Paradise Lost XVI

Discuss map ideas, techniques, and give help.
Post Reply
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

Version XVI is on Simplici7y.
Last edited by RyokoTK on Feb 16th '15, 15:59, edited 2 times in total.
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

Map 01: The Downfall of Paradise
This map is a sprawling garden that has fallen to ruin. Especially fun for KOTH, but EMFH is good too. Large size; I recommend 4-6 players.





Last edited by RyokoTK on Aug 5th '07, 00:13, edited 1 time in total.
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

Map 02. Oculus ex Inferni
An earthquake has struck a loading dock in a spaceport, causing sections to collapse. EMFH is fun here; KOTH might be, too, but I haven't tested it. Small size; I recommend 3-4 players.





User avatar
Windbreaker
Mjolnir Mark IV
Posts: 488
Joined: Mar 18th '07, 01:59
Location: South Park, CO

Minor bump, but in any case, good luck with the pack! Glad to see that you're starting another pack, and creating more multiplayer levels. I'm sure all of the future maps will be awesome as well. :)
RyokoTK wrote:Rather than trying to revolutionize anything or bring anything "new" to the table, I just want the maps to be fun and look cool.
Kinda like what I was doing with Sovereignty? [MWuh]
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

I'm sure all of the future maps will be awesome as well. :)
It's not like all of my past maps are awesome, but thanks for the encouragement.

I'm fiddling around with a third one right now, but I have my doubts about it. We'll have to see.
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

Map 03: The Serpent's Kiss
This distant pumping station now forms a slightly crowded, but suitable, battlefield. EMFH is pretty fun here for 3-4 people, but it is fairly small and the layout is a little... advanced. Still good though.





$lave

Love the pack! Downfall of Paradise is my favourite, although they're all great, I got a bit lost once dueling with Thoas on Serpent's kiss though :P.
localwarming
Cyborg
Posts: 231
Joined: Jul 30th '07, 19:43
Contact:

Keep running with this concept Ryoko, it's great. It's true that this pack is much more artistically oriented than past efforts. Although Red Spectrum looked good already, PL reminds me of Revel with a unique style. Edition 1 is very brief, but one is left wanting more. I suppose that would be my only real complaint, that there simply isn't enough yet. However, that's not a problem that reflects itself on the quality of the maps, because they are excellent.

Oculus is small, ideal for 4 players. I don't know if KOTH would be that great, but EMFH is very enjoyable. There are plenty of places to duck and run if you're running low on health, and you always seem to be fully equipped to fight within a few seconds of respawning

Serpent's Kiss is probably better for 4-5, as the side halls and routes have a tendency to hide a player or two at a given time. Takes a game or two to really get the hang of moving around. I haven't had a chance to play a complete game on it yet, so I'm not sure exactly how it would work in practice. Jjaro ship textures are pretty to look at on this map.

Downfall of Paradise is a map that really shows off small details. It's easy to tell that quite a bit of time went into designing the little ridges that serve as staircases to drop in on the Hill. Ideal for 5-6, but could probably do 8 without too much trouble

Like it so far, TK. 8.5/10
Last edited by localwarming on Sep 25th '07, 11:28, edited 1 time in total.
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

Map 04: Darkest Insurrection
An indoor plaza becomes a shooting gallery. Small map; dueling would work, but you could probably squeeze in as many as 4 people. There are no rockets on this map, just the SMG, AR, and Alien Gun.





User avatar
CryoS
Vidmaster
Posts: 1720
Joined: Jul 1st '07, 09:56
Location: The Dungeon
Contact:

YAY! another 1! it seems great but, is the SMG, AR and alien the ONLY wpons?
it seems that way, but i cant understand why...
What are you, if not seven different shades of stupid?
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

Yes, SMG/AG/AR are the only weapons. It's a personal decision I made, based on the size of the map and the fact that there aren't many maps like that.
User avatar
LegacyTyphoon
Vidmaster
Posts: 2506
Joined: Jan 24th '06, 01:23
Contact:

RyokoTK wrote:Yes, SMG/AG/AR are the only weapons. It's a personal decision I made, based on the size of the map and the fact that there aren't many maps like that.
It isn't a bad setup, I like that kind of mix.
The Pf'hak - Read it.
Science technology jargon physics.
User avatar
CryoS
Vidmaster
Posts: 1720
Joined: Jul 1st '07, 09:56
Location: The Dungeon
Contact:

Ok, i dont have a problem with it, nice, nice...
What are you, if not seven different shades of stupid?
User avatar
The Thug
Vidmaster
Posts: 1014
Joined: Jul 9th '07, 22:20
Contact:

This newest map is amazing!! I just love the weapon balance and the architecture of the overall level. Nicely done!
Childhood is not a race. It's a journey.
localwarming
Cyborg
Posts: 231
Joined: Jul 30th '07, 19:43
Contact:

Am I a complete idiot for not knowing where the new version is? I checked Simplici7y and the map count it still 3.
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

No, there's no new version yet. You can grab Darkest Insurrection from the first post, it's an attachment.
localwarming
Cyborg
Posts: 231
Joined: Jul 30th '07, 19:43
Contact:

Ah, there it is. Looks good to me.
User avatar
Sam Lowry
Cyborg
Posts: 224
Joined: Jan 23rd '06, 01:20
Location: Adelaide Australia
Contact:

Please fix the textures.

[attachment=992:texture.jpg]
Attachments
texture.jpg
texture.jpg (133.43 KiB) Viewed 10352 times
shawn(at)fsu: My nephew wants to start doing game modding ...
hux: If he likes Halo, try modding for Marathon, the older Bungie fps game.
interkin3tic: Noooo!!! I did that in high school and look where I am now: SLASHDOT!!!
........
W: it's long and obnoxious, i like it
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

Hux, I already know about that. You personally told me that yesterday.

Thanks for the bump though, I guess.
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

Map 05: SCB
This Pfhor station has been captured by the UESC and now serves as a training ground for new recruits. This is a rather large map with a variety of powerful weapons.







Last edited by RyokoTK on Oct 24th '07, 22:57, edited 1 time in total.
Phortiphy
Vidmaster
Posts: 2290
Joined: May 5th '07, 02:04
Contact:

I would say I love you, but that would be taken the wrong way.

THANK YOU!!!!
Hope you keep working on more! [MUp]
Can't speel for hist.
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

It is my personal opinion that Sweet Collapsing Black is a great map! And I don't say that about my own stuff that often. So if you don't have PL v2 yet, get it now! [spnkr]
$lave

Great map Ryoko, although that really fast moving pillar confused me, did you just use fast verticle slide for it, or is it really a never ending platform? Of course, if it's some magical secret you would rather keep to yourself, I understand.
User avatar
RyokoTK
Vidmaster
Posts: 4161
Joined: Mar 7th '06, 07:04
Location: Saint Paul, MN

It's a trade secret!

Actually it's just a platform. It moves quickly and has no delay, and the min/max heights are both higher than the surrounding ceilings so you can't board it. It's just there to make the platform sound, but for some reason you can only hear it from one of those pillars.
$lave

*smacks forehead*

I can't believe I didn't thnk of that.. I guess just because I only really ever noticed it going down, I assumed it was a permanent downward vertical slide.
Post Reply