Search found 256 matches
- Apr 15th '09, 08:36
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
BTW I feel really bad for this kid, or he's making up a disgusting joke of himself. http://www.youtube.com/watch?v=GE2mFmQaoKQ...feature=channel That kid looks like Pfhortipfhy. anyway If we create something, it won't be Half-life, or Marathon. We won't get those classic elements. You say, with you...
- Apr 15th '09, 01:43
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
i like that gun allot, i might steal its look ^^ Sure. I'll finish the model soon, I can link it to you if you want. wow, I must be getting old. classic gaming to me means, Doom, Wolfie3D, Duke, and Shadow Warrior.....Escape Velocity was a mad game. too bad AmbrosiaSW hasn't get into handheld gamin...
- Apr 15th '09, 01:24
- Forum: Chat
- Topic: oh look a wooden laptop with marathon symbols on it for some reason
- Replies: 17
- Views: 8326
- Apr 15th '09, 01:21
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
- Apr 15th '09, 00:49
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
Stop the flame war, dangit! People are entitled to their own opinions, but should keep them to themselves. The Marathon community is becoming bland, not because of Marathon, but rather because of the elitist, fowl-mouthed, immature people who pretend to run and own it, and the constant hostility and...
- Apr 14th '09, 12:28
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
wall of text Yeah, you have lots of points there, although by the end of M1 we get their jump drive, and somewhere around infinity we have fleets of our own. I'm sure human technology on Earth advanced miles in the 300 years the Marathon was off- the Marathon wouldn't have had the resources to adva...
- Apr 14th '09, 06:13
- Forum: TCBY
- Topic: Does watching Jerry Springer beat catatonic babies over the head with a sock he just ejaculated in get you off?
- Replies: 1
- Views: 1437
- Apr 14th '09, 05:48
- Forum: The Pfhorums
- Topic: M1 Remake- How far should the changes go?
- Replies: 63
- Views: 35969
Just be warned of indigenous goats. I always lose track of them. (It's "Lh'owon" by the way.) We've already argued about this. Pedro, Synth and I had a pretty long talk about certain things in our "Project" and decided we should make a summary of what you missed. Either way, even if we end up with ...
- Apr 14th '09, 03:47
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
Is it a windows program? Because if it is it might not work. I'll try dlling it. Yeah, it is, which is why it won't work on my mac. The plugin for Photoshop will work with CS2, but I have CS4, so no joy again. Also here is my attempt to recreate an M1 map, using BGE instead of source. Only spent ha...
- Apr 14th '09, 01:52
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
I'm back, hello. I reckon Rubicon was awesome too. Related to the Pfhor, I think it's probably a good idea to think about why a technologically advanced race like the Pfhor would bother with slaving. Humans at the time the Pfhor attacked weren't just unskilled labour- we are one of the most advanced...
- Apr 14th '09, 00:03
- Forum: Chat
- Topic: "Where Angels Fear to Tread"
- Replies: 4
- Views: 2143
- Apr 13th '09, 02:09
- Forum: The Pfhorums
- Topic: M1 Remake- How far should the changes go?
- Replies: 63
- Views: 35969
To the "Not much is being done for the project" claim, True, but I mapped A LOT today, prolly for 6 hours or so. We are making progress, but it is true that it is slow. Synth is also working on a piece of music. Major Pedro is gonna do some texture work for us so hopefully the mp map will be comple...
- Apr 8th '09, 11:30
- Forum: Marathon Discussion
- Topic: Fighting Bobs
- Replies: 29
- Views: 10046
- Apr 8th '09, 09:54
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
OKAY I was asked to check out textures, here are my findings. The textures are .vmt and .vtf, not .dds as expected. The .vmt's are come up as unix ppc documents, so I need to find a translator. By the way, Maps are Quake 3 .bsp's, 3D models are .dx80.vtx, .dx90.vtx, .sw.vtx, .mdl, .vvd, .phy, and .a...
- Apr 8th '09, 01:30
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
Just dropping a note to say I'm going away for a week, starting tomorrow. I won't be doing Marathon stuff in that week. @ Cryos- I'm waiting for an update. Also the old textures were osem and I don't see why you wanna re do them. @ Everyone- Gifted: Source and Midvale X are both retarded enough to w...
- Apr 6th '09, 06:30
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
CHECK THESE OUT IF YOU ARE SOURCE MODDING
(ps. haven't you heard, caps lock is cruise control for cool)
Valve developer wiki
Valve Hammer Editor
SoftImage mod tool
They are probably all worth looking into. The top one is an amazing resource.
(ps. haven't you heard, caps lock is cruise control for cool)
Valve developer wiki
Valve Hammer Editor
SoftImage mod tool
They are probably all worth looking into. The top one is an amazing resource.
- Apr 5th '09, 10:52
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
Unfortunately, finding a moddable modern shooter for the mac is relatively slim. There is Doom 3/Quake 4 (although these are relatively old), Call of Duty 4, and Unreal Tournament 3 (the UT3 mac port is currently being developed). Why do you people talk without me? Mac users can run source through ...
- Apr 4th '09, 06:18
- Forum: The Pfhorums
- Topic: Current state of the Marathon community in your opinion
- Replies: 119
- Views: 83780
- Apr 4th '09, 05:45
- Forum: Chat
- Topic: how old were you when you started playing?
- Replies: 65
- Views: 26970
- Apr 4th '09, 04:05
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
I have beaten every scenario made so far: Rubicon, Eternal, the Trilogy, Red, Evil, Devil in a Blue Dress, and Excalibur. Well.... there were one or two others I couldn't get to work on my computer. I will contribute to the plot, but I don't want to steal this project out from under superhuman. The...
- Apr 4th '09, 03:45
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
small wall of text I haven't beaten Eternal either- It has all these switch puzzles, it takes too long. Rubicon was very good though. Anyways. Let's get this show on the road. UESCsuperhuman could start by writing the story. Whoever else is volunteering can go out and steal shit now. Once we have a...
- Apr 4th '09, 03:04
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
What it comes down to is we need better tools. Maybe making plugins for the Quake engine, for example, would be a good idea, something that allows for fast cut-and-paste style work, and then figure out the details later. The project could take a really long time. I have no issue with that. Maybe a ...
- Apr 4th '09, 02:47
- Forum: Projects
- Topic: Marathon Remake
- Replies: 219
- Views: 97856
Why has this been done about a million times but never really worked? Infested, Resurrection etc are incredibly awesome but they never ended up catching on as a total remake. @ Wail- Yeah I agree, you need to make it a totally new game, not another scenario... Also the source engine is very complex ...
- Mar 9th '09, 05:16
- Forum: Projects
- Topic: Marathon: Fusion
- Replies: 137
- Views: 54499
I'd be happy to play test any levels you build. [MSmile] MSmile says: It's not offering the service of play testing, it's an incognito way of asking to have the scenario before it's out. :P If you can get the maps, texts and physicses further up the page to merge properly, you can test them. Termin...
- Mar 4th '09, 05:02
- Forum: Projects
- Topic: Marathon: Fusion
- Replies: 137
- Views: 54499