Blastfrog's shitty suggestions thread
It should have been obvious that I've always been a dirty cheater.
He knew it. See code change above.RyokoTK wrote:Did you know that you can just write an MML script that controls FOV?Code: Select all
WAY TOO DIFFICULT
Oh I guess he did say he knew it, but I didn't bother reading any of these posts.
Yes, but that is not nearly as convenient as a menu option, and most people don't know that, nor would most people be willing to bother writing one.RyokoTK wrote:Did you know that you can just write an MML script that controls FOV?
I am far more concerned with average users outside of this community getting a good gameplay experience than those already deeply familiar with how A1 works.
- PerseusSpartacus
- Mjolnir Mark IV
- Posts: 334
- Joined: Apr 30th '12, 05:03
- Location: Somewhere in the 19th Century...
I agree with Blastfrog that expanding the Marathon community and making Aleph One accessible to people currently outside that community should be a top priority for A1 development. And I'm also uncertain about where people like irons or W'rkncacnter fit into that picture.
- Wrkncacnter
- Vidmaster
- Posts: 1953
- Joined: Jan 29th '06, 03:51
- Contact:
Sounds like you guys want to work on a new project with a different set of goals. Luckily it's open source so there's nothing stopping you from forking the project.
I don't want to see Aleph One change that much, I just want better mouse control and easier FOV control. I would prefer to see Aleph One get these features and not a fork. I don't want to see splintering of an already tiny userbase, the more unification, the better.
- Wrkncacnter
- Vidmaster
- Posts: 1953
- Joined: Jan 29th '06, 03:51
- Contact:
You can hate me, but without me creating this topic, Blastfrog's topics would have been completely ignored, and we wouldn't have had any discussion at all. And what did Irons do? He didn't even say anything until you guys called him out by name.PerseusSpartacus wrote:And I'm also uncertain about where people like irons or W'rkncacnter fit into that picture.
That is very true, I appreciate it, whether it was your intention or not to foster discussion.Wrkncacnter wrote:without me creating this topic, Blastfrog's topics would have been completely ignored, and we wouldn't have had any discussion at all.
I should apologize for coming off as self-important earlier in this thread.
- 3371-Alpha
- Cyborg
- Posts: 328
- Joined: Nov 6th '15, 01:26
- Location: Veldin Orbit
Blastfrog is right about improving the community size. However, I think it will take A LOT more than just adding the FOV option. As I've said before there's a lot to consider (60fps suppport, support for script languages other than lua such as ruby, the ability to reload your weapon, the ability to bind a function to both a keyboard key & mouse button [similar to Halo], support for larger levels, a true pause menu with saves/loads options, ect.).
The problem is though, we don't have enough people to undertake such a project.
This gives us two options:
Attempt to gain more community members to help improve Aleph One so we can gain more community members (this option tends to form a vicious cycle and will end with us just tiring our selves out)
....Or we could *all* temporarily put aside all our projects (scenarios, plugins, ect.) in order to combine our efforts on improving the engine. Those of us who have not yet picked up a programming book will need to do so now.
It's up to you guys though. If you don't want me to rock the boat, I wont.
The problem is though, we don't have enough people to undertake such a project.
This gives us two options:
Attempt to gain more community members to help improve Aleph One so we can gain more community members (this option tends to form a vicious cycle and will end with us just tiring our selves out)
....Or we could *all* temporarily put aside all our projects (scenarios, plugins, ect.) in order to combine our efforts on improving the engine. Those of us who have not yet picked up a programming book will need to do so now.
It's up to you guys though. If you don't want me to rock the boat, I wont.
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
- Wrkncacnter
- Vidmaster
- Posts: 1953
- Joined: Jan 29th '06, 03:51
- Contact:
OK, I'll put aside my mararthon related projects and put the same amount of effort into implementing one of these things.3371-Alpha wrote: ....Or we could *all* temporarily put aside all our projects (scenarios, plugins, ect.)
- HelviusRufus
- Cyborg
- Posts: 257
- Joined: Apr 15th '15, 03:37
I’ve got a 1917 Silvertone hand-crank record player and oodles of 78’s (and some 80’s) to play on it. And I play them on it. It works great but it is a 1917 Silvertone. I could spend a lot o cash and time and effort, add electricity, and rework it to play LP’s or even CD’s. But then it would not be a 1917 Silvertone playing 78’s just like in 1917. If’n I want to play CD’s, I use a CD player.
I also play 78’s on modern equipment, but I do it to play 78 format. I could convert the 78’s to CD’s but then I wouldn’t be playing 78’s.
Yes, the community is small, or perhaps, exclusive. One o the problems with having a nice comfortable, focused community is that there are always people coming in and trying to change it. It’s like a person going into an antique car club and saying “Hey! Let’s all buy new cars! Those 1925 Lincoln Roadsters really aren’t very fast, you know.”
I also play 78’s on modern equipment, but I do it to play 78 format. I could convert the 78’s to CD’s but then I wouldn’t be playing 78’s.
