Search found 118 matches

by Flowers
Nov 5th '17, 20:00
Forum: Projects
Topic: Marathon Green
Replies: 34
Views: 18979

Re: Marathon Green

Marathon Green.png [/size] It's going to have it's own textures, sprites and weapons to make it feel like a new game. I'm also gonna add music but I don't know how, I'm pretty much stuck right now. I've never made a total conversion but I imagine it'd be best to design the maps firstly and then wor...
by Flowers
Nov 4th '17, 15:06
Forum: Welcome
Topic: Yes
Replies: 22
Views: 15121

Re: Yes

Screamernail wrote: aiming to make a scenario for it. (Maybe a series even)
I respect your enthusiasm and optimism. Which editor are you having issues with and what issues are these?
by Flowers
Oct 27th '17, 15:44
Forum: Projects
Topic: Project Conflict
Replies: 49
Views: 32880

Re: Project Conflict

RadBurn wrote:Windbreaker's Sovereignty map pack added
https://www.dropbox.com/s/e9oqtbcbjcqnu ... y.zip?dl=0
You're really going strong. If you're still editing map packs, I'd be glad to join in and help some more.
by Flowers
Oct 27th '17, 02:31
Forum: Projects
Topic: Project Conflict
Replies: 49
Views: 32880

Re: Project Conflict

RadBurn wrote:Red Spectrum remapped to work with this project
https://www.dropbox.com/s/3xy5t4o7t8tfe ... m.zip?dl=0
Any plans on getting this on Simplici7y now that there's more content out?
by Flowers
Oct 18th '17, 14:17
Forum: Marathon Discussion
Topic: A fourth Marathon??
Replies: 114
Views: 64688

Re: A fourth Marathon??

I'm not sure if I would want a Marathon 4 to be honest. I don't know how many people here have played Destiny, but there were a lot of problems with it. From very anti-consumer practices such as cutting content that was on the disc to be resold as ridiculously overpriced DLC to ignoring the communit...
by Flowers
Oct 16th '17, 06:50
Forum: Projects
Topic: Project Conflict
Replies: 49
Views: 32880

Re: Project Conflict

Was there ever mention of an AI among the planetside colonists? Not that I know of, although it wouldn't be a stretch to imagine they had an AI of some sort. Whether it was as smart or advanced as the three Marathon artificial intelligences, I can't say. You could make a scenario that instead takes...
by Flowers
Oct 9th '17, 18:30
Forum: Projects
Topic: Pacman
Replies: 3
Views: 3003

Re: Pacman

Can this be considered canon within the Marathon universe?
by Flowers
Oct 1st '17, 15:56
Forum: Artwork and Music
Topic: Pump Action Shotgun Patch
Replies: 6
Views: 6378

Re: Pump Action Shotgun Patch

Not sure exactly why but when I try to apply the patch ShapeFusion will often crash, Also, AlpehOne crashes when trying to use the patched Shapes file even when the shotgun sprites have been correctly replaced. But the physics file works fine anyway, although it's a bit disorienting using the normal...
by Flowers
Sep 27th '17, 02:00
Forum: Mapping
Topic: Looking for feedback
Replies: 9
Views: 7591

Re: Looking for feedback

Bumping with a much more polished (and pretty much complete) version. Terminals and everything work, and there shouldn't be any major bugs. I hope. Be warned, if you play on total carnage some of the ambushes go from fun (in my opinion) to kinda cheap and unfair, but I think the combat is at least ...
by Flowers
Sep 13th '17, 20:12
Forum: Mapping
Topic: Monsters can't be on platforms?
Replies: 4
Views: 3641

Re: Monsters can't be on platforms?

I've not heard of this problem before, but there are a couple odd things in your settings. Based on the description of what you want, you should have it extent from floor instead of ceiling. Also, I'm not exactly sure what the floor to ceiling checkbox does, but you probably don't want that either....
by Flowers
Sep 13th '17, 18:52
Forum: Mapping
Topic: Monsters can't be on platforms?
Replies: 4
Views: 3641

Monsters can't be on platforms?

I've been trying to make some maps that have platforms come down with monsters on them, but it seems as though having monsters on platforms makes the platform not work.The idea is that you'd press a switch, platforms around you would descend, and monsters would flood the room. But having monsters on...
by Flowers
Sep 10th '17, 00:17
Forum: Marathon Discussion
Topic: Rampancy Rubicon
Replies: 25
Views: 14494

Re: Rampancy Rubicon

Pfhorrest wrote:The walkthrough may have been outdated; at one point the chip was always is the same place, but now it's randomly in one of several different places.
Oh, well that clears that issue up. Now I feel silly...
by Flowers
Sep 9th '17, 09:28
Forum: Marathon Discussion
Topic: Rampancy Rubicon
Replies: 25
Views: 14494

Re: Rampancy Rubicon

Hmm, since there's discussion about Eternal going on, I figure it'd be okay to ask here,(I hope it is, anyway) but is level 3 in Eternal broken for anyone else? I recently began my first playthrough and it says to find a uplink chip but there never was an uplink chip. I even looked up a walkthrough ...
by Flowers
Aug 11th '17, 10:27
Forum: Mapping
Topic: Multi-liquid?
Replies: 3
Views: 3406

Re: Multi-liquid?

Can you even use two different map texture packs at once? Yes How so? Not sure how it works with visual mode but with Vasara it's as simple as swapping over to the other texture pallet I want a small pool of water on this sewer level I'm making, and they are both in the same room. Like this? Should...
by Flowers
Aug 5th '17, 02:12
Forum: Mapping
Topic: Creating a window you cannot shoot/jump through?
Replies: 1
Views: 2543

Creating a window you cannot shoot/jump through?

I've seen a few windows (particularly in space themed levels) where you can look outside and see other parts of the maps or roaming enemies. However, you can not shoot out these windows or walk through them. The level Acme Station is a good example of this, and so is Aye Mak Sicur or Morpfhine. The ...
by Flowers
Aug 5th '17, 01:49
Forum: Editors, Emulation, Etcetera
Topic: "Unhandled Exception" error crashing Weland
Replies: 5
Views: 4230

Re: "Unhandled Exception" error crashing Weland

Can you post which version you had originally installed, and the version that works? A GTK# error makes sense, that's the only reason I can see why a message wouldn't appear in that dialog box. I should have specified that in my edit. I was originally using 2.12.44, but after switching to 2.12.21 t...
by Flowers
Jul 27th '17, 17:54
Forum: Editors, Emulation, Etcetera
Topic: "Unhandled Exception" error crashing Weland
Replies: 5
Views: 4230

Re: "Unhandled Exception" error crashing Weland

Nope, there is no additional dialogue that comes with the pop-up. It simply says "Unhandled Exception" at the top left and the rest of the pop-up is blank. I have not once seen the pop-up provide any additional information.
by Flowers
Jul 26th '17, 22:31
Forum: Editors, Emulation, Etcetera
Topic: "Unhandled Exception" error crashing Weland
Replies: 5
Views: 4230

"Unhandled Exception" error crashing Weland

For the last few weeks, I've been trying to get the hang of using Weland. However, there has been a consistent and extremely annoying bug when I use the program. When using Weland, I will often encounter an "Unhandled Exception" pop-up that forces Weland to close. It seems this pop-up only...