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Posted: Aug 21st '10, 22:40
by TBCR
I Was going to put it in the "Say Dur" topic but......

I Need Critique

Posted: Aug 21st '10, 23:45
by brilliant
I don't know if your really taking mapping seriously with this map, and yes it probably should have gone in your infinity's topic. The map is too narrow in some places, specifically in the area with the lava texture where the vacuum bob teleports in. I can barely get past that area. I also felt like there could be a few more textures too. The end is untextured. There isn't a lot of monsters, and no guns other than the pistol, either. Adding more monsters and guns would be good. Keep working, though, and you will get better.

Posted: Aug 22nd '10, 00:00
by Crater Creator
First, make sure the entire player path doesn't get narrower than 0.5 WU. Next, try some rooms instead of just hallways. Third, try some height variation. Once you do that, you can graduate to lights and liquids and switches and all the other basics.

Posted: Aug 23rd '10, 19:59
by TBCR
brilliant wrote:I don't know if your really taking mapping seriously with this map, and yes it probably should have gone in your infinity's topic. The map is too narrow in some places, specifically in the area with the lava texture where the vacuum bob teleports in. I can barely get past that area. I also felt like there could be a few more textures too. The end is untextured. There isn't a lot of monsters, and no guns other than the pistol, either. Adding more monsters and guns would be good. Keep working, though, and you will get better.
it's intentionally a weird map,thats my style, weird and catchy (well the lastparts for my music)
Crater Creator wrote:First, make sure the entire player path doesn't get narrower than 0.5 WU. Next, try some rooms instead of just hallways. Third, try some height variation. Once you do that, you can graduate to lights and liquids and switches and all the other basics.
thanks

There is a teleporter at the end (i think)

[attachment=4148:Dur_Pack.zip]

only fixed the width problem and end texture (during class) and the other 3 (maps) i did before i read you're replies

Posted: Aug 23rd '10, 21:01
by tehWastedJamacan
At least this wasn't your first map.

Posted: Aug 23rd '10, 21:08
by TBCR
WastdJamacan wrote:At least this wasn't your first map.
GOOD YORD!

Posted: Aug 24th '10, 04:29
by Crater Creator
ScHwAgUy wrote:There is a teleporter at the end (i think)
If you're not testing your own maps, which looks fairly likely, then shame on you. To present a map which you yourself are unable or unwilling to play is condemnable.

Posted: Aug 24th '10, 19:56
by TBCR
Crater Creator wrote:If you're not testing your own maps, which looks fairly likely, then shame on you. To present a map which you yourself are unable or unwilling to play is condemnable.
no i played them (on TC, being a idiot)

The First map could'nt get past the U hallway, then when i did the width problem did me in.

The Dur pack File the Teleporter is at the end im sure of that

the original map couldnt tell

Posted: Aug 25th '10, 21:21
by TBCR
and can i have reasons how i can improve? (suggestions, or how the other maps were)

just asking......

i can only check this site once a day until next week

(Phone Crashed)

Posted: Sep 7th '10, 21:26
by TBCR
im working on another map just to let yall know.
will post on Simplici7y

Posted: Sep 14th '10, 22:00
by $lave
You didn't change the height of a single polygon in any of the maps, or use any lighting. If you actually want to try putting effort into making a map then I'll gladly review it.

Posted: Sep 14th '10, 22:03
by TBCR
can anyone tell me if i got stairs down

have played this 5 times already

[attachment=4267:Cool.zip]

Posted: Sep 14th '10, 22:49
by $lave
The ceiling is a bit too low over the stairs, making it hard (or impossible in some places) to go back down them. They definitely are stairs though.

Posted: Sep 15th '10, 20:04
by TBCR
thanks [MSmile]