Search found 355 matches
- Mar 25th '18, 00:32
- Forum: Projects
- Topic: SPOILERS M1R Story Development Thread
- Replies: 60
- Views: 21882
Re: SPOILERS M1R Story Development Thread
Cool, looks good. I wasn't sure which way to go with the Javan terminal, but I'm glad you were able to combine all three versions together. I like the "supervision" reference in the engineering terminal. I never would have thought of it, but it's a great addition that intertwines game mech...
- Mar 24th '18, 21:09
- Forum: Projects
- Topic: SPOILERS M1R Story Development Thread
- Replies: 60
- Views: 21882
Re: SPOILERS M1R Story Development Thread
Here's the revised terminal for the Wave. I went with the BoB not knowing Durandal is Rampant. I think thsi makes more sense that a lowly BoB wouldn't have heard of this yet, and also adds some dramatic tension since the reader know's why Javan died but the BoB does not. Javan's dead. We were trying...
- Mar 24th '18, 17:13
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 437
- Views: 308031
Re: Marathon 1 Redux
Thank you, Philtron! These kinds of posts are wicked helpful. Excellent. I'm sorry to hear that. Did you skim through the terminal and miss Leela telling you that The BioVent core's macerators are still running, so stay off the bottom if you must venture through them. ? The tunnels between them are...
- Mar 24th '18, 04:48
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 437
- Views: 308031
Re: Marathon 1 Redux
I finally got around to giving Redux a solid playthrough to give some feedback. I skimmed the thread so I don't think I'm retreading too much ground. Bigger Guns: 1) I love that staggered lift that's a platform with a border that rises and falls. I am here for that shit. 2) The beginning area is a l...
- Mar 24th '18, 02:14
- Forum: Marathon Discussion
- Topic: I will play every level in Marathon and comment on them
- Replies: 83
- Views: 31268
Re: I will play every level in Marathon and comment on them
What is CLIQUE??treellama wrote:CLIQUE
I still do not know.
I fear answer.
Frog blast the vent core.
- Mar 23rd '18, 03:11
- Forum: Projects
- Topic: SPOILERS M1R Story Development Thread
- Replies: 60
- Views: 21882
Re: SPOILERS M1R Story Development Thread
But given the Old Guard's expressed attitude over in the commentary thread, they don't like anything we're doing and don't want to help, so I see no reason to appease them. Haha, they're always so cranky. Anyway, I'll polish up that first terminal with your suggestions in mind and repost it. The se...
- Mar 22nd '18, 03:04
- Forum: Projects
- Topic: SPOILERS M1R Story Development Thread
- Replies: 60
- Views: 21882
Re: SPOILERS M1R Story Development Thread
Okay, I've got the terminals written. I'm not terribly happy, but they are rough drafts. I'm assuming you'll just change anything you don't like. If you want me to rewrite anything, let me know. Here is the first terminal. It's the eye witness account a BoB has seeing their friend die in the Wave. A...
- Mar 22nd '18, 01:36
- Forum: Welcome
- Topic: G'Day Mate!
- Replies: 2
- Views: 6438
Re: G'Day Mate!
Welcome, welcome. Always good to have another Marathon fan on the boards. And you're hitting me with some serious nostalgia with that mention of Glider. That was the Dark Souls of paper-airplane-protagonist-obstacle-course games.
Re: Welcome
Welcome aboard Strelok. Glad you're enjoying these old games. As opposed to Flowers, I actually prefer Marathon Infinity and even the tedious levels I enjoy because of how creative and interesting they are to me.
- Mar 22nd '18, 00:41
- Forum: Projects
- Topic: SPOILERS M1R Story Development Thread
- Replies: 60
- Views: 21882
Re: SPOILERS M1R Story Development Thread
The last explanation would require changes to the level geometry, and wouldn't work with the BoB getting crushed. A technical document would probably include the bit about safety mechanisms being too expensive, whereas Durandal and the S'pht messing with them would be the unforseen consequence that...
- Mar 21st '18, 18:35
- Forum: Projects
- Topic: SPOILERS M1R Story Development Thread
- Replies: 60
- Views: 21882
Re: SPOILERS M1R Story Development Thread
I have some free time today. I can try to whip up some rough drafts of two terminals. 1) BoBs eye witness account of a friend being crushed by the Wave. 2) A terminal discussing platforms and doors, including an explanation for why they hurt people (possible explanations: Durandal is messing with th...
- Feb 28th '18, 21:17
- Forum: Projects
- Topic: SPOILERS M1R Story Development Thread
- Replies: 60
- Views: 21882
Re: SPOILERS M1R Story Development Thread
Ooh, the novel excerpts idea sounds interesting! Are you planning on tying it into M1's plot/future Marathon stuff, or would it just be an easter egg thing? That's all up to ravenshining. I personally thought it would work as just a fun side thing, where some terminals are easy to find and some are...
