Marathon Shadow

Discuss and unveil current Marathon projects.
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CryoS
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the gun itself looks very nice and if you gonna use HIres versions of them, i think it will be awesome.
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Shadowbreaker
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$lave wrote:Did you make sure that the X/Y origins, scale factor etc. are the same in the "normal" and "custom" colours section in anvil?
Yes, I did. As I said though, it is an inexplicable error, and I'll probably just end up fiddling with the bitmap to suffice. But this still doesn't explain why the high res sprite doesnt load. The file path is definately right, but something is obviously wrong with the script that Alephone isn't telling me.

Keep in mind that usually I dont spend much time fixing these problems - I spend it mostly just making textures and maps -

I expect to have about... 400 textures. I had to go back and redo several of them, so its hard to tell really how many I have finished. I haven't really finished all that many maps yet either. I've only done about 13 of them, primarily because I work on textures and maps simultanuesly(sp). But, what I desperately need is a 3d modeller, even just for 1 monster (not that thing with the cape hanging on the rock), Im getting tired of fighting funny colored troopers in its place. Monsters are extremely difficult to make in photoshop.
Last edited by Shadowbreaker on May 5th '08, 19:53, edited 1 time in total.
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treellama
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Shadowbreaker wrote:Yes, I did. As I said though, it is an inexplicable error, and I'll probably just end up fiddling with the bitmap to suffice. But this still doesn't explain why the high res sprite doesnt load. The file path is definately right, but something is obviously wrong with the script that Alephone isn't telling me.
If there are errors, they will be printed to the Console, or to Aleph One Log.txt. I suggest putting MML for the problematic sprite in a file by itself, removing all other MML, and seeing if it loads. If it doesn't, post that small file so we can see what the problem is. If it does, you screwed something up somewhere else.
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Andrew
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Shadowbreaker ur game looks cool is it meant to be a scary type of game?
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Shadowbreaker
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Andrew wrote:Shadowbreaker ur game looks cool is it meant to be a scary type of game?
Actually, it isnt. And most levels are fairly bright. The name wasnt meant to suggest scaryness or anything.
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Andrew
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cool, will u be finished anytime soon? im dying 2 play it
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Shadowbreaker
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Andrew wrote:cool, will u be finished anytime soon? im dying 2 play it
Well, it says quite clearly on my site "Not coming soon!" :P
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Andrew wrote:im dying 2 play it
im dying 4 grammer
Can't speel for hist.
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Shadowbreaker
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Pfhortipfhy wrote:im dying 4 grammer
me fucked grammaring
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Andrew
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me falling engish that umpossible [MGrin]
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CryoS
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me happy :P
on another hand. because im lazy and such, does the shadow page have any information about the game, amount of new weapons, how you came up with it etc. i think that would be fun to read.
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Shadowbreaker
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Now we're talkin!

[attachment=1563:scope.jpg]

(badass glowing green scope)

It was both the shapes' and the physics' problems... though I'm not quite sure about the script... it suddenly decided to work. Sorry about the walls though, I didn't have time to wire up the high res.
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L'howon
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I thought the res was pretty decent actually >.>
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Shadowbreaker
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Well, from a distance it is harder to tell. But now, the graphics are better than ever :P But I'll release some more screenies once entire sets are finished and ddsed, and when I can put some fog in there too :P
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Odie
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Boy, does this project look cool.
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Shadowbreaker
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I've been extremely busy doing nothing and not being able to map for more than two months, so during this time I've made a few terminal scripts and textures. I don't think I can post up anything new in screenshots because of a lack of completed monster sprites, so here are some textures I've been making instead :P

[attachment=1861:meh.jpg]

[attachment=1862:window.jpg]

[attachment=1863:woodydirt.jpg]

[attachment=1864:tiley.jpg]

[attachment=1865:rusty_copy.jpg]

[attachment=1866:woodly_copy.jpg]


Sorry they're in jpg, I had to export them because the .pngs were far too big (no idea why).


Also, for those curious as to how I made these, I will explain very concisely how I made them:

1. Get a photo
2. Make the photo texture
3. Add detail
4. Increase contrast
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woodly_copy.jpg
woodly_copy.jpg (85.35 KiB) Viewed 8051 times
rusty_copy.jpg
rusty_copy.jpg (67.09 KiB) Viewed 8051 times
tiley.jpg
tiley.jpg (90.44 KiB) Viewed 8051 times
woodydirt.jpg
woodydirt.jpg (87.39 KiB) Viewed 8051 times
window.jpg
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meh.jpg
meh.jpg (89.52 KiB) Viewed 8051 times
Last edited by Shadowbreaker on Aug 6th '08, 12:16, edited 1 time in total.
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Winter_Wolf
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Wow, nice textures Shadowbreaker!

I'm really curious now, what did you get a photo of to get some of those textures?
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Shadowbreaker
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www.cgtextures.com is where its at! It's one of the sites visciom recommends, and unlike Mayang the photos arent 80000000000x60000000000 :P.
Last edited by Shadowbreaker on Aug 6th '08, 12:32, edited 1 time in total.
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JohannesG
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looking good, although the black circles on top of the gun seem a bit... flat and off... you should try something else than black circles, or try to make them more detailed or add something to them.
Shadowbreaker wrote:Now we're talkin!

[attachment=1563:scope.jpg]

(badass glowing green scope)

It was both the shapes' and the physics' problems... though I'm not quite sure about the script... it suddenly decided to work. Sorry about the walls though, I didn't have time to wire up the high res.
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Longinus
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looking good, although the black circles on top of the gun seem a bit... flat and off... you should try something else than black circles, or try to make them more detailed or add something to them.
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visciom
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Shadowbreaker wrote:www.cgtextures.com is where its at! It's one of the sites visciom recommends, and unlike Mayang the photos arent 80000000000x60000000000 :P.
Mayang's texture site is down anyway. However, just remember to read the license agreement (such as what's on cgtextures) on sites you get texture resources from just so you don't violate any copyright laws.
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Shadowbreaker
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According to the CGTextures lisence, it is only illegal to distribute unedited versions of the photos (and hack and mass download).

EDIT: The gun was a 3d model I didn't make and can't really edit, but I'll try fix it.
Last edited by Shadowbreaker on Aug 7th '08, 06:29, edited 1 time in total.
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The Man
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This looks pretty badass. I'm looking forward to seeing more.
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Shadowbreaker
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Okay. Here are some more, rather incomplete screenshots all taken with the assault rifle

[attachment=1908:shadow8.jpg]
[attachment=1907:shadow7.jpg]
[attachment=1909:shadow4.jpg]
[attachment=1910:shadow3.jpg]

I'd post more, but my connection hates me.

EDIT: I'm also lookin' for some music, if anyone would be interested in making me a title theme.
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shadow3.jpg
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shadow4.jpg
shadow4.jpg (54.88 KiB) Viewed 8053 times
shadow8.jpg
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shadow7.jpg
shadow7.jpg (47.99 KiB) Viewed 8053 times
Last edited by Shadowbreaker on Aug 10th '08, 04:46, edited 1 time in total.
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Pfhorever
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I will at least make an attempt at creating a title theme, though I haven't done this for a while, so don't expect anything amazing. Though I do need to know what you have in mind. If you can just give me a genre, or another scenario you want it to sound like, that would be great. Although, for me, the best way to create one, is for me to play through some of the scenario.
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