![marathon [MUp]](./images/smilies/13.png)
Finally throwing out Halathon
It looks very good!
- Ares Ex Machina
- Mjolnir Mark IV
- Posts: 611
- Joined: Jan 23rd '08, 08:07
- Contact:
I think Bungie gonna sue somebody! ![marathon [MUp]](./images/smilies/13.png)
![marathon [MUp]](./images/smilies/13.png)
I can hardly believe how great that is
This is amazing!
- thedoctor45
- Mjolnir Mark IV
- Posts: 398
- Joined: Jul 21st '07, 13:35
- Contact:
here's another closeup of the warthog model - I'll try to get at least the Ghost implemented as a custom weapon and maybe the Warthog too if the driving physics can be simulated properly but don't get your hopes up yet - currently it's just a scenery prop.
[attachment=5653:warthog.jpg]
[attachment=5654:warthog1.jpg]
also once the new player sprites are complely implemented I'm going to take a few screenshots of some multiplayer gameplay - maybe a short video as well - but we'll see.
[attachment=5653:warthog.jpg]
[attachment=5654:warthog1.jpg]
also once the new player sprites are complely implemented I'm going to take a few screenshots of some multiplayer gameplay - maybe a short video as well - but we'll see.
- Attachments
-
- warthog1.jpg (306.75 KiB) Viewed 8085 times
-
- warthog.jpg (283.01 KiB) Viewed 8083 times
Wow, It's looking nice. I never knew Aleph One could handle so much 3d models, I only assumed it could handle a very few. I guess that's why I never looked too much into it. Can't wait to see more updates.
Last edited by ODST276 on Jun 2nd '12, 12:55, edited 1 time in total.
Just wondering, what's with the mushrooms? I don't recall the Chief ever tripping around in CE.
- thedoctor45
- Mjolnir Mark IV
- Posts: 398
- Joined: Jul 21st '07, 13:35
- Contact:
the mushrooms are from a different scenery set - i just put them there for testing purposes.Diogenes wrote:Just wondering, what's with the mushrooms? I don't recall the Chief ever tripping around in CE.
Last edited by thedoctor45 on Jun 2nd '12, 13:30, edited 1 time in total.
Speaking of Halo, I found a new trailer for Halo 4. It also has some footage of the game.
Heres the link: http://www.youtube.com/watch?v=5N-CRrP9xjQ...feature=g-all-u
Heres the link: http://www.youtube.com/watch?v=5N-CRrP9xjQ...feature=g-all-u
*eyes pop out*
Wow.
Only one question.
Will there be run punching?
Wow.
Only one question.
Will there be run punching?
Last edited by listener on Jun 4th '12, 20:58, edited 1 time in total.
- President People
- Mjolnir Mark IV
- Posts: 343
- Joined: May 4th '10, 00:22
Really can't wait for a demo or something, this looks really cool. Keep up the good work, doctor.
![marathon [MUp]](./images/smilies/13.png)
I don't see why there wouldn't be. It is still Marathon after all, so (under normal circumstances) it can't really not be there. I'm more curious to know if there'll be jumping (in any form).listener wrote:Will there be run punching?
Love Marathon, and also play Doom on modern source ports? You might like these skins!
- thedoctor45
- Mjolnir Mark IV
- Posts: 398
- Joined: Jul 21st '07, 13:35
- Contact:
well thr AR punch is pretty powerful right now (as it was in halo) and will take down most enemies with a single blow so there's not much noticable difference between the two right now but I might change that still.
As for jumping, there are currently no plans for this feature to be implemented but who knows I might change my mind on that as well over time but currently it's not a priority for me.
PS: Me and TychoVII got the needler weapon impemented just recently - the projectiles will be tracking enemies with a custom script just like in the original Halo game:
[attachment=5657:needler1.jpg]
[attachment=5658:needler2.jpg]
As for jumping, there are currently no plans for this feature to be implemented but who knows I might change my mind on that as well over time but currently it's not a priority for me.
PS: Me and TychoVII got the needler weapon impemented just recently - the projectiles will be tracking enemies with a custom script just like in the original Halo game:
[attachment=5657:needler1.jpg]
[attachment=5658:needler2.jpg]
- Attachments
-
- needler2.jpg (201.84 KiB) Viewed 8083 times
-
- needler1.jpg (212.26 KiB) Viewed 8084 times
Last edited by thedoctor45 on Jun 5th '12, 10:56, edited 1 time in total.
- thedoctor45
- Mjolnir Mark IV
- Posts: 398
- Joined: Jul 21st '07, 13:35
- Contact:
Say hello to these guys:
...now say goodbye:
...now say goodbye:
![marathon [spnkr]](./images/smilies/18zs.gif)
Last edited by thedoctor45 on May 21st '18, 01:35, edited 1 time in total.
- Crater Creator
- Vidmaster
- Posts: 943
- Joined: Feb 29th '08, 03:54
- Contact:
Hey, that's pretty neat! You also make the 3D elements look easy.