Yes, the community is small, or perhaps, exclusive. One o the problems with having a nice comfortable, focused community is that there are always people coming in and trying to change it. It’s like a person going into an antique car club and saying “Hey! Let’s all buy new cars! Those 1925 Lincoln Roadsters really aren’t very fast, you know.”
I just play 'em; I don't know how they work.
- General Tacticus
- Cyborg
- Posts: 209
- Joined: Apr 5th '13, 04:27
yes, but this is a game, you see.
As of right now, there is no way of playing marathon at the quality most people require (outside of the xbox port, which is not really a factor). May I reiterate: the aleph one engine is what drives most of the new players and modders away.
As of right now, there is no way of playing marathon at the quality most people require (outside of the xbox port, which is not really a factor). May I reiterate: the aleph one engine is what drives most of the new players and modders away.
Look, a 3d scenery plugin: http://simplici7y.com/items/3d-scenery-for-m1
Look, an M1 Weapon plugin: http://simplici7y.com/items/tacticus-m1-weapons-redux-2
Look, an M1 Weapon plugin: http://simplici7y.com/items/tacticus-m1-weapons-redux-2
- 3371-Alpha
- Cyborg
- Posts: 328
- Joined: Nov 6th '15, 01:26
- Location: Veldin Orbit
Yep, that's exactly why I want to fix it.General Tacticus wrote:the aleph one engine is what drives most of the new players and modders away.
Not entirely, Durandal for XBox uses a different engine....but that doesn't mean it's not Durandal.HelviusRufus wrote:I also play 78’s on modern equipment, but I do it to play 78 format. I could convert the 78’s to CD’s but then I wouldn’t be playing 78’s.
I'm not asking you to buy new cars, just asking you to upgrade their engines and add nitrous.HelviusRufus wrote:It’s like a person going into an antique car club and saying “Hey! Let’s all buy new cars! Those 1925 Lincoln Roadsters really aren’t very fast, you know.”
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
- 3371-Alpha
- Cyborg
- Posts: 328
- Joined: Nov 6th '15, 01:26
- Location: Veldin Orbit
Well this ain't your day no more, grandpa! Bungie released the source so if we don't like how it plays, all we have to do is modify it!patrick wrote:in my day if we didn't like how a game played we played other games
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Or, in the case of this thread, passive-aggressively tell other people to do the work for them.
Pretty funny paired with your sig. Somehow I can't imagine telling you "you need to upgrade to a modern system but you can keep the case and outdated OS" is going to go well.3371-Alpha wrote: I'm not asking you to buy new cars, just asking you to upgrade their engines and add nitrous.
For all the faults it might have, I don't think the engine is responsible for a lack of new players. I think Marathon's lack of popularity in general (both in the past and the present) is more responsible for this. Marathon was never the cultural milestone that, let's say, Doom was, so the Aleph One engine could be pristine perfect and it wouldn't matter because most people wouldn't care. There's not enough clout and conversation going on about Marathon (there's no game critics still analyzing Marathon's game design). There's not really a Marathon community to become a part of. Whereas games with greater cultural significance (like Doom, Thief, Monkey Island, etc.) will get played and talked about by people regardless of how clunky they or their emulators may or may not be.3371-Alpha wrote:Yep, that's exactly why I want to fix it.General Tacticus wrote:the aleph one engine is what drives most of the new players and modders away.
I honestly can't think of anything that would really bring a lot of players to Marathon and Aleph One. Anything done with the Marathon engine these days would be considered just a novelty. Even a major project like Halothon might get some significant attention, but that wouldn't last long (if something like Brutal Doom was done for Marathon, even 7 years ago, I don't think anyone would care).
I think we have to just be resigned to the steady trickle of one new person a year who actually sticks around for whatever reason.
- 3371-Alpha
- Cyborg
- Posts: 328
- Joined: Nov 6th '15, 01:26
- Location: Veldin Orbit
RyokoTK wrote:Or, in the case of this thread, passive-aggressively tell other people to do the work for them.
Apple inc. wrote:if you want if done right (or just done in general) do it yourself.
3371-Alpha wrote:Personally, I've bought a few "Learn to Program C" books and I'm already practicing. I advise you to do the same.
I'm willing to upgrade my computer (with exception to the motherboard, because without that it just wouldn't be a powermac g5) if you're willing to loan me the money to do so. You see, upgrading hardware is not the same as upgrading software. Hardware cost money, especially if you're broke like me. Software on the other hand, you don't like it, rewrite it & recompile it (or hex edit it if you don't have the source).w00se wrote:Pretty funny paired with your sig. Somehow I can't imagine telling you "you need to upgrade to a modern system but you can keep the case and outdated OS" is going to go well.
I understand it won't make people run to it, but it will get it on the map a little more.philtron wrote:For all the faults it might have, I don't think the engine is responsible for a lack of new players. I think Marathon's lack of popularity in general (both in the past and the present) is more responsible for this. Marathon was never the cultural milestone that, let's say, Doom was, so the Aleph One engine could be pristine perfect and it wouldn't matter because most people wouldn't care. There's not enough clout and conversation going on about Marathon (there's no game critics still analyzing Marathon's game design). There's not really a Marathon community to become a part of. Whereas games with greater cultural significance (like Doom, Thief, Monkey