Search found 1125 matches
- Aug 15th '08, 08:27
- Forum: Projects
- Topic: Marathon: Fusion
- Replies: 137
- Views: 54682
It's a nice start, very reminiscent of the original M1 (which was obviously the intention). They'd benefit from being a bit more gritty-looking, but I haven't the faintest idea how one would manage to pull that off. Which is a large part of the reason I concentrate my attention on mapmaking rather t...
- Aug 15th '08, 08:25
- Forum: Marathon Discussion
- Topic: Help on Marathon 2
- Replies: 13
- Views: 5035
- Aug 15th '08, 06:52
- Forum: Marathon Discussion
- Topic: Help on Marathon 2
- Replies: 13
- Views: 5035
- Aug 15th '08, 06:51
- Forum: Editors, Emulation, Etcetera
- Topic: So, Texture Munger
- Replies: 12
- Views: 5067
There's pretty much no way to make it work when a shapes file contains more than sixty-four textures, is there? 'Cause every time I've tried it on my scenario's maps (there are an average of 120 textures per set), it's resulted in crashes. Which has pretty much prevented me from overhauling the text...
- Aug 15th '08, 05:28
- Forum: Marathon Discussion
- Topic: Help on Marathon 2
- Replies: 13
- Views: 5035
- Aug 15th '08, 05:26
- Forum: Marathon Discussion
- Topic: A Review/Diary of Eternal X
- Replies: 135
- Views: 83828
I think if your gonna have a bad end, that it should be a bad ASS ending. Like where in which the Player says screw all of this and everyone and destroys EVERYTHING. That already happens in Red. It would be kind of pointless to have a second scenario that does the same thing. Besides, Eternal's end...
- Aug 14th '08, 19:25
- Forum: Marathon Discussion
- Topic: Favorite Marathon weapon
- Replies: 173
- Views: 86925
Heck no! IMHO, the omega cannon is supposedly good, but it's actually useless. Though it's an instant-kill, it doesn't have AOE damage as far as I know and it fires slowly. This in and of itself wouldn't be too bad (think railgun) but it has a simply horrendous recoil which pushes any credibility a...
- Aug 14th '08, 04:03
- Forum: Aleph One Discussion
- Topic: Aleph One 0.19.0 / 2007-10-20
- Replies: 86
- Views: 27773
- Aug 14th '08, 02:18
- Forum: Aleph One Discussion
- Topic: Aleph One 0.19.0 / 2007-10-20
- Replies: 86
- Views: 27773
I've never had any trouble with the files I downloaded from http://source.bungie.org/get/
- Aug 14th '08, 02:09
- Forum: Marathon Discussion
- Topic: Favorite Marathon weapon
- Replies: 173
- Views: 86925
In M1 the most fun weapon to use is almost certainly the alien scatter gun, though there's something to be said for flamethrowers as well. In M2, MI and Tempus, the best weapon is the shotgun, especially in pairs. That said, I use the fists a lot more because I tend to be very conservative with my a...
- Aug 13th '08, 06:28
- Forum: Aleph One Discussion
- Topic: split/merge layout
- Replies: 9
- Views: 3668
- Aug 13th '08, 04:42
- Forum: Marathon Discussion
- Topic: Screwy sword shapes
- Replies: 22
- Views: 8556
- Aug 13th '08, 04:39
- Forum: Aleph One Discussion
- Topic: split/merge layout
- Replies: 9
- Views: 3668
- Aug 12th '08, 20:00
- Forum: Mapping
- Topic: We need to talk.
- Replies: 22
- Views: 16451
Aye Mak Sicur. I bet you're not the first person to make that mistake, so don't feel too bad about it. But yeah, the first half of the map is fairly similar, except that it's a vacuum level and thus there are now oxygen rechargers next to all the pattern buffers. The second half is (obviously) compl...
- Aug 12th '08, 02:38
- Forum: Mapping
- Topic: We need to talk.
- Replies: 22
- Views: 16451
- Aug 11th '08, 20:29
- Forum: Projects
- Topic: Marathon Shadow
- Replies: 131
- Views: 71652
I'm not sure if I'd consider it a racial slur, but if the reader did not realize the ironic undertone, it could sure as hell be insulting. My aim was to imitate the over-the-top anti-communist attitude of Americans during the McCarthy era, a mindset I find simultaneously hilarious and sad. I guess ...
- Aug 11th '08, 05:25
- Forum: Aleph One Discussion
- Topic: if you set the value of "max items" to some absurdly large number, it causes lag to everyone playing the map each time it respawns the item.
- Replies: 19
- Views: 8981
Can't you use per-level MML for that? If so, just don't use it on the solo maps :P MML that affects ammo limits = out of sync netgames, unless all players have it. True enough. On the other hand I suppose I could use MML to lower the ammo limit substantially by default, then *increase* it with per-...
- Aug 11th '08, 03:57
- Forum: Mapping
- Topic: Maps that make your computer lag in Aleph One are BAD.
- Replies: 18
- Views: 7834
I don't mind a little lag, but when my comp (which is from around 2006) starts running at below 20fps it's clearly gotten into the realm of ridiculous. I'm inclined to agree. edit: actually I just tested my two most visually complex maps and the only time they lag is when that ammo respawning proble...
- Aug 11th '08, 03:54
- Forum: Chat
- Topic: Desktop pictures!!!!
- Replies: 133
- Views: 54775
That desktop is amazing. /r/ sauceGrayswandir wrote: Name the reference, I know you can.
Mine is boring and messy. I had a rather cool 'Communist Party' image with Marx et al. decked out in festive regalia on my previous desktop, but haven't been arsed to set the image on this one to anything interesting yet.
- Aug 10th '08, 23:36
- Forum: Editors, Emulation, Etcetera
- Topic: Mac Emulation
- Replies: 23
- Views: 10544
http://www.pfhorums.com/viewtopic.php?t=3123
That + visual_mode.lua means that Forge is going to be largely outdated soon, hopefully.
That + visual_mode.lua means that Forge is going to be largely outdated soon, hopefully.
- Aug 10th '08, 23:34
- Forum: Aleph One Discussion
- Topic: if you set the value of "max items" to some absurdly large number, it causes lag to everyone playing the map each time it respawns the item.
- Replies: 19
- Views: 8981
- Aug 10th '08, 21:12
- Forum: Aleph One Discussion
- Topic: Solo film recording beyond the first level played is broken.
- Replies: 2
- Views: 1685
- Aug 10th '08, 21:12
- Forum: Aleph One Discussion
- Topic: if you set the value of "max items" to some absurdly large number, it causes lag to everyone playing the map each time it respawns the item.
- Replies: 19
- Views: 8981
Except if there are that many guns it's not going to take long before someone guns down the player who's hoarding. That's true to a certain extent, unless they're hoarding *ALL* the ammo for *ALL* the guns. Though that would be rather difficult to accomplish. That said, I'll take your word for it s...