- Feb 27th '18, 17:53
- Forum: Projects
- Topic: SPOILERS M1R Story Development Thread
- Replies: 60
- Views: 21882
Re: SPOILERS M1R Story Development Thread
Looks good. Is that all on one terminal or is the first part (the part about the bug report) going to be on another terminal somewhere else in the level? Also, is that last part implying that the BoB died after she cut the terminal cables because Durandal then opened the bulkhead doors and let the E...
- Feb 27th '18, 17:33
- Forum: Marathon Discussion
- Topic: A fourth Marathon??
- Replies: 114
- Views: 64687
Re: A fourth Marathon??
That is incredibly cool and creative. Well done. A+
- Feb 21st '18, 23:26
- Forum: Marathon Discussion
- Topic: A fourth Marathon??
- Replies: 114
- Views: 64687
Re: A fourth Marathon??
Oh thanks. I figured something like that was happening with the spht, but didn't get the marine bit at all.
- Feb 19th '18, 05:13
- Forum: Marathon Discussion
- Topic: A fourth Marathon??
- Replies: 114
- Views: 64687
Re: A fourth Marathon??
I wish I knew what any of that meant.
- Feb 18th '18, 00:36
- Forum: Marathon Discussion
- Topic: A fourth Marathon??
- Replies: 114
- Views: 64687
Re: A fourth Marathon??
I'd almost be fine with Marathon NOT being an FPS. Sierra style point-and-click adventure game Marathon, but you're playing as a S'pht slave trying to navigate the Marathon. Interactive Fiction puzzle game where you play as Leela and everything is a command line interface. Tower defense style Marat...
- Feb 8th '18, 21:43
- Forum: Projects
- Topic: SPOILERS M1R Story Development Thread
- Replies: 60
- Views: 21882
Re: SPOILERS M1R Story Development Thread
That would actually be a super interesting idea if only because of the future it suggests. What would Durandal be like after being tortured by the Pfhor? When the Pfhor clone him the way they did Tycho, will those clones take on a life of their own? Very interesting stuff.
- Feb 8th '18, 04:38
- Forum: Projects
- Topic: SPOILERS M1R Story Development Thread
- Replies: 60
- Views: 21882
Re: SPOILERS M1R Story Development Thread
Hi, here my my thoughts and suggestions. My personal thoughts on the "Tycho wants to become rampant" is that maybe it's a little played out. I mean, that's apparently the plot for every AI, except Leela, in like every Marathon game and mod. Also, if I remember correctly, M1 Tycho wasn't th...
- Feb 5th '18, 17:09
- Forum: Projects
- Topic: Marathon 1 Redux
- Replies: 437
- Views: 308031
Re: Marathon 1 Redux
I haven't really payed much attention to the Pfhorums lately so I just skimmed this thread right now. I can't help with levels, still have a level for someone else's mod and a level for my own mod (that takes place on Tau Ceti) on the backlog, but I can help with any story design or terminal writing...
- Jan 3rd '18, 22:34
- Forum: Marathon Discussion
- Topic: A fourth Marathon??
- Replies: 114
- Views: 64687
Re: A fourth Marathon??
Right after making that last post I realized that this would be an actually pretty fun game.
- Jan 3rd '18, 21:01
- Forum: Marathon Discussion
- Topic: A fourth Marathon??
- Replies: 114
- Views: 64687
Re: A fourth Marathon??
I demand a PUBG style reboot of Minotaur.
- Dec 21st '17, 04:53
- Forum: Welcome
- Topic: Just want to say Hello
- Replies: 2
- Views: 5885
Re: Just want to say Hello
Hello to you, too. The pfhorums aren't usually too active, but every now and then conversations happen.
- Dec 12th '17, 16:39
- Forum: Mapping
- Topic: Making a door that opens after 15 minutes
- Replies: 3
- Views: 3089
Re: Making a door that opens after 15 minutes
Platforms can trigger adjacent platforms. So, clunky solution would be: Create Platform 1 and Platform 2. Platform 1 is the door the players will walk through. Platform 2 is a platform adjacent to it, hidden from the players' view, and extended the full height of a map (-9WU to 9WU). Adjust 2's spee...
- Nov 14th '17, 16:57
- Forum: Projects
- Topic: Marathon Green
- Replies: 34
- Views: 18979
Re: Marathon Green
Rest In Peace, Marathon Green,
The shortest scenario I've ever seen.
The shortest scenario I've ever seen.