Search found 624 matches
- Feb 5th '09, 12:46
- Forum: Chat
- Topic: Marathon is not dead
- Replies: 20
- Views: 8487
- Feb 4th '09, 14:10
- Forum: Aleph One Discussion
- Topic: Minor Feature Idea
- Replies: 29
- Views: 8765
Leave team killing as it is. Team Killing is a risk. If you turn it off, you're only helping the colorblind and people who just want to shoot everything (n00bs) Here's another option. A penalty for team killing, you kill a team mate and you're dead for XX seconds. Or a way to identify the team kille...
- Feb 4th '09, 14:00
- Forum: Projects
- Topic: Secret project coming soon
- Replies: 191
- Views: 63817
- Feb 2nd '09, 14:10
- Forum: 2006/01/22 - 2011/04/16
- Topic: From: The Official Rules
- Replies: 0
- Views: 575
- Feb 2nd '09, 14:06
- Forum: Projects
- Topic: Codename: Rebirth
- Replies: 81
- Views: 51559
Why "CLIQUE"? Why the all-caps? Like it's something important? This clique is bullshit, it is a myth, it doesn't exist. Yes, Marathon is art, and if you can't see that, too bad. You know what makes Marathon so good for story telling? IMHO, it's the text. READING! Yes, reading is an active experience...
- Feb 1st '09, 17:53
- Forum: Artwork and Music
- Topic: A Pfhortrait
- Replies: 4
- Views: 3444
- Feb 1st '09, 14:14
- Forum: Artwork and Music
- Topic: A Pfhortrait
- Replies: 4
- Views: 3444
Is it me, or are the Pfhor's mask-tubes incorrectly placed? I'll check this out in a moment, but I believe they curve around the back of it's head, not towards it's shoulders. Other than that, It looks great. Shadows and such are very well done. Oh, the tubes. I apologize for the mistake. I should ...
- Jan 31st '09, 22:37
- Forum: Artwork and Music
- Topic: A Pfhortrait
- Replies: 4
- Views: 3444
- Jan 30th '09, 15:03
- Forum: The Pfhorums
- Topic: Did anybody get the porn spam PM or just me?
- Replies: 15
- Views: 7852
It was sent by techguyMNz He has 0 posts.
I deleted the message. I know how to easily get all the free porn I want, so I don't need any help.
I deleted the message. I know how to easily get all the free porn I want, so I don't need any help.
- Jan 30th '09, 00:34
- Forum: Projects
- Topic: Marathon: Infested *IMPORTANT UPDATE*
- Replies: 128
- Views: 78548
Second Quest is a remake of old net maps. The remakes look better, but keep the feel of the old maps.infestedsmith wrote:What is Second Quest?
Get it here
http://www.simplici7y.com/items/second-quest
- Jan 27th '09, 11:41
- Forum: Projects
- Topic: Marathon: Infested *IMPORTANT UPDATE*
- Replies: 128
- Views: 78548
- Jan 26th '09, 21:55
- Forum: Projects
- Topic: Marathon: Infested *IMPORTANT UPDATE*
- Replies: 128
- Views: 78548
Looking good! [MUp] Is this the same I played a demo of, posted in the Story Forum some time ago? Flechette gun (SMG ?) looks HUGE! Fusion gun looks great Shotguns look good (but the wood looks a little to red for me) Pistols are very good too. Flame Thrower AND the fire itself, NICE! The rifle look...
- Jan 26th '09, 21:53
- Forum: Aleph One Discussion
- Topic: crash
- Replies: 12
- Views: 4631
When I had the same problem with Text Edit, I decided to use Google Docs
I have Office 2004, but I only use it when I absolutely have to.
I have Office 2004, but I only use it when I absolutely have to.
- Jan 22nd '09, 23:52
- Forum: Editors, Emulation, Etcetera
- Topic: MarathUp 1.0 now out
- Replies: 82
- Views: 48918
It was kind of a strange map. The first few times I played it, the hallway behind the spawning point would flood with enemies from both ends, and there were no weapons as suggested by the terminal. A little later, I could get through the hallway without seeing a single enemy. And I couldn't figure ...
