Search found 624 matches

by ukimalefu
Feb 5th '09, 12:46
Forum: Chat
Topic: Marathon is not dead
Replies: 20
Views: 8487

LEGENDS NEVER DIE!!!
by ukimalefu
Feb 4th '09, 14:10
Forum: Aleph One Discussion
Topic: Minor Feature Idea
Replies: 29
Views: 8765

Leave team killing as it is. Team Killing is a risk. If you turn it off, you're only helping the colorblind and people who just want to shoot everything (n00bs) Here's another option. A penalty for team killing, you kill a team mate and you're dead for XX seconds. Or a way to identify the team kille...
by ukimalefu
Feb 4th '09, 14:00
Forum: Projects
Topic: Secret project coming soon
Replies: 191
Views: 63817

But... I don't have NWN! [MFrown]
by ukimalefu
Feb 2nd '09, 14:10
Forum: 2006/01/22 - 2011/04/16
Topic: From: The Official Rules
Replies: 0
Views: 575

pr0nspam attacks again!

I remember... I think it was an M1 scenario even, that had dead naked girls.
by ukimalefu
Feb 2nd '09, 14:06
Forum: Projects
Topic: Codename: Rebirth
Replies: 81
Views: 51559

Why "CLIQUE"? Why the all-caps? Like it's something important? This clique is bullshit, it is a myth, it doesn't exist. Yes, Marathon is art, and if you can't see that, too bad. You know what makes Marathon so good for story telling? IMHO, it's the text. READING! Yes, reading is an active experience...
by ukimalefu
Feb 1st '09, 17:53
Forum: Artwork and Music
Topic: A Pfhortrait
Replies: 4
Views: 3444

ooops, I just noticed a definitive mistake. But I'll leave it as it is. It's "art" you know. [MGrin]
by ukimalefu
Feb 1st '09, 14:24
Forum: Chat
Topic: Destroyed
Replies: 30
Views: 12759

The only limit to Marathon is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
by ukimalefu
Feb 1st '09, 14:14
Forum: Artwork and Music
Topic: A Pfhortrait
Replies: 4
Views: 3444

Is it me, or are the Pfhor's mask-tubes incorrectly placed? I'll check this out in a moment, but I believe they curve around the back of it's head, not towards it's shoulders. Other than that, It looks great. Shadows and such are very well done. Oh, the tubes. I apologize for the mistake. I should ...
by ukimalefu
Jan 31st '09, 22:37
Forum: Artwork and Music
Topic: A Pfhortrait
Replies: 4
Views: 3444


[MGrin]
by ukimalefu
Jan 30th '09, 15:03
Forum: The Pfhorums
Topic: Did anybody get the porn spam PM or just me?
Replies: 15
Views: 7852

It was sent by techguyMNz He has 0 posts.

I deleted the message. I know how to easily get all the free porn I want, so I don't need any help.
by ukimalefu
Jan 30th '09, 00:34
Forum: Projects
Topic: Marathon: Infested *IMPORTANT UPDATE*
Replies: 128
Views: 78548

infestedsmith wrote:What is Second Quest?
Second Quest is a remake of old net maps. The remakes look better, but keep the feel of the old maps.

Get it here

http://www.simplici7y.com/items/second-quest
by ukimalefu
Jan 27th '09, 11:41
Forum: Projects
Topic: Marathon: Infested *IMPORTANT UPDATE*
Replies: 128
Views: 78548

infestedsmith wrote:*Can you more specifically explain the problem with the AR? It's an exact replica of the one from Marathon 2, but the position might be wrong, dunno!
Yeah, maybe it's the position that's bothering me. And maybe the color.

But it's ok. Please keep going. [MUp]
by ukimalefu
Jan 26th '09, 21:55
Forum: Projects
Topic: Marathon: Infested *IMPORTANT UPDATE*
Replies: 128
Views: 78548

Looking good! [MUp] Is this the same I played a demo of, posted in the Story Forum some time ago? Flechette gun (SMG ?) looks HUGE! Fusion gun looks great Shotguns look good (but the wood looks a little to red for me) Pistols are very good too. Flame Thrower AND the fire itself, NICE! The rifle look...
by ukimalefu
Jan 26th '09, 21:53
Forum: Aleph One Discussion
Topic: crash
Replies: 12
Views: 4631

When I had the same problem with Text Edit, I decided to use Google Docs

I have Office 2004, but I only use it when I absolutely have to.
by ukimalefu
Jan 22nd '09, 23:52
Forum: Editors, Emulation, Etcetera
Topic: MarathUp 1.0 now out
Replies: 82
Views: 48918

