Search found 1125 matches

by The Man
Aug 15th '08, 08:27
Forum: Projects
Topic: Marathon: Fusion
Replies: 137
Views: 54682

It's a nice start, very reminiscent of the original M1 (which was obviously the intention). They'd benefit from being a bit more gritty-looking, but I haven't the faintest idea how one would manage to pull that off. Which is a large part of the reason I concentrate my attention on mapmaking rather t...
by The Man
Aug 15th '08, 08:25
Forum: Marathon Discussion
Topic: Help on Marathon 2
Replies: 13
Views: 5035

I don't really need any help with any levels on Eternal, I was just curious. And yeah, I knew about the old Rubicon spoiler guide (it's actually accessible under "3rd party scenarios" from the link he with the King Crimson avatar posted as well), hence why I specified Rubicon X.
by The Man
Aug 15th '08, 06:52
Forum: Marathon Discussion
Topic: Help on Marathon 2
Replies: 13
Views: 5035

No one ever made a spoiler guide for Rubicon X or Eternal X, did they? Just curious.
by The Man
Aug 15th '08, 06:51
Forum: Editors, Emulation, Etcetera
Topic: So, Texture Munger
Replies: 12
Views: 5067

There's pretty much no way to make it work when a shapes file contains more than sixty-four textures, is there? 'Cause every time I've tried it on my scenario's maps (there are an average of 120 textures per set), it's resulted in crashes. Which has pretty much prevented me from overhauling the text...
by The Man
Aug 15th '08, 05:28
Forum: Marathon Discussion
Topic: Help on Marathon 2
Replies: 13
Views: 5035

Incidentally, there's a secret underneath the lava once you punch the wiring, but if you're playing on a higher difficulty setting it requires a rather tremendous amount of skill to be able to navigate it successfully.
by The Man
Aug 15th '08, 05:26
Forum: Marathon Discussion
Topic: A Review/Diary of Eternal X
Replies: 135
Views: 83828

I think if your gonna have a bad end, that it should be a bad ASS ending. Like where in which the Player says screw all of this and everyone and destroys EVERYTHING. That already happens in Red. It would be kind of pointless to have a second scenario that does the same thing. Besides, Eternal's end...
by The Man
Aug 14th '08, 19:25
Forum: Marathon Discussion
Topic: Favorite Marathon weapon
Replies: 173
Views: 86925

Heck no! IMHO, the omega cannon is supposedly good, but it's actually useless. Though it's an instant-kill, it doesn't have AOE damage as far as I know and it fires slowly. This in and of itself wouldn't be too bad (think railgun) but it has a simply horrendous recoil which pushes any credibility a...
by The Man
Aug 14th '08, 04:03
Forum: Aleph One Discussion
Topic: Aleph One 0.19.0 / 2007-10-20
Replies: 86
Views: 27773

ah, I didn't realise lhowon.org had scenario-specific MML files. Makes sense then.
by The Man
Aug 14th '08, 02:18
Forum: Aleph One Discussion
Topic: Aleph One 0.19.0 / 2007-10-20
Replies: 86
Views: 27773

I've never had any trouble with the files I downloaded from http://source.bungie.org/get/
by The Man
Aug 14th '08, 02:09
Forum: Marathon Discussion
Topic: Favorite Marathon weapon
Replies: 173
Views: 86925

In M1 the most fun weapon to use is almost certainly the alien scatter gun, though there's something to be said for flamethrowers as well. In M2, MI and Tempus, the best weapon is the shotgun, especially in pairs. That said, I use the fists a lot more because I tend to be very conservative with my a...
by The Man
Aug 13th '08, 06:28
Forum: Aleph One Discussion
Topic: split/merge layout
Replies: 9
Views: 3668

W wrote:/!\ ROOF NOTIFICATION /!\
He was using Level 1 as an example of a level name.
oh, I should've figured that
by The Man
Aug 13th '08, 04:44
Forum: Welcome
Topic: I Be New
Replies: 6
Views: 3720

Welcome to the boards dood.
by The Man
Aug 13th '08, 04:42
Forum: Marathon Discussion
Topic: Screwy sword shapes
Replies: 22
Views: 8556

or if you're using a Windoze box, just PrtScr should do it (alt+PrtScr if you want just the Aleph One window, but I find that to be a pain in the arse since alt is my secondary fire trigger as well).
by The Man
Aug 13th '08, 04:39
Forum: Aleph One Discussion
Topic: split/merge layout
Replies: 9
Views: 3668

