Marathon Fan-Art Gallery

Show off all of your Marathon-related art and music here.
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Phobos-Romulus
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Here's a new one!
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chinkeeyong
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Phobos-Romulus wrote:Here's a new one!
That's awe-inspiring. The texture on his gloves is especially awesome; the planets and landscape could use more work. (Check out the M2 terminals to see what S'pht buildings really look like.)
Embrace imagination.
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Not bad Phobos-Romulus, but I think it's too colorful (saturated), and would look better if you layered on some texture.
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Phobos-Romulus
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Thanks for the suggestions guys! I admit the background could use a little work, but I did base it off the landscape in anvil.

And yeah, I should start using textures more often.
Dieselfame3
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bestus topic evah
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ukimalefu
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chinkeeyong wrote:He has a helmet, upper body armor and gauntlets up to his forearms, not to mention shields which can withstand 7.5x the amount of damage a Bob can take, more if you have yellow or purple shield canisters at hand.

Edit: did this
That's very nice
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jeffg
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[attachment=2200:444.JPG]
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JohannesG
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jeffg wrote:[attachment=2200:444.JPG]
quite astonishing.
you got a pretty complicated scene going on in there (although some of the poses do seem to need some minor work)

the main thing that comes to mind about the poses is the centermost pfhor fighter. The pose just seems a bit weird. You seem to have gotten the marine pose pretty well. but what about the pfhor fighter? how did he get up in that pose? at least in my head he would had jumped up in a rather weird charging way. It seems like it's because of how he holds the staff. It needs more motion, and perhaps make him hold it a bit to the side, ready to strike, so he actually looks like he is charging the marine.
(excuse my grammar/english but I just woke up after a long night so my head is still booting up)

I am looking forward to see you work more with that sketch.

PS: your line work is quite respectable
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irons
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jeffg wrote:drawing
I usually don't comment in here, but I must say this looks sweet.
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thermoplyae
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chinkeeyong: your drawings are reminiscent of the art style used in Castle Crashers. it'd be entertaining to see a version of the game with a Marathon bent, i think.

hop to it, you're already halfway there!
dude, seriously. dude.
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chinkeeyong
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jeffg wrote:drawing
That tick looks sweet; it actually looks slimy and horrible. You have some incredible physics going on there and I say it looks great. The juggernaut also looks very nice, with some very clean definition, and the hunter shield looks very accurate.

The marine's shotgun could be a tad longer and the fighter looks too muscular to be Pfhor-like, but good job. The only real caveat I can see is that the file is ridiculously huge.
thermoplyae wrote:chinkeeyong: your drawings are reminiscent of the art style used in Castle Crashers. it'd be entertaining to see a version of the game with a Marathon bent, i think.
As you wish:



Somewhere, Dan Paladin curses in his sleep.
Last edited by chinkeeyong on Nov 10th '08, 09:23, edited 1 time in total.
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thermoplyae
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chinkeeyong wrote:As you wish:



Somewhere, Dan Paladin curses in his sleep.
sweet, dude!
dude, seriously. dude.
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Nathan92
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Did this yesterday for my sisters Fan fiction. She wants me to draw all the villains of a massive crossover.
Admiral T'fear
Last edited by Nathan92 on Dec 17th '08, 15:18, edited 1 time in total.
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eliasj
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Nice! Where are T'fear's control glands, though?
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The Thug
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Looking good, Nathan! Good job.
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Nathan92
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g pack wrote:Nice! Where are T'fear's control glands, though?
Oh, yeah, I forgot. Thanks though! :)
The Thug wrote:Looking good, Nathan! Good job.
Thanks! glad you like it!
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chinkeeyong
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Awesome line definition there. Did you base this drawing off your dad's face or something? :P
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Shadowbreaker
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He somehow reminds me of one of those extremely serious doctors... but with 3 eyes..
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Nathan92
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chinkeeyong wrote:Awesome line definition there. Did you base this drawing off your dad's face or something? :P
Shadowbreaker wrote:He somehow reminds me of one of those extremely serious doctors... but with 3 eyes..
No, but I looked at some stock photo of a mans face.

Yeah, he kind of does. [MGrin]
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You really need contrast between the foreground and background, jeffg. I see you're putting effort into texture, shadow, and fog, but it's hard for the viewer to discern what's displayed. Perhaps some bright specular highlights would bring out the outline of the juggernaut, and/or turning the background brown instead of blue-green.

Edit: also, Nathan's T'fear looks great!
Last edited by Crater Creator on Jan 4th '09, 20:05, edited 1 time in total.
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jeffg
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[attachment=2362:untitled.JPG]
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Major Pedro
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Landscape texture I made. The colony in the background doesn't look very good close up.
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Last edited by Major Pedro on Jan 11th '09, 06:09, edited 1 time in total.
Enzo03
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It'd be better if the ship were anti-aliased :-\
The Jagged pixels don't look so good.
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CryoS
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Today i finally managed to scan in my most recent marine art.
I based the armor style from some of Craig Mullins' artwork.
here we go
[attachment=2389:skanna001001.png]
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Nathan92
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Did a new picture recently.
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