Marathon: Fusion is nearly complete. The most optimistic ETA is within the next month or two.
Some help with beta testing would also be nice.
Marathon: Fusion
Your problem can be solved by using two shapesfiles. One for alephone with good colors, that is unusable by forge. One for forge with crappier colors. Sure it will look somewhat bad in forge, but good enough to texture. In alephone it will look perfect.Major Pedro wrote:It's sorta hard to do so without modding my shapes file- and when I do that the colour is 'become retard' :[
When I use the custom ones I made, or the scripted-in M1A1 tex, I have to use visual mode (.lua), which means I have to build an incorrect or untextured level first, which is difficult.
Next time I do a Marathon level, I'll use them. I'm doing some Pfhor now, for a break.
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- Cyborg
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Could someone please do me a massive favor? You see, these maps are all formatted for classic, and I can't use res edit on my intel macbook.
So could someone please res edit them to work with A1, and merge them into a map?
THANK YOU, YOU ARE AWESOME!
(There aren't any terminal picts yet, I just need a beta to know if the maps are any good.)
(Maps Here)
So could someone please res edit them to work with A1, and merge them into a map?
THANK YOU, YOU ARE AWESOME!
(There aren't any terminal picts yet, I just need a beta to know if the maps are any good.)
(Maps Here)
- Shadowbreaker
- Vidmaster
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Change their extension to .sceA in Finder, then merge them with Atque There's really not much difference.
EDIT: Or just use Resourcerer.
EDIT: Or just use Resourcerer.
Last edited by Shadowbreaker on Feb 26th '09, 06:27, edited 1 time in total.
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- Cyborg
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That was so face burningly obvious I'm actually ashamed to post now. Thanks anyways.Shadowbreaker wrote:Change their extension to .sceA in Finder, then merge them with Atque There's really not much difference.
EDIT: Or just use Resourcerer.
Do you know what extension I'll need for the text files? No point merging without them.
In my personal (worthless) opinion I must say it would really add to your scenario if you didn't use weapons from Warhammer 40k.
Besides that great work.
Besides that great work.
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- Cyborg
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Oh LOL you found it. I was secretly hoping nobody would see that.Meta wrote:In my personal (worthless) opinion I must say it would really add to your scenario if you didn't use weapons from Warhammer 40k.
Besides that great work.
Carry on all you bystanders, nothing happened here...
Man, Warhammer 40k is bro with marathon. It's for reelz. Check out this 40k bob
Logo in hot spot!
Who would add two spnkrs on the top of a tank? You guessed it! 40k baby.
Im telling you all. Mixing 40k and marathon is only right.
Logo in hot spot!
Who would add two spnkrs on the top of a tank? You guessed it! 40k baby.
Im telling you all. Mixing 40k and marathon is only right.
That's no 40k bob, that's a helmetless RED bob, on to more serious things You're right, the combination breeds pure awesomeness. Your avatar is an great example of that.
I'd be happy to play test any levels you build.
MSmile says: It's not offering the service of play testing, it's an incognito way of asking to have the scenario before it's out.
MSmile says: It's not offering the service of play testing, it's an incognito way of asking to have the scenario before it's out.
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- Cyborg
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If you can get the maps, texts and physicses further up the page to merge properly, you can test them. Terminal picts available at request.Meta wrote:I'd be happy to play test any levels you build.
MSmile says: It's not offering the service of play testing, it's an incognito way of asking to have the scenario before it's out.