Search found 761 matches

by assassingao
Jan 28th '06, 07:58
Forum: 2006/01/22 - 2011/04/16
Topic: Cooperative Map Making
Replies: 45
Views: 7058

The map's shading will be either dim or light.

dim = 50% aka. the light number 10.

(dim to go with the landscape, or light because that map is lit up with something.)

I love dim maps, it adds the challenge, and it's like "WOAH!" when you found someone and they're firing something.
by assassingao
Jan 27th '06, 11:09
Forum: 2006/01/22 - 2011/04/16
Topic: Juggernauts
Replies: 51
Views: 8537

Why not make both automated juggs and the controlable juggs? (Automated ones are controlled by AI while the controlable juggs will be...Controlable) Automated for dropping player at some unreachable points in game and the controlable for killing. (Control like swimming, press the run key to fly up a...
by assassingao
Jan 27th '06, 11:03
Forum: Marathon Discussion
Topic: The Pfhor Language
Replies: 35
Views: 22677

Is possible that the ass. bobs was made insane and injected some kind of bomb that activates when it found the target?

Who knows?
by assassingao
Jan 27th '06, 10:53
Forum: 2006/01/22 - 2011/04/16
Topic: I have an idea.
Replies: 52
Views: 9025

yes! thats exactly what I was thinking! It may sound like a simple task of adding in new frames.. but re-painting/ re-animating in between frames would be sooo much trouble for just a tweak adjustment. Like think about doing that to the walkin sequencess on all mosters! the math is that there are 8...
by assassingao
Jan 26th '06, 22:37
Forum: 2006/01/22 - 2011/04/16
Topic: I have an idea.
Replies: 52
Views: 9025

Only on the walking sequences, firing sequences and dying sequences (and maybe the got hit sequence..) You just add the bitmap (with sprites, of course) show the action in between frames. To make it look smoother. I don't know about the bitmap limits, though. (When it's completed, it may take x2 siz...
by assassingao
Jan 26th '06, 16:33
Forum: 2006/01/22 - 2011/04/16
Topic: I have an idea.
Replies: 52
Views: 9025

I don't really know on these kind of stuff... And this is not the engine enchancement, it had nothing to do with the a1. Just the shapes file. By the way, for the rocket, I could use the 'invisible' in the 'transfer mode' (in shapes), but use 'subly invisible' (I'm not sure if I spelt it right or no...
by assassingao
Jan 25th '06, 19:47
Forum: 2006/01/22 - 2011/04/16
Topic: I have an idea.
Replies: 52
Views: 9025

Well, there are texture enchancement, sound enchancement, landscape enchancement, and many enchancements. But why don't we create a 'gameplay enchancement'? Sound simple, but hard to do, you have to create more bitmaps between frames. You have to draw pfhor/aliens in between frames, and decrease the...
by assassingao
Jan 25th '06, 19:37
Forum: 2006/01/22 - 2011/04/16
Topic: Map works, but won't merge
Replies: 11
Views: 2096

I tried to merge but it freezed entire screen, now I'd have to make someone else merge my maps later......
by assassingao
Jan 25th '06, 19:33
Forum: 2006/01/22 - 2011/04/16
Topic: Newality
Replies: 2
Views: 1123

*drools*

Marathon map with new engine....

The lighting/shading looks really cool.
But can you change the health pic to the 'half-life' health?
by assassingao
Jan 25th '06, 19:31
Forum: 2006/01/22 - 2011/04/16
Topic: Cooperative Map Making
Replies: 45
Views: 7058

I wanna join!

But why don't we just create 5 type of these maps?

One for each type of texture.


But I think we should use either space or l'howon-night as a landscape.

I think we should make a net map.

(So everyone can play together!)
by assassingao
Jan 24th '06, 22:06
Forum: 2006/01/22 - 2011/04/16
Topic: Cooperative Map Making
Replies: 45
Views: 7058

Is it solo or net map?


I'd wanna join!

I think ONLY one person should place the weapon after the map is finished.


But it should be a day for each person to add something in a map.


I wanna ask you one thing, can you do the map twice or more?