Pf'hak - Frequently Asked Questions - 8 Years Too Late
Posted: Jul 27th '06, 20:15
UPDATES:
Before posting a question, check here, it might have already been answered. If it hasn't been answered to the extent that you need, please go ahead and ask!
Posted here are all the basic questions that get asked alot...There are no specific mapping questions here (that's for the Mapping section), nor do I plan on posting them.
Q: What are the guidelines and rules for The Pfhorums?
A: Besides the pinned threads at the top of each section of the forum, check the "The Pfhorums" board for more specific and updated rules and specifically here:
The Official Rules
For some more specific rules that many of the newer members seem to forget about.
Q: Where are good websites for map making information?
A: http://trilogyrelease.bungie.org/
http://www.webwonks.org/Marathon/Forge/has...shop/index.html
Q: I need information on using Anvil...
A: http://www.webwonks.org/Marathon/Anvil/AnvilIndex.html is a good place to start.
Q: Where can I get Forge and Anvil?
A: http://trilogyrelease.bungie.org/
Q: Where can I get good information about LUA/MML?
A: Start here: http://www.pfhorums.com/viewtopic.php?t=176
Q: Are Marathon 1, 2, or Infinity data files readable by Aleph One?
A: Marathon 1 files are an older, incompatible format. Marathon 2 and Infinity files are exactly the same and are the files Aleph One can read. That is to say, M2 And Minf files are Aleph One's native format.
Q: What tools can I use to edit maps, shapes, sounds, and other data files? And how can I put them together into a scenario or TC?
A:
Q: Where can I get better wall textures and weapon sprites?
A: Weapon Enhancement Pack by Visciom
XBLA HUD Plugin by Hopper
FloatingX HUD Plugin by Hopper
TTEP 7 Marathon Infinity by Tim Vogel
High-Res Landscapes by Tim Vogel
These are just a few links to some of the texture modifications for Infinity. There are others for Dunrandal, M1A1, and some user made scenarios on Simplici7y.
Q: Where are the bridges and balconies?!!! I demand bridges and balconies!!!
A: Besides the fact that Marathon is an old game and really, if we want to keep it at it's "roots", then completely changing the engine defeats the purpose; Marathon is a 2.5D system and 3D would take too much effort to switch to. Modernizing Marathon a bit is fine, with lighting effects, transparency, OpenGL, etc... Better detailed explaination here: Click me!
Q: Why isn't there jumping?!!! Add jumping!!!
A: Beside the fact that adding jumping requires more coding, many of the maps would have to be reworked and this feature would most likely cause OOS in mutliplayer.
Q: What do you mean no jumping?
A: You can't have jumping. Ever.
Q: Can I use work from other scenarios in my map/project/physics/jack-off project?
A: You'll want to ask permission from the original creators first, although Goran has stated that any of his work is open to free-use by others.
Q: Why don't Recordings work?
A: You must have Auto-Switch Weapons and Auto-Recenter ON for Recordings to load correctly or not go Out-of-Sync.
Q: What ports do I need to forward to host or play online in AlephOne?
A: Check out Port Forwarding and you should find the directions you need to get yourself set up.
Q: What is a Spazeroid?
A: Someone who plays on less that Total Carnage as a default setting and brags about it before "Vidding" all the levels. Or someone who claims to be a Vidmaster and is not.
Q: What scenario should I use for multiplayer?
A: The standard is Marathon Infinity; the vast majority of additional maps are made for Infinity, and even the stock maps are better than Marathon's and M2's.
Q: Where can I get extra maps?
A: Simplici7y also has several esteemed packs, including:
Red Spectrum
Revel
Second Quest
Sovereignty
Underworld
Q: What other scenarios should I get?
A: This page has five to six scenarios that you should try out. All of them should run just fine in AlephOne without any issues.
Q: What other maps should I get?
A: This topic has all you need.
Q: Where can I learn to get better at multiplayer?
A: The Newbie Guide
Q: Some of the links are old and don't work anymore, will someone help me?! *whine bitch complain whine whine bitch moan*
A: Outside of what I actually create, I can't control dead links. If the links don't work anymore (eg: the basalisk II direct download on the Story Forums...), use your head. Use Google or a related search engine and find the Basilisk II homepage (or whatever it is you're moaning about) and download the most recent version. HAHA, holy shit this was an angry answer.
Q: Whats with all the weird stuff in the first level of M1A1?
A;
A:
A:
A: Options -> Display modes -> Standard. Yes, that's it.
Spoiler:
Posted here are all the basic questions that get asked alot...There are no specific mapping questions here (that's for the Mapping section), nor do I plan on posting them.
Q: What are the guidelines and rules for The Pfhorums?
A: Besides the pinned threads at the top of each section of the forum, check the "The Pfhorums" board for more specific and updated rules and specifically here:
The Official Rules
For some more specific rules that many of the newer members seem to forget about.
Q: Where are good websites for map making information?
A: http://trilogyrelease.bungie.org/
http://www.webwonks.org/Marathon/Forge/has...shop/index.html
Q: I need information on using Anvil...
A: http://www.webwonks.org/Marathon/Anvil/AnvilIndex.html is a good place to start.
