The map's shading will be either dim or light.
dim = 50% aka. the light number 10.
(dim to go with the landscape, or light because that map is lit up with something.)
I love dim maps, it adds the challenge, and it's like "WOAH!" when you found someone and they're firing something.
Search found 761 matches
- Jan 28th '06, 07:58
- Forum: 2006/01/22 - 2011/04/16
- Topic: Cooperative Map Making
- Replies: 45
- Views: 7058
- Jan 27th '06, 11:09
- Forum: 2006/01/22 - 2011/04/16
- Topic: Juggernauts
- Replies: 51
- Views: 8537
Why not make both automated juggs and the controlable juggs? (Automated ones are controlled by AI while the controlable juggs will be...Controlable) Automated for dropping player at some unreachable points in game and the controlable for killing. (Control like swimming, press the run key to fly up a...
- Jan 27th '06, 11:03
- Forum: Marathon Discussion
- Topic: The Pfhor Language
- Replies: 35
- Views: 22677
- Jan 27th '06, 10:53
- Forum: 2006/01/22 - 2011/04/16
- Topic: I have an idea.
- Replies: 52
- Views: 9025
yes! thats exactly what I was thinking! It may sound like a simple task of adding in new frames.. but re-painting/ re-animating in between frames would be sooo much trouble for just a tweak adjustment. Like think about doing that to the walkin sequencess on all mosters! the math is that there are 8...
- Jan 26th '06, 22:37
- Forum: 2006/01/22 - 2011/04/16
- Topic: I have an idea.
- Replies: 52
- Views: 9025
Only on the walking sequences, firing sequences and dying sequences (and maybe the got hit sequence..) You just add the bitmap (with sprites, of course) show the action in between frames. To make it look smoother. I don't know about the bitmap limits, though. (When it's completed, it may take x2 siz...
- Jan 26th '06, 16:33
- Forum: 2006/01/22 - 2011/04/16
- Topic: I have an idea.
- Replies: 52
- Views: 9025
I don't really know on these kind of stuff... And this is not the engine enchancement, it had nothing to do with the a1. Just the shapes file. By the way, for the rocket, I could use the 'invisible' in the 'transfer mode' (in shapes), but use 'subly invisible' (I'm not sure if I spelt it right or no...
- Jan 25th '06, 19:47
- Forum: 2006/01/22 - 2011/04/16
- Topic: I have an idea.
- Replies: 52
- Views: 9025
Well, there are texture enchancement, sound enchancement, landscape enchancement, and many enchancements. But why don't we create a 'gameplay enchancement'? Sound simple, but hard to do, you have to create more bitmaps between frames. You have to draw pfhor/aliens in between frames, and decrease the...
- Jan 25th '06, 19:37
- Forum: 2006/01/22 - 2011/04/16
- Topic: Map works, but won't merge
- Replies: 11
- Views: 2096
- Jan 25th '06, 19:33
- Forum: 2006/01/22 - 2011/04/16
- Topic: Newality
- Replies: 2
- Views: 1123
- Jan 25th '06, 19:31
- Forum: 2006/01/22 - 2011/04/16
- Topic: Cooperative Map Making
- Replies: 45
- Views: 7058
- Jan 24th '06, 22:06
- Forum: 2006/01/22 - 2011/04/16
- Topic: Cooperative Map Making
- Replies: 45
- Views: 7058