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Posted: Sep 9th '11, 02:04
by Crater Creator
Heh! Sure enough, that was my first thought: "that would look right at home in an Unreal 3 game." I haven't talked to you in a while, but after seeing this I'd be surprised if you're not working as a professional artist somewhere. He does lose much of the cuteness when rendered in cold steel, but what are you gonna do?

Posted: Sep 9th '11, 02:16
by tehWastedJamacan
I still want this thing on my desk.

Posted: Sep 9th '11, 03:13
by Furray
Great job!

Now do the Pfhor drones from M2 and M3 please.

Posted: Sep 9th '11, 03:36
by Ares Ex Machina
Nice work! Very professional. Looking forward to seeing more!

Posted: Sep 9th '11, 03:57
by TychoVII
Thanks guys. It was fun to work on something without a deadline for once.
Crater Creator wrote:I haven't talked to you in a while, but after seeing this I'd be surprised if you're not working as a professional artist somewhere.
Yeah I do contract work nowadays for random game studios. I get my work through a third party who in turn gets their work from some big studios. I even got the opportunity to do a couple models for Mass Effect 3.
Furray wrote:Now do the Pfhor drones from M2 and M3 please.
I've actually been considering doing those for a while now. I don't know if they'd be well suited for sprites though if that's what you're hoping, probably just another Unreal model.

Posted: Sep 9th '11, 09:45
by goran
The new renders are a big improvement. I never would have thought a few changes to the lighting and textures could do so much!

Posted: Sep 9th '11, 15:21
by TBCR
very nice :)

Posted: Sep 9th '11, 20:08
by TychoVII
Here's a turntable rendered out of Unreal

http://www.youtube.com/watch?v=f-GMZ69W0vQ

Posted: Nov 6th '11, 16:00
by AdmiralGFM
GREAT work! You obviously put a lot of time and effort into this!

Posted: Feb 17th '12, 19:17
by Multiades
Have you considered rendering this to replace in-game sprites?

I don't know anything about view/animation frame # limitations, but starting with a 3D model would certainly allow for very high "aspect" resolution...

-Chris

Posted: May 5th '12, 18:50
by deram_scholzara
What did you do the base mesh in? It looks like ZBrush's default material, but it sounds like you hadn't actually taken it into ZBrush at that point yet.

Posted: May 16th '12, 20:19
by Mavrik
Nice work, I like it! [MUp]

Posted: May 19th '12, 07:45
by TychoVII
AdmiralGFM wrote:GREAT work! You obviously put a lot of time and effort into this!
Thanks! I put in as much time and effort as can be for something that was based on a doodle.
Multiades wrote:Have you considered rendering this to replace in-game sprites?

I don't know anything about view/animation frame # limitations, but starting with a 3D model would certainly allow for very high "aspect" resolution...
I don't think this model would fit well with the style of the other sprites. It doesn't really seem well-suited for that purpose.
Deram Scholzara wrote:What did you do the base mesh in? It looks like ZBrush's default material, but it sounds like you hadn't actually taken it into ZBrush at that point yet.
The only 3D software I used was 3ds Max 2011. I used Crazybump for additional surface detail and Photoshop for texturing.
Mavrik wrote:Nice work, I like it! [MUp]
Thankyou sir!

Posted: May 22nd '12, 21:32
by Longinus
I like it!

Posted: Jun 18th '12, 13:25
by Arne
Nice and chunky! I've got another (more faithful) version of the MADD up on my page now btw. But I like this old version too.