Gorans Highres Infinity Textures
2D. Layered shapes with shading. I started with a fighter too, but it is a lot harder than the drone, obviously.
Last edited by goran on Feb 29th '12, 02:22, edited 1 time in total.
I looked at the M2 highres monsters today. Why on earth are they so low res? Almost same resolution as the originals. 20% larger maybe.
Originally there was a 150 MB limit on Xbox 360 Live Arcade games. Marathon: Durandal comes in at just under that. There were probably VRAM concerns too, the 360 doesn't have a very good GPU.goran wrote:Why on earth are they so low res?
True. One monster is like a walking texture set. lol. What do you think is a good resolution for monsters? 1x, 2x, or 4x the original size?Treellama wrote:Originally there was a 150 MB limit on Xbox 360 Live Arcade games. Marathon: Durandal comes in at just under that. There were probably VRAM concerns too, the 360 doesn't have a very good GPU.
I have been thinking if it is possible to replace monsters with 3d models. Would this require less VRAM than 2-4x res sprites?
I got a drawing tablet for my pc some months back. This gives me good practice.Destiny wrote:That looks awesome! Do more!![]()
- Attachments
-
- drone2.png (62.29 KiB) Viewed 10621 times
-
- spht.png (81.09 KiB) Viewed 10621 times
Last edited by goran on Mar 2nd '12, 00:41, edited 1 time in total.
- President People
- Mjolnir Mark IV
- Posts: 343
- Joined: May 4th '10, 00:22
These are awesome. I'm glad you fixed the drone's cannon door from the first pic, by the way.goran wrote:I got a drawing tablet for my pc some months back. This gives me good practice.
Love Marathon, and also play Doom on modern source ports? You might like these skins!
- Crater Creator
- Vidmaster
- Posts: 943
- Joined: Feb 29th '08, 03:54
- Contact:
Yes, you can replace monsters with 3D models.spnkrghol's work may still be the best precedent for people interested in doing that. His webpage is here.Yes, a 3D model can definitely save VRAM over higher-res sprites.Back on EMR, I estimated doing 2x res sprites for just the complete player collection would take 3 MB of space.1x replacement sprites wouldn't be worth it in my opinion. All you're getting at that point is greater color depth.There's something ironic about taking the drone, which was modeled in 3D for Marathon 2, and drawing it from scratch in 2D.You may want to shunt this to its own thread.goran wrote:True. One monster is like a walking texture set. lol. What do you think is a good resolution for monsters? 1x, 2x, or 4x the original size?
I have been thinking if it is possible to replace monsters with 3d models. Would this require less VRAM than 2-4x res sprites?
I'm only dabbling with it so far. The Drone would look much better in 3d....if one has the skills to create it. Hehe, I do not. This scenery item is pretty much where my 3d skills are at - newbie.
- Attachments
-
- jarsceex.png (30.4 KiB) Viewed 10621 times
Last edited by goran on Mar 2nd '12, 15:15, edited 1 time in total.
In the lava set I am giving up a bit of color accuracy for improved sharpness.
- Attachments
-
- text.png (753.9 KiB) Viewed 10621 times
That looks great.
Except I have a problem with the repeating blood stains. I mean in the middle. But maybe that's just me.
But the stains at the bottom, that look more like rust, those are fine. You don't notice a pattern so much. Smae with the... err... (that's S'pht, right?) script. I don't think it matters if that repeats.
That's just my opinion.
Except I have a problem with the repeating blood stains. I mean in the middle. But maybe that's just me.
But the stains at the bottom, that look more like rust, those are fine. You don't notice a pattern so much. Smae with the... err... (that's S'pht, right?) script. I don't think it matters if that repeats.
That's just my opinion.
Could you post a comparison from the old version? They look good to me, but I can't see the difference without looking at the two to compare.
The set is close to being finished. 2 textures left....and not very hard ones either. I think I will just finish it and let you guys judge it afterwards.
Everything is done. Just dds conversion left and some testing. Should be ready for upload on Friday.
Here's a 256x256 preview
http://dl.dropbox.com/u/785119/screenshots/preview.png
Here's a 256x256 preview
http://dl.dropbox.com/u/785119/screenshots/preview.png
Last edited by goran on Mar 7th '12, 15:14, edited 1 time in total.
this makes me moist
What are you, if not seven different shades of stupid?
dittoCryoS wrote:this makes me moist
I spend weeks creating my textures. I do not ask for much, but please, save me from seeing this hideous woman every time I post an update.
Better?goran wrote:I spend weeks creating my textures. I do not ask for much, but please, save me from seeing this hideous woman every time I post an update.
[attachment=5568:sexy_girl_texting.jpg]
- Attachments
-
- sexy_girl_texting.jpg (34.76 KiB) Viewed 10622 times
Jätte bra!Jóhannes G. wrote:Better?
[attachment=5568:sexy_girl_texting.jpg]

Last edited by goran on Mar 15th '12, 20:31, edited 1 time in total.
oh, definitely better.Jóhannes G. wrote:Better?
[attachment=5568:sexy_girl_texting.jpg]
I am afraid there is still work to be done to heal this thread from that ugly woman. Drawing sprites practice continues.
- Attachments
-
- babe4_show.png (113.55 KiB) Viewed 10627 times
Last edited by goran on Mar 30th '12, 16:57, edited 1 time in total.
Are you actually doing the sprites too?
Nah. I am just playing around, getting practice with my drawing the tablet before I begin the sewage set. It got a lot of slime which probably need to be hand drawn.listener wrote:Are you actually doing the sprites too?
Last edited by goran on Mar 29th '12, 22:49, edited 1 time in total.