I think you missed Philtron's point. What he's saying is not that it makes no sense to have a light switch. The point is that there are very few light switches of this sort in the original Marathon (or in the Marathon series in general) - most switches do something relevant to gameplay, but this switch just controls a light. That might make sense in certain areas, but this seems like an odd place to have one of the only light switches in the game; so why put it there? If there were more light switches elsewhere in the game, this wouldn't seem so weird, but given that I can't even remember another place in the game where a switch is put in solely to turn a light on and off, the choice to include one here, of all places, is very unusual.ravenshining wrote:It is a light switch. It turns on the lights that are all over the alcove.philtron wrote:It always seemed pointless that the switch in there turns on and off the light. Why would it be set up like that? What is it lighting up?
Perhaps the map designer put it there just to highlight the abilities of the engine, or as a sort of tutorial (look, here's another thing switches can do) to show how flexible switches can be in terms of functionality? Regardless, from a story perspective, if you were going to put one light switch in the game, putting it in that particular place feels weird.
There, hopefully I've averted a war between you and Philtron.