I do think the faces and clothes look 'soft', lacking definition and/or detail. I'm sure the resolution of the sprites is limiting, but I would suggest either re-rendering with different lighting, or else painting in some shadow and highlights.
I do think the faces and clothes look 'soft', lacking definition and/or detail. I'm sure the resolution of the sprites is limiting, but I would suggest either re-rendering with different lighting, or else painting in some shadow and highlights.
- thedoctor45
- Mjolnir Mark IV
- Posts: 398
- Joined: Jul 21st '07, 13:35
- Contact:
the sprites are 256x256px in size - anything higher will cause A1 to become unstable and crash-happy - at least if you use a lot of HD sprites - but to get a consitent look TychoVII and I decided to stick to 256.
Last edited by thedoctor45 on Jun 17th '12, 21:33, edited 1 time in total.
- Ares Ex Machina
- Mjolnir Mark IV
- Posts: 611
- Joined: Jan 23rd '08, 08:07
- Contact:
The weapon in hand looks like a real time 3D model in those screenshots, although I'm guessing it's a 2D rendering of a 3D model.
- thedoctor45
- Mjolnir Mark IV
- Posts: 398
- Joined: Jul 21st '07, 13:35
- Contact:
The infantry has arrived:
[attachment=5670:marines2.jpg]
[attachment=5670:marines2.jpg]
- Attachments
-
- marines2.jpg (184.42 KiB) Viewed 8088 times
Last edited by thedoctor45 on Jun 28th '12, 14:04, edited 1 time in total.
- President People
- Mjolnir Mark IV
- Posts: 343
- Joined: May 4th '10, 00:22
The guy in the back is doing it wrong. 
In the screenshot above, where you're shooting those Bobs, it looks like the ejected casing could use some aligning. (Wait, can that be done? I don't rememberâ?¦)
And I may have asked this already, but are there any plans for a floating hud?

In the screenshot above, where you're shooting those Bobs, it looks like the ejected casing could use some aligning. (Wait, can that be done? I don't rememberâ?¦)
And I may have asked this already, but are there any plans for a floating hud?
Last edited by President People on Jun 28th '12, 18:00, edited 1 time in total.
Love Marathon, and also play Doom on modern source ports? You might like these skins!
- thedoctor45
- Mjolnir Mark IV
- Posts: 398
- Joined: Jul 21st '07, 13:35
- Contact:
I'll see if I can come up with a fix for that.President People wrote:In the screenshot above, where you're shooting those Bobs, it looks like the ejected casing could use some aligning. (Wait, can that be done? I don't rememberâ?¦)
sshhhh! - that's a surprisePresident People wrote:And I may have asked this already, but are there any plans for a floating hud?

Last edited by thedoctor45 on Jun 28th '12, 19:27, edited 1 time in total.
- thedoctor45
- Mjolnir Mark IV
- Posts: 398
- Joined: Jul 21st '07, 13:35
- Contact:
Small update and some new menu artwork:
[attachment=5673:menu1.jpg]
[attachment=5674:Credits1.jpg]
You can expect a muliplayer demo release of Halathon in the near future - release date depends on how fast I can get the remaining netmaps finished - which will probably take another 2 months or so if I don't run into any major issues.
The demo will include about 5 multiplayer-maps some of which will be heavily inspired by the original Halo versions.
There will also be a Halathon plugin for Marathon Infinity which lets you play the game as MasterChief.
[attachment=5673:menu1.jpg]
[attachment=5674:Credits1.jpg]
You can expect a muliplayer demo release of Halathon in the near future - release date depends on how fast I can get the remaining netmaps finished - which will probably take another 2 months or so if I don't run into any major issues.
The demo will include about 5 multiplayer-maps some of which will be heavily inspired by the original Halo versions.
There will also be a Halathon plugin for Marathon Infinity which lets you play the game as MasterChief.
- Attachments
-
- Credits1.jpg (126.13 KiB) Viewed 8075 times
-
- menu1.jpg (126.79 KiB) Viewed 8075 times
Last edited by thedoctor45 on Jun 30th '12, 16:19, edited 1 time in total.
- PerseusSpartacus
- Mjolnir Mark IV
- Posts: 334
- Joined: Apr 30th '12, 05:03
- Location: Somewhere in the 19th Century...
The only problem I have with the sprites you are using for the Marines and Crewmen is their feet - they aren't exactly nicely in line with the floor. Oh well. They look just like the Halo Marines and such. One question, though. How are you giving them all those different appearances?
By the way, you did the right thing with those Crewmen.
Cheers,
Perseus
By the way, you did the right thing with those Crewmen.
![marathon [spnkr]](./images/smilies/18zs.gif)
![marathon [MGrin]](./images/smilies/11.png)
Cheers,
Perseus
Powerful experience to live in fear, isn't it? That's what it is to be a slave.