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Posted: Aug 18th '12, 15:49
by PerseusSpartacus
thedoctor45 wrote:without a proper storyline? I doubt it. I could try to re-create the pillar of autumn levels from the original Halo i guess but I'm not sure if I wanna invest time and effort into a complete Halo plot clone... I wanna give Halathon some originality after all.
Oh yes, definitely make Halathon an original story. Now, in my spare time, I'd be happy and willing to cook up a plot for Halathon. I've got plenty of time between making maps, and I'd say I'm pretty knowledgeable in the Halo universe. I'll PM you when I have a proper story complete.

Cheers,
Perseus

Posted: Aug 18th '12, 17:51
by thedoctor45
Well, my knowledge of the Halo universe is pretty outdated (I only played the first two games on PC) so any help is appreaciated.

Posted: Aug 23rd '12, 03:52
by FlawedIntellect
Well, having read through all the pages on this topic, I must say that your guys' progress on Halathon looks fantastic. ^^

Posted: Aug 24th '12, 22:49
by L'howon
thedoctor45 wrote:Well, my knowledge of the Halo universe is pretty outdated (I only played the first two games on PC) so any help is appreaciated.
Wouldn't worry about it, you pretty much already know the gist of the canon stuff. The canon novels are utter tripe, so you're fairly free to mess with it as you wish. Plus it's in the spirit of the community to rework old stories into new things anyways.

Posted: Oct 8th '12, 00:33
by Fishman92
Haven't seen much going on around the forums recently. How's it going?

I managed to dig out what I had left of this project earlier. Didn't realize how flat the lighting was back then :L.

Posted: Oct 8th '12, 14:16
by thedoctor45
Well it's basically just the 4 remaining maps that need to be completed - after that's done the Demo is pretty much ready for release. Unfortunately I've encountered some nasty engine limitations in the process of mapping that kinda ruined my original idea of how the maps should look like so I'm a bit disillusioned right now and decided to direct my attention to other, more fruitful endeavours but the project is certainly not dead - I'm still planning for a demo release sometime this year.

Posted: Nov 6th '12, 15:03
by thedoctor45
Another small update - I've been experimenting with 5D space and pseudo-floating polygons which will come in handy for simulating the many bridges and overhanging forerunner structures.

[attachment=5814:01.jpg]

[attachment=5815:02.jpg]

[attachment=5816:03.jpg]

[attachment=5817:04.jpg]

Please ignore the lack of proper shading - this is just a test.

Posted: Nov 6th '12, 23:09
by L'howon
b&b omg.

Posted: Nov 6th '12, 23:38
by thedoctor45
it's not true b&b but a visual trick that only works properly when used against a landscape textured ceiling - you can't walk on that balcony or under that bridge sorry.

Posted: Nov 7th '12, 00:32
by Fishman92
Nice to see this back again.

Posted: Nov 8th '12, 00:40
by irons
I thought the pillar in the middle of the first screenshot was a graphical glitch. Not sure why, but I can't get that impression out of my head.

Posted: Nov 8th '12, 16:26
by Destiny
Funny, so did I. I was only able to understand what the pillar of light was until the 4th screenshot. Other than that, the screenshots look interesting.

Posted: Nov 8th '12, 22:09
by Ares Ex Machina
irons wrote:I thought the pillar in the middle of the first screenshot was a graphical glitch. Not sure why, but I can't get that impression out of my head.
It certainly has something to do with the angle he was at when he took the shot. The fact that it's facing us so head-on with such subtle perspective makes it look very flat. The fact that it's a flat surface with a relatively flat texture (mostly just stripes of color) also probably has something to do with it.

Edit: The contrast between the white and the blue might also be too strong.

Posted: Nov 9th '12, 09:22
by thedoctor45
guys - it's just a test. [MTongue]

Posted: Nov 20th '12, 02:26
by thedoctor45
I added in some grunts and other 3D stuff - and made a few more screenshots for you to drool over: [MWuh]
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PS: I need a name for the guy in the captains uniform - actually i need a whole single player plot for those ship levels... suggestions are welcome.

Posted: Nov 20th '12, 02:43
by irons
thedoctor45 wrote:[acronym="JUST MAKE A MOUNTAIN."][post="74011"]i need a whole single player plot for those ship levels[/post]... suggestions are welcome.[/acronym]

Posted: Nov 20th '12, 03:22
by thedoctor45
OK thanks irons I'll name him Captain Mountain!

As for the other ideas - they are not really Halo related - I was looking for an actual storyline.

Posted: Nov 20th '12, 19:08
by FlawedIntellect
Wacky idea: Perhaps aliens were coming to seek asylum originally, but the negotiations didn't go too well, so now they're angry and attacking the ships because they didn't quite get what they were hoping to, feeling that they weren't being given adequate treatment? Maybe they were promised something that wasn't given to them, or things were taking too long for there to be a decision (like, say, fifteen years without an answer, though the time span can be shortened.), so they just decided to try and take over just to make their own place to live.

Posted: Nov 20th '12, 20:15
by treellama
thedoctor45 wrote:As for the other ideas - they are not really Halo related
Not to mention they're already going to be used for Project Singulari7y...we hope?

Posted: Nov 20th '12, 21:37
by Fishman92
Treellama wrote:Not to mention they're already going to be used for Project Singulari7y...we hope?
Now what would that be?

Posted: Nov 20th '12, 21:46
by Destiny
Will there be flood in Halathon?

Posted: Nov 20th '12, 22:19
by thedoctor45
Destiny wrote:Will there be flood in Halathon?
That depends entirely on the plot - technically it shouldn't be a problem to add them.

Posted: Nov 20th '12, 22:45
by patrick
perhaps aliens were coming to seek asylum originally
[attachment=5829:aleph.jpg]

but the negotiations didn't go too well
[attachment=5830:bet.jpg]

so now they're angry and attacking the ships
[attachment=5832:gimel.jpg]

because they didn't quite get what they were hoping to, feeling that they weren't being given adequate treatment
[attachment=5831:he.jpg]

Maybe they were promised something that wasn't given to them
[attachment=5833:dalet.jpg]

or things were taking too long for there to be a decision
[attachment=5834:vav.jpg]

so they just decided to try and take over just to make their own place to live
[attachment=5836:zayin.jpg]


Emmett wrote:Wacky idea
I :C X :C wrote:QUOTE(I :C X :C @ Apr 3 33, รข??)Thou sayest it.

Posted: Nov 21st '12, 01:10
by treellama
Fishman92 wrote:Now what would that be?
[attachment=5837:wheresenvy.png]

Posted: Nov 21st '12, 21:50
by Fishman92
Not sure what happened there. What I posted was sarcasm.