Page 2 of 2

Re: Raycaster Again

Posted: Aug 28th '20, 19:50
by Meerjel01
I think you're too late friend. I'm having too much problems coding an entire graphics engine so I doubt it will ever get made.


Sorry for taking time with replying. I where waiting for someone else to reply first. I always wait for someone to reply.

Re: Raycaster Again

Posted: Sep 1st '20, 10:12
by Meerjel01
I have a question. Is it possible to make raycaster maps out of Weland made coordinates?

Like is it possible getting all polygon data from a map file to a text file? As a test and to have a quick editor.

Re: Raycaster Again

Posted: Sep 25th '20, 10:44
by Meerjel01
This sounds surprisingly Swedish to me


To confirm where I've been. My IP got blocked and now I must use another person's wifi to be here. Really hope this problem gets resolved cause I miss this place.
(Why I don't use discord is because of things that I don't know : Maybe I don't want to use it)

Re: Raycaster Again

Posted: Oct 3rd '20, 15:59
by Meerjel01
So I guess the Pfhorums are discontinued? okay
(Readies a box of Toilet Paper)

Re: Raycaster Again

Posted: Nov 19th '20, 09:53
by Meerjel01
I'm having it hard to stop with this. Can I get some more help?

Re: Raycaster Again

Posted: Nov 24th '20, 16:04
by Qweasy908
Meerjel01 wrote: Sep 1st '20, 10:12 I have a question. Is it possible to make raycaster maps out of Weland made coordinates?

Like is it possible getting all polygon data from a map file to a text file? As a test and to have a quick editor.
I think its possible to have your raycaster engine read Weland map files.
You need the polygon points and lines with the floor and ceiling heights.

Read this Marathon Aleph one format file documentation, it has information on how the map files work.
https://gist.github.com/marrub--/98af41 ... 0a6a9f4244

Marathon maps that work with raycasting would be cool.