Atque Crashes under Mojave

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heliomass
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Hi,

I'm having issues with Atque under macOS Mojave (10.14.6). I'm running Atque v1.1.2.

I can split maps perfectly, but when I attempt a merge, the app crashes (without an error message). This happens after it asks me to choose the output location.

Oddly, if I try to merge an empty directory, it doesn't crash and produces a merged map of 0 Kb.

I inspected the system console, and saw Atque complaining of "failed to copy signing info". My first thought was this could be related to Mojave's more aggressive sandboxing, so I game Atque full disk permission in the Security tabs of system prefs. However, no luck.

Does anyone have any workarounds, or alternate methods for merging maps?
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heliomass
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I should add, I also see a bunch of other errors in the Console, such as "RETURNING UnknownFS PLACEHOLDER: <private>".

Do I maybe need to compile Atque from source on Mojave?
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treellama
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I'm working on a new release that should work with Mojave and Catalina, but it's fighting me. If you compile the command line version it should work fine.
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heliomass
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Thanks Treellama. I'm actually creating a Docker image for it as a workaround which seems to be doing the trick, and saves me having to find and install any dependancies on my Mac.

I'll share it here when it's up and working.
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heliomass
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FWIW, if I do compile on the Mac, when I try and merge a directory I get the following error:

Code: Select all

libc++abi.dylib: terminating with uncaught exception of type AStream::failure: serialization bound check failed
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treellama
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That sounds like a different bug. Are you able to split/merge the standard map file?
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Wrkncacnter
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At least one person has suggested that if the folder contains lua or mml, it crashes for them. Not sure if that's what's happening here.
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heliomass
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Hi, I only had sceA files.

@treelama: IIRC I received the same error when trying to split a file. I'll test it again shortly and paste the details here.
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