M1A1 weapons do not look/work right in some cases

Discuss map ideas, techniques, and give help.
Post Reply
riserobotrise
Cyborg
Posts: 115
Joined: Jan 18th '10, 08:00
Contact:

hey, I just started editing some M1A1 maps to test out some map making for the M1 thing, anyways was doodling around with Bigger Guns Nearby in weland, and when I saved the map as a single file, then had the program choose that map under environments, all the weapons look messed up.

Do the M1A1 maps use special physics models embedded within each map?
User avatar
Dugit
Vidmaster
Posts: 1803
Joined: Mar 22nd '09, 16:33
Location: Hampshire, UK
Contact:

Yes. If you try playing an unmerged MInf map in M1A1, it'll act wierd- the textures will be OK, but the monsters and weapons will all be messed up.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
User avatar
goran
Vidmaster
Posts: 1468
Joined: Feb 2nd '06, 19:51
Contact:

Use atque and split the mapfile to access the files you need. There may be level specific physics and mml-code.
Last edited by goran on Jan 29th '10, 15:41, edited 1 time in total.
User avatar
$lave
Vidmaster
Posts: 2155
Joined: Jul 30th '07, 01:05
Contact:

The M1A1 map making kit on this page contains the M1A1 physics model.
riserobotrise
Cyborg
Posts: 115
Joined: Jan 18th '10, 08:00
Contact:

$lave wrote:The M1A1 map making kit on this page contains the M1A1 physics model.
upon further examination, I used antique and it worked like a charm.

but thanks guys, and thanks for the link.
User avatar
Dugit
Vidmaster
Posts: 1803
Joined: Mar 22nd '09, 16:33
Location: Hampshire, UK
Contact:

riserobotrise wrote:upon further examination, I used antique
It's called Atque.
Nice piece of software.
Polyplicity my second (less sucky) net pack. Go on. Download it. You know you don't want to.
Marathon Aeon- My scenario in the works ~on Simplici7y

riveting six-vertice amnesty ratifications
elitesoldier
Born on Board
Posts: 18
Joined: Jun 5th '10, 01:07
Contact:

riserobotrise wrote:hey, I just started editing some M1A1 maps to test out some map making for the M1 thing, anyways was doodling around with Bigger Guns Nearby in weland, and when I saved the map as a single file, then had the program choose that map under environments, all the weapons look messed up.

Do the M1A1 maps use special physics models embedded within each map?
Weland uses the Marathon Infinity physics, hence that problem you have, Hence the glitches, also if you put in Shotguns and SMG, and equip them it has the image but has the words CHEATER written over them, and says that shotgun shells are "pirated", but not really.

--
[MGross] [spnkr]
^ ........^
oh man... TAKE THIS!
| | _ _
U | |
the pistols can get you nowhere.
Post Reply