Thanks. It looks great.ravenshining wrote:I made an animated fan texture quite a while ago, but apparently I never got around to actually applying it.Lion O Cyborg wrote:Regarding the fans including the ones in Never Burn Money, will they actually spin in Redux, like they do in Rubicon? ...
Other than that, it still looked odd. The alpha I am playing of Redux doesn't have working fans in E1M3 (Arrival chapter map 3) so far, but it does add fan and pump sounds to their polygons.
I will try do that in the future. I was a bit too used to using Halo and Doom terms in a couple of my steam screenshots and youtube comments just so people used to those games who might not have played the trilogy would understand. I'd forgotten I don't actually need to do that here. Sorry.ravenshining wrote:Also, please do not use DOOM-style level designations. I don't want none of that trash in here. Use the level name if you want anyone to know what you're talking about.
No I will not. I will put it in Marathon terms but some things I'd like originated in other shooters and I just used Doom as an example to illustrate what I mean. Please respect other people's rights to talk about other games too, even if you personally don't like them. If you hate Doom, that's fine I'm not going to judge. Do not tell people not to mention it just because you don't.ravenshining wrote:Please stop talking about DOOM. I absolutely detest DOOM, as do many Marathon fans, and have no intention of making anything DOOM-like. If you want something, put it in Marathon terms, don't point at DOOM.
Please stop referencing other games.
I happen to like both games (and I played Marathon first and prefer it to Doom I might add) and I really don't like this idea of rivalry between the two. Sonic and Mario grew out of it, Mass Effect and Halo get along, Doom and Marathon can do the same.
Another reason for my mentioning referencing other games specifically as examples for things to include is not "why can't you be like your older brother, X?" Or "It'd be amazing if X shooter did what y unrelated game or TV franchise does", but actually because Aleph One has been lagging behind those other 2.5D games on the modern improvements to the engine front for years now. I go into detail about that below. (in a spoiler tag)
I am only basing those ideas on what I've seen elsewhere because it's the only comparison I can come up with. It also provides a visual aid if there happens to be a video of it for that shooter.
If it makes you feel any better, a more appropriate way for me to suggest a realistic flamethrower would have been instead to point at this image of a real one in action: https://static.tvtropes.org/pmwiki/pub/ ... r-boat.jpg and use Halo 1's flamethrower in multiplayer and SVP3 as the game example, as it's a bit closer to Marathon in terms of source material.
Feel free to ignore the rest of this post below as it's just me venting something I've needed to get off my chest for a good while now. It's now in a spoiler tag so it's only visible if you actually want to read it. If you don't agree with new opinions, read the hidden parts at your own risk.