Raycaster Again

Chat and discussion not related to either Marathon or Aleph One. Please keep things at least mildly interesting, though.
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Meerjel01
Cyborg
Posts: 325
Joined: Nov 4th '17, 09:59

I think you're too late friend. I'm having too much problems coding an entire graphics engine so I doubt it will ever get made.


Sorry for taking time with replying. I where waiting for someone else to reply first. I always wait for someone to reply.
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Meerjel01
Cyborg
Posts: 325
Joined: Nov 4th '17, 09:59

I have a question. Is it possible to make raycaster maps out of Weland made coordinates?

Like is it possible getting all polygon data from a map file to a text file? As a test and to have a quick editor.
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Meerjel01
Cyborg
Posts: 325
Joined: Nov 4th '17, 09:59

This sounds surprisingly Swedish to me


To confirm where I've been. My IP got blocked and now I must use another person's wifi to be here. Really hope this problem gets resolved cause I miss this place.
(Why I don't use discord is because of things that I don't know : Maybe I don't want to use it)
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Meerjel01
Cyborg
Posts: 325
Joined: Nov 4th '17, 09:59

So I guess the Pfhorums are discontinued? okay
(Readies a box of Toilet Paper)
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Meerjel01
Cyborg
Posts: 325
Joined: Nov 4th '17, 09:59

I'm having it hard to stop with this. Can I get some more help?
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Meerjel01
Cyborg
Posts: 325
Joined: Nov 4th '17, 09:59

I think I've made a map script which would define points and lines for level geometry which would be called a .map file.

[The File]
MapName TestArchitectScript;

AddPoint 1, -3.0f. 2-5f;
AddPoint 2, 3.0f, 2.5f;
AddLine 1, 2;
AddPoint 3, 3.0f, -2.5f;
AddLine 2, 3;
AddPoint 4, -3.0f, -2.5f;
AddLine 3, 4;
AddLine 4, 1;
[End of The File]
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