I don't really have any preference between the two choices you listed, but for love of god please use "[Map Name]" rather than "Level Number" as the main part of the file name.
by The Man
Aug 12th '08, 20:00
Forum: Mapping
Topic: We need to talk.
Replies: 22
Views: 16451

Aye Mak Sicur. I bet you're not the first person to make that mistake, so don't feel too bad about it. But yeah, the first half of the map is fairly similar, except that it's a vacuum level and thus there are now oxygen rechargers next to all the pattern buffers. The second half is (obviously) compl...
by The Man
Aug 12th '08, 19:57
Forum: Welcome
Topic: Hey All!
Replies: 7
Views: 4010

Welcome to the Pfhorums.
by The Man
Aug 12th '08, 02:38
Forum: Mapping
Topic: We need to talk.
Replies: 22
Views: 16451

It's not that big compared to other levels in the solo scenario, much less some of the levels from Eternal and Rubicon. The new version adds about 400 polygons, currently.

by The Man
Aug 11th '08, 20:29
Forum: Projects
Topic: Marathon Shadow
Replies: 131
Views: 71652

I'm not sure if I'd consider it a racial slur, but if the reader did not realize the ironic undertone, it could sure as hell be insulting. My aim was to imitate the over-the-top anti-communist attitude of Americans during the McCarthy era, a mindset I find simultaneously hilarious and sad. I guess ...
by The Man
Aug 11th '08, 05:25
Forum: Aleph One Discussion
Topic: if you set the value of "max items" to some absurdly large number, it causes lag to everyone playing the map each time it respawns the item.
Replies: 19
Views: 8981

Can't you use per-level MML for that? If so, just don't use it on the solo maps :P MML that affects ammo limits = out of sync netgames, unless all players have it. True enough. On the other hand I suppose I could use MML to lower the ammo limit substantially by default, then *increase* it with per-...
by The Man
Aug 11th '08, 03:57
Forum: Mapping
Topic: Maps that make your computer lag in Aleph One are BAD.
Replies: 18
Views: 7834

I don't mind a little lag, but when my comp (which is from around 2006) starts running at below 20fps it's clearly gotten into the realm of ridiculous. I'm inclined to agree. edit: actually I just tested my two most visually complex maps and the only time they lag is when that ammo respawning proble...
by The Man
Aug 11th '08, 03:54
Forum: Chat
Topic: Desktop pictures!!!!
Replies: 133
Views: 54775

Grayswandir wrote: Name the reference, I know you can.
That desktop is amazing. /r/ sauce

Mine is boring and messy. I had a rather cool 'Communist Party' image with Marx et al. decked out in festive regalia on my previous desktop, but haven't been arsed to set the image on this one to anything interesting yet.
by The Man
Aug 10th '08, 23:36
Forum: Editors, Emulation, Etcetera
Topic: Mac Emulation
Replies: 23
Views: 10544

http://www.pfhorums.com/viewtopic.php?t=3123

That + visual_mode.lua means that Forge is going to be largely outdated soon, hopefully.
by The Man
Aug 10th '08, 23:34
Forum: Aleph One Discussion
Topic: if you set the value of "max items" to some absurdly large number, it causes lag to everyone playing the map each time it respawns the item.
Replies: 19
Views: 8981

I guess the main reason I like to place so much ammo is because a discerning player can tell where other players have recently been when ammo is missing from its usual location. It adds an extra dimension of strategy to net play.
by The Man
Aug 10th '08, 21:12
Forum: Aleph One Discussion
Topic: Solo film recording beyond the first level played is broken.
Replies: 2
Views: 1685

Oh, sorry. I figured Treellama would probably see these since he posts here, but I completely forgot sourceforge had its own bug reporting section. That's what I get for being away from the community for so long I guess.

edit: if necessary, you can delete this thread now.
by The Man
Aug 10th '08, 21:12
Forum: Aleph One Discussion
Topic: if you set the value of "max items" to some absurdly large number, it causes lag to everyone playing the map each time it respawns the item.
Replies: 19
Views: 8981

Except if there are that many guns it's not going to take long before someone guns down the player who's hoarding. That's true to a certain extent, unless they're hoarding *ALL* the ammo for *ALL* the guns. Though that would be rather difficult to accomplish. That said, I'll take your word for it s...