It was kind of a strange map. The first few times I played it, the hallway behind the spawning point would flood with enemies from both ends, and there were no weapons as suggested by the terminal. A little later, I could get through the hallway without seeing a single enemy. And I couldn't figure ...
by ukimalefu
Jan 22nd '09, 22:31
Forum: Editors, Emulation, Etcetera
Topic: MarathUp 1.0 now out
Replies: 82
Views: 48918

DONE! Works as it should. Thank you very much. [MGrin] Here is it: http://ukimalefu.googlepages.com/UKImapFINAL.sceA I have 2 more questions (for anybody who can help) 1- How to set spawn points for multiplayer games using MarathUp. (I may discover this, and more, by myself, but if anybody can help....
by ukimalefu
Jan 22nd '09, 18:22
Forum: Editors, Emulation, Etcetera
Topic: MarathUp 1.0 now out
Replies: 82
Views: 48918

Can you post the text file you used to make that? It's less trouble for me than downloading an sceA, splitting it :) [ ]; #TERMINAL 0 #UNFINISHED #LOGON 1600 ; Hi there, good to see you again. Grab some ammo from the room behind you and go deal with the guys upstairs. ; #LOGOFF 1600 #END #ENDTERMIN...
by ukimalefu
Jan 22nd '09, 18:19
Forum: Marathon Discussion
Topic: For Carnage Apply Within.
Replies: 16
Views: 5475

Johannes Gunnar wrote:congratulations. YOU JUST FOUND OUT! Forrest = Johannes G.
Uh... what the...

Yeah, Johannes. I meant Johannes Gunnar.

And he posted in the story forum about that. The 2 events are not related, apparently... [MOh]
by ukimalefu
Jan 22nd '09, 13:30
Forum: Marathon Discussion
Topic: For Carnage Apply Within.
Replies: 16
Views: 5475

I don't know... but it sounds like what Forrest is trying to organize....

http://forums.bungie.org/story/?noframes;read=57175
by ukimalefu
Jan 22nd '09, 02:01
Forum: Editors, Emulation, Etcetera
Topic: MarathUp 1.0 now out
Replies: 82
Views: 48918

Ok, by comparing it to Infinity's map, I got a working term, but text is off-center and it closes automatically and I don't know why. Couldn't figure out how to make it stay. But it's some progress. [MGrin] If you want to try it out, right click and save as. Put in your Aleph One folder (with M2 or ...
by ukimalefu
Jan 22nd '09, 01:37
Forum: Editors, Emulation, Etcetera
Topic: MarathUp 1.0 now out
Replies: 82
Views: 48918

Don't forget you can use Atque to split any map you have, like the Infinity Map or Coriolis Loop, to see how terminals and PICTs work! If you want to improve the Atque manual, it's a wiki, you just need a free SourceForge account. I have a SourceForge account. I have commented on Aleph One before. ...
by ukimalefu
Jan 21st '09, 22:59
Forum: Editors, Emulation, Etcetera
Topic: MarathUp 1.0 now out
Replies: 82
Views: 48918

Somebody please download this map and edit it. Add logon/off graphics and some text so I can then split it an analyze it. It's hard to follow some info from Atque's manual and other info from Forge's manual right click and save as http://ukimalefu.googlepages.com/MergedMapFiles.sceA It works in Infi...
by ukimalefu
Jan 21st '09, 22:21
Forum: Editors, Emulation, Etcetera
Topic: MarathUp 1.0 now out
Replies: 82
Views: 48918

Well, I still can't get it to show anything, but at least now it IS making the "bing" terminal activation sound. So Aleph One knows there's a terminal there.
by ukimalefu
Jan 21st '09, 15:46
Forum: Editors, Emulation, Etcetera
Topic: MarathUp 1.0 now out
Replies: 82
Views: 48918

I can't get the terminal to work. It does nothing at all.

And they want me to use ResEdit!? [MErr]


For multiplayer, I need to know how to set all the spawn points. No mention of that on the tutorial.
by ukimalefu
Jan 20th '09, 15:10
Forum: Editors, Emulation, Etcetera
Topic: MarathUp 1.0 now out
Replies: 82
Views: 48918

I blame Windows. It's being stupid. Try this: Go as far as you can with sketchup, as long as it will export the map. Save the sketchup file. Immediately quit sketchup. Learn what you need to do next, or take note, or print the next step. Open your sketchup file again and do the next step while IE is...