Up to 44 maps now, because I have brain damage. Here's the list:

Quad Machine - A small single room with some small ledges and corridors around the outside. No rockets or shotguns on this map -- the flamethrower gets a chance to shine here. 2 players / April 2016

Stranglehold - Two small rooms with a high bridge between them. Controlling the bridge is critical for tracking your opponent, but it's not safe. 2 players / January 2013

Bullet Heck - Several small structures offer high ground, but with lots of obstacles there's no single dominant position. Constantly moving and shifting your viewpoint is key. 2 players / January 2015

Fishing Hamlet - Byrgenwerth... Byrgenwerth... Blasphemous murderers... Blood-crazed fiends... Atonement for the wretches... By the wrath of Mother Kos... Mercy for the poor, wizened child... Mercy, oh please... 2-3 players / April 2016

Adrift - A tall central chamber with a high ledge and some other vertically-separated rooms along the periphery. 2-3 players / April 2018

The Dark World - A handful of smaller spaces packed tightly together. Shotguns completely dominate this map. Keep an eye out for the red and yellow canisters in order to stay alive. 2-3 players / January 2015

Ambiguity - Several small rooms arranged in a loop, with many paths overlapping and going up and down. Pursuit is tricky. Keep moving and have a twitchy shotgun finger to win. 2-3 players / January 2015

Bottom of the Well - Straightforward arena map with a couple loops around the outside to duck through. Controlling the 1x canister is important in duels. 2-4 players / January 2016

Gustav Garden - A single wide open room with a few paths and small rooms around the periphery. The yellow canister and invisibility spawn on exposed ledges. 2-4 players / February 2012

Hollow Void - Two big rooms, one much lower than the other. Try to avoid the sewage pit, as you are very vulnerable to aerial rocket attacks. 2-4 players / August 2011

Future Factory - Three rooms arranged in a line. The center room has several valuable high ground positions; the outer rooms are safer, but you'll get fewer kills. 2-4 players / January 2013

Mixological - A very straightforward one-room map with plenty of rockets. The only way to score kills is to be aggressive. 2-4 players / January 2015

Explodatorium - Rockets only. I'm sorry. 0 players / April 2016

Minuet of Forest - Very traditional arena map with a little bit of high ground and plenty of rockets. Use this song to quickly return to the Forest Temple. 3-4 players / January 2016

Dragon's Maw - A central room at low ground with two large rooms at higher ground. A limited number of clear shots and lots of stark elevation shifts means mobility and ambushing from above is very effective. 3-4 players / January 2015

Hedonism II - Four small rooms in a square, with high passages between them. Move swiftly from room to room, but watch out for the Invisibility. 3-4 players / January 2013

Das Jerk - Central room at low ground, with many elevation shifts around the periphery. Ducking away and attacking from above with rockets works well, but don't get caught in the tunnels. 3-4 players / August 2011

Crucible - Large central room with a ring of rooms around the outside. Very flat, heads-up map here; long-range engagements on flat terrain are common, making rockets relatively less effective. 3-5 players / April 2016

Acid Reflex - Fairly traditional arena map. Credit goes to Windbreaker for his Pfhor texture patch. 3-5 players / April 2018

Rocket Rider - A central canyon with several structures on the sides for safety and high ground. This is a great Hill map. 3-5 players / August 2011

Art of Magicka - A basic arena map with a high tower on the north side and elevated ridges along the south and east. The 2x canister spawns in the middle of the map, so rushing out to grab it is risky but rewarding. 3-5 players / July 2015

Living Failure - A single room with a strong vertical element, split in half by a partial wall. Most of this map is open, so taking high ground to track your enemies will help a lot. 3-5 players / January 2016

Furious Bender - One large open room with another smaller room on the side, and several passages and ledges between them. All action revolves around the main room, but don't get caught in the open. 3-5 players / February 2012

Anaphylaxis - Two large rooms separated by a ledge, with a third smaller room on the side. There are lots of blind spots and objects for cover, so keep moving and pursue your enemies. 3-5 players / August 2011

The Shores of Heck - A tall arena on the north side of the map, with a two-story overlapping set of rooms on the south side of the map. 4-5 players / April 2018

Vacation Package - Two yards and some structures arranged so that there's no singular central space. Use the shotguns and keep moving so you don't get caught out. 4-5 players / July 2015

Miracle Mile - A large courtyard on the south side, with three smaller spaces in a line to the north. All traffic flows back to the courtyard. 4-5 players / August 2011

Dissolution - A two-story building, surrounded by open space on three sides. Use the building to escape attackers and find high ground. 4-6 players / July 2015

Twilight Citadel - A central room with a large exterior area wrapping around part of it. Most of the fighting is on flat ground. Switching between SMG, shotguns and rockets will maximize your kills. 4-6 players / January 2015

Crossover Fanfic - Lots of extreme elevation shifts around the large central space. Although there are many escape routes from the center, it's relatively easy to trap enemies in the peripheral corridors with a well-placed rocket. 4-6 players / January 2015

Neolith - A super-tall map based around rocket attacks from above and constant mobility. 4-6 players / April 2018

Meltdown - A traditional arena map, but it's huge. 5-6 players / February 2012

Eclipse of the Sun - Three large rooms arranged in a loop. Although the Hill area is exposed, the other two rooms are dark, allowing you to escape or confuse attackers. The central high ground has the yellow can, making it an extremely dominant position. 5-6 players / January 2015

Prime Directive - An expansive space on the main floor, with a few distinct structures, side spaces, and passages. There is no single central area, so keep moving. 5-6 players / January 2015

Strike the Earth - Three floors overlap each other, with lots of stairs and ledges connecting them together. The central floor has plenty of horizontal space to play with and there are shotguns everywhere. 5-6 players / January 2016

Thwomp's Block - Several different rooms that flow together. There is no central space, and fights can break out anywhere. King of the Hill is pretty good on this map. 5-7 players / August 2011

Infernal Grasp - Fairly tall map. The Hill is on a high elevated platform in the center. Lots of wide open space on the lower floors lead to many hidey-holes on the upper levels, making this map full of twists and turns. 5-7 players / April 2016

Hurting Other People - Four large, exposed rooms with some connecting corridors between them. Long sight lines and minimal cover means long-range weapons are very effective. 5-7 players / April 2015

Morrolan's Legacy - A massive two-story structure with assorted elevated areas around the exterior. The high tower is relatively defensible, but removed from the action. 6-8 players / July 2015

Megalomania - A massive map with several distinct regions connected to a central, low position. High ground provides good platforms to launch attacks from. The Hill is in a low, sheltered position. 6-8 players / August 2011

Tallmap Sequel - A large map with some central pits and an intense vertical component. Aerial attacks and ambushes with rockets are a critical strategy here. Keep looking for higher ground to stage your next attack. 7-8 players / April 2015

Elder Kingdom - A large structure with three large exterior areas around it. There's no central space, so keep moving around to ensure you find more people to fight. 6-8 players / April 2015

Imperial City - A truly huge map with a few different large districts. Most paths flow toward the Hill. A few very high vantage points can let you spy on most of the map, but they're too high up to do much about it. 7-8 players / January 2015

Monument to All Your Sins - A massive two-story map. The top floor is a largely open field with a central tower that connects to the lower floor, which is a series of rooms arranged in a ring. Shotguns rule the upper floor, rockets control the lower. 8 players / April 2016