 27th '16, 17:13
Forum: Marathon Discussion
Topic: What is the DS_STORE
Replies: 82
Views: 31283

Re: What is the DS_STORE

Ryoko and I make maps because it's fun , not because we have this arrogant belief that "the community needs this more than anything else" ??? Speak for yourself. You'd have to be a fool to think this community needs anything more than Alpha One 2.0.0: priorities.png At least I have my priorities in...
by Windbreaker
Aug 27th '16, 16:56
Forum: Marathon Discussion
Topic: What is the DS_STORE
Replies: 82
Views: 31283

Re: What is the DS_STORE

Look, maybe I was being too hasty when I called them worthless. Sorry if I offended you but goddamn! doesn't this community do anything else these days?! Considering only three out of ten uploads on Simplici7y's first page were mutliplayer maps, yeah, I can safely say this community does do other t...
by Windbreaker
Aug 26th '16, 23:43
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.0.0

Sharkie Lino wrote:Who knew the smartest 8 year old in the community could do so much?
And I can do more. Things work at breakneck speed when you have your priorities in order. I'd like to unveil the official Alpha One icon to be implemented upon release:
priorities.png
priorities.png (18.3 KiB) Viewed 12536 times
by Windbreaker
Aug 26th '16, 23:25
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.0.0

Get ready for 60fps-fully-film-supported-smoov-mouse Alpha One 2.0.0! You read that right. Can you please use my icon when you finish the work? I spent a long time on it and it's not even a netmap. Absolutely. I'm also happy to announce that Alpha One 2.0.0 is actually dropping netmap support. Who ...
by Windbreaker
Aug 26th '16, 23:20
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.0.0

Both, Megabyte's and Benoit's, though I'll have to go look to see if'n it's in both that spawn outside... the wall. And if'n they come inside to play. Hmm, I'll have to look into that. I usually play survival online and they never spawn beyond solid lines (placed there so the ball doesn't get lost/...
by Windbreaker
Aug 26th '16, 23:17
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.0.0

Dear windbeaker, your net maps suck. write some code. love, treellama Hey tree, Thanks for your correspondence. I actually didn't realize I had this sweet coding skill set until today (thanks Alpha), but oh man! Get ready for 60fps-fully-film-supported-smoov-mouse Alpha One 2.0.0! You read that rig...
by Windbreaker
Aug 26th '16, 22:32
Forum: Marathon Discussion
Topic: What is the DS_STORE
Replies: 82
Views: 31283

Re: What is the DS_STORE

Wow. That's a huge response for me simply calling netmaps worthless. Not really. Netmaps take hours or days to develop. Mappacks can take weeks or months. So when you " simply " toss that thing off as "worthless" it's a direct insult to the time and effort Ryoko and I put into our respective works ...
by Windbreaker
Aug 26th '16, 00:06
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.0.0

In the UK one, they spawn outside the invisible wall and in some o the others, they spawn in unreachable places but they don't seem to care so that's OK. Thanks for the reply Helvius! I'm curious though -- which survival script do you use? I know of Megabyte's and Benoit's, both of which usually ke...
by Windbreaker
Aug 24th '16, 03:34
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.0.0

Wrkncacnter wrote:Gross, dude. What is wrong with you?
Is the fog too thick or something?
by Windbreaker
Aug 24th '16, 03:28
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.0.0

I don't know, it's better than it was but it still doesn't seem quite right. Maybe if you were using BallsHUD in your screenshot, it'd look like something worth downloading. Okay, how's this look? I hope this is closer to your satisfaction -- I took some artistic liberty as you can see, and I want ...
by Windbreaker
Aug 24th '16, 03:11
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Re: Imperium v1.0.0

I'm having a really hard time picturing what these maps might look like, with those ridiculous weapon graphics drawing all of the attention. Hey Wrk, Thanks for reaching out. I hadn't realized the "hi-res" weapons I got from the last decade might be off-putting to some, so here's a clearer version ...
by Windbreaker
Aug 23rd '16, 23:38
Forum: Mapping
Topic: Imperium V
Replies: 39
Views: 19996

Imperium V

10/20/2020 : Get the fifth edition of Imperium here! ---Original post from August, 2016--- Hey folks. I've made some new useless netmaps over the last few months, even though Infra Apogee was supposed to be my "last" pack or whatever. I simply could not 4get. Some of these maps are concepts that se...