- Jan 22nd '09, 22:31
- Forum: Editors, Emulation, Etcetera
- Topic: MarathUp 1.0 now out
- Replies: 82
- Views: 48918
DONE! Works as it should. Thank you very much. [MGrin] Here is it: http://ukimalefu.googlepages.com/UKImapFINAL.sceA I have 2 more questions (for anybody who can help) 1- How to set spawn points for multiplayer games using MarathUp. (I may discover this, and more, by myself, but if anybody can help....
- Jan 22nd '09, 18:22
- Forum: Editors, Emulation, Etcetera
- Topic: MarathUp 1.0 now out
- Replies: 82
- Views: 48918
Can you post the text file you used to make that? It's less trouble for me than downloading an sceA, splitting it :) [ ]; #TERMINAL 0 #UNFINISHED #LOGON 1600 ; Hi there, good to see you again. Grab some ammo from the room behind you and go deal with the guys upstairs. ; #LOGOFF 1600 #END #ENDTERMIN...
- Jan 22nd '09, 18:19
- Forum: Marathon Discussion
- Topic: For Carnage Apply Within.
- Replies: 16
- Views: 5475
- Jan 22nd '09, 13:30
- Forum: Marathon Discussion
- Topic: For Carnage Apply Within.
- Replies: 16
- Views: 5475
I don't know... but it sounds like what Forrest is trying to organize....
http://forums.bungie.org/story/?noframes;read=57175
http://forums.bungie.org/story/?noframes;read=57175
- Jan 22nd '09, 02:01
- Forum: Editors, Emulation, Etcetera
- Topic: MarathUp 1.0 now out
- Replies: 82
- Views: 48918
Ok, by comparing it to Infinity's map, I got a working term, but text is off-center and it closes automatically and I don't know why. Couldn't figure out how to make it stay. But it's some progress. [MGrin] If you want to try it out, right click and save as. Put in your Aleph One folder (with M2 or ...
- Jan 22nd '09, 01:37
- Forum: Editors, Emulation, Etcetera
- Topic: MarathUp 1.0 now out
- Replies: 82
- Views: 48918
Don't forget you can use Atque to split any map you have, like the Infinity Map or Coriolis Loop, to see how terminals and PICTs work! If you want to improve the Atque manual, it's a wiki, you just need a free SourceForge account. I have a SourceForge account. I have commented on Aleph One before. ...
- Jan 21st '09, 22:59
- Forum: Editors, Emulation, Etcetera
- Topic: MarathUp 1.0 now out
- Replies: 82
- Views: 48918
Somebody please download this map and edit it. Add logon/off graphics and some text so I can then split it an analyze it. It's hard to follow some info from Atque's manual and other info from Forge's manual right click and save as http://ukimalefu.googlepages.com/MergedMapFiles.sceA It works in Infi...
- Jan 21st '09, 22:21
- Forum: Editors, Emulation, Etcetera
- Topic: MarathUp 1.0 now out
- Replies: 82
- Views: 48918
Well, I still can't get it to show anything, but at least now it IS making the "bing" terminal activation sound. So Aleph One knows there's a terminal there.Treellama wrote:Try Atque
http://sourceforge.net/projects/igniferroque
Manual here:
http://apps.sourceforge.net/mediawiki/igni...le=Atque_Manual
- Jan 21st '09, 15:46
- Forum: Editors, Emulation, Etcetera
- Topic: MarathUp 1.0 now out
- Replies: 82
- Views: 48918
- Jan 20th '09, 15:10
- Forum: Editors, Emulation, Etcetera
- Topic: MarathUp 1.0 now out
- Replies: 82
- Views: 48918
I blame Windows. It's being stupid. Try this: Go as far as you can with sketchup, as long as it will export the map. Save the sketchup file. Immediately quit sketchup. Learn what you need to do next, or take note, or print the next step. Open your sketchup file again and do the next step while IE is...