How do you fix false walls?

Discuss map ideas, techniques, and give help.
Post Reply
User avatar
coolfusion
Born on Board
Posts: 12
Joined: Sep 9th '10, 02:24
Contact:

In my map I have a false wall and I don't know how to fix it. It looks fine going one way, but the other way it appears that you will run into the wall. However, you can just walk through it. I am a new mapper needing help.
"I am the Nazi in the tank!"
User avatar
treellama
Vidmaster
Posts: 6107
Joined: Jun 2nd '06, 02:05
Location: Pittsburgh
Contact:

In Forge, double click the line and choose "Empty"

In Weland, double click the line and click "Remove Textures"
User avatar
BoBsBrother
Cyborg
Posts: 110
Joined: Aug 12th '10, 03:20
Location: Kearney, Nebraska
Contact:

Maybe you should post in my map questions thread. :)
User avatar
coolfusion
Born on Board
Posts: 12
Joined: Sep 9th '10, 02:24
Contact:

Thanks Treellama! No bob I won't post in your thread because its for your questions.
"I am the Nazi in the tank!"
User avatar
ktaur
Born on Board
Posts: 44
Joined: Jul 16th '08, 18:12
Contact:

Did double-clicking on the line and choosing 'Empty' work? If not, the solution might be a bit trickier, depending upon what you're trying to do. If you're using a lot of overlapping polygons and/or 5D-space, sometimes the engine will behave strangely; you'll get 'one-way walls' and inescapable rooms. If this is the case, refer to Goran's solution to a problem i was having earlier with an inescapable elevator:

http://www.pfhorums.com/index.php?s=&s...ost&p=84036
User avatar
BoBsBrother
Cyborg
Posts: 110
Joined: Aug 12th '10, 03:20
Location: Kearney, Nebraska
Contact:

It worked for him.
User avatar
tehWastedJamacan
Vidmaster
Posts: 1347
Joined: May 17th '09, 16:24
Location: SuFu, SD
Contact:

K wrote:Did double-clicking on the line and choosing 'Empty' work? If not, the solution might be a bit trickier, depending upon what you're trying to do. If you're using a lot of overlapping polygons and/or 5D-space, sometimes the engine will behave strangely; you'll get 'one-way walls' and inescapable rooms. If this is the case, refer to Goran's solution to a problem i was having earlier with an inescapable elevator:

http://www.pfhorums.com/index.php?s=&s...ost&p=84036
He was just taking about a transparent texture in the middle of the room.
D?rovací tvá?í.
Fobo: I find it hard to keep a sentence down under two paragraphs.
Post Reply