Q: Where can I get Forge and Anvil?
A: http://trilogyrelease.bungie.org/
Q: Where can I get good information about LUA/MML?
A: Start here: http://www.pfhorums.com/viewtopic.php?t=176
Q: Are Marathon 1, 2, or Infinity data files readable by Aleph One?
A: Marathon 1 files are an older, incompatible format. Marathon 2 and Infinity files are exactly the same and are the files Aleph One can read. That is to say, M2 And Minf files are Aleph One's native format.
Q: What tools can I use to edit maps, shapes, sounds, and other data files? And how can I put them together into a scenario or TC?
A:
Spoiler:
A: Weapon Enhancement Pack by Visciom
XBLA HUD Plugin by Hopper
FloatingX HUD Plugin by Hopper
TTEP 7 Marathon Infinity by Tim Vogel
High-Res Landscapes by Tim Vogel
These are just a few links to some of the texture modifications for Infinity. There are others for Dunrandal, M1A1, and some user made scenarios on Simplici7y.
Q: Where are the bridges and balconies?!!! I demand bridges and balconies!!!
A: Besides the fact that Marathon is an old game and really, if we want to keep it at it's "roots", then completely changing the engine defeats the purpose; Marathon is a 2.5D system and 3D would take too much effort to switch to. Modernizing Marathon a bit is fine, with lighting effects, transparency, OpenGL, etc... Better detailed explaination here: Click me!
Q: Why isn't there jumping?!!! Add jumping!!!
A: Beside the fact that adding jumping requires more coding, many of the maps would have to be reworked and this feature would most likely cause OOS in mutliplayer.
Q: What do you mean no jumping?
A: You can't have jumping. Ever.
Q: Can I use work from other scenarios in my map/project/physics/jack-off project?
A: You'll want to ask permission from the original creators first, although Goran has stated that any of his work is open to free-use by others.
Q: Why don't Recordings work?
A: You must have Auto-Switch Weapons and Auto-Recenter ON for Recordings to load correctly or not go Out-of-Sync.
Q: What ports do I need to forward to host or play online in AlephOne?
A: Check out Port Forwarding and you should find the directions you need to get yourself set up.
Q: What is a Spazeroid?
A: Someone who plays on less that Total Carnage as a default setting and brags about it before "Vidding" all the levels. Or someone who claims to be a Vidmaster and is not.
Q: What scenario should I use for multiplayer?
A: The standard is Marathon Infinity; the vast majority of additional maps are made for Infinity, and even the stock maps are better than Marathon's and M2's.
Q: Where can I get extra maps?
A: Simplici7y also has several esteemed packs, including:
Red Spectrum
Revel
Second Quest
Sovereignty
Underworld
Q: What other scenarios should I get?
A: This page has five to six scenarios that you should try out. All of them should run just fine in AlephOne without any issues.
Q: What other maps should I get?
A: This topic has all you need.
Q: Where can I learn to get better at multiplayer?
A: The Newbie Guide
Q: Some of the links are old and don't work anymore, will someone help me?! *whine bitch complain whine whine bitch moan*
A: Outside of what I actually create, I can't control dead links. If the links don't work anymore (eg: the basalisk II direct download on the Story Forums...), use your head. Use Google or a related search engine and find the Basilisk II homepage (or whatever it is you're moaning about) and download the most recent version. HAHA, holy shit this was an angry answer.
Q: Whats with all the weird stuff in the first level of M1A1?
A;
Q: How do i get my crosshairs on while using a mac book?treellama wrote:This is a common complaint about M1A1--that extra stuff is a reference to Bungie's earlier game Pathways into Darkness, which takes place in the Marathon universe. Unfortunately, this confuses new players. My advice is to run through it and pretend it isn't there.
A:
irons wrote:Mac laptops have the function keys mixed with the Mac control keys (volume, brightness, whatever). The controls have greater priority over the underlying function keys, so in order to override that, you have to press the "fn" key that's on the bottom row of the keyboard, and while pressing it, press F8 (or whatever Aleph One feature uses a given function key).
Q: Where is a good website for physics?LegacyTyphoon wrote:If you hold down function (fn) on the keyboard then press f8, they should turn on. You can get around this problem by turning off Quick Keys in the System Preferences under Keyboard...however, you'll have to hold down function (fn) on the keyboard from then on and then press the volume buttons and the like to change those settings.
A:
Q: Why is the forum listing all of the replies and I have to click on each one seperately?irons wrote:There are two meanings to this question. The first is "a good web site to find physics models," which doesn't really exist. Most people who make independent physics models don't have much talent yet, so they do the simplest thing possible (physics) as opposed to the harder stuff (maps, editing shapes and sounds, etc.). So the result is usually a pack of novelty effects that you could come up with on your own. Now, if you're looking for well-done physics models, try unmerging a scenario like TGI or similar, which has physics merged in. Or, if you are just looking for a quick, but thoughtful model, take a look at LegacyTyphoon's Total Carnage++.
The second possible meaning is "a good web site that gives an in-depth look at physics." Well, the good news is that such a thing does exist: Mark Levin's Physics Model Reference.
A: Options -> Display modes -> Standard. Yes, that's it.