I know there's a lot of problems with it.
As I made it I basically just threw in whatever idea popped into my head whether it fit or flowed or not (the three simultaneous doors, the trick recharger, the shuddering lava, the S'pht mural, etc.) The lighting is probably terrible and there are spots where I forgot to do any lighting at all. Some of the texturing is off. I made it in Forge but when I checked it in AlephOne some of the "fence" textures weren't aligned the way they were supposed to be. I'd try and fix some of these things before posting, but my iBook's adapter cord burnt itself in half so I'm not using it or forge right now. Instead I'm using a PC and I don't feel like getting a handle on Visual LUA to fix these problems.
The two F'lickta drop two chips which you use to progress to the exit room, but sometimes there's a glitch and they won't drop their chip; I think this has something to do with them dying on a line in between two polygons of different heights.
The map is meant to be played fists-only since it is a boxing match, but I've included an SMG in the starting room so you don't have to waste time with that if you don't want. The terminals were supposed to have funny things written in them but they are empty on this map. I don't think I did anything with sounds anywhere so it's mostly quiet. A lot of the indoor architecture is stolen from "Where monsters are in dreams".
The secrets are probably more interesting than the main part of the map. If you don't want to figure them out for yourself, here:
Sorry for no pictures. I'll try and get some up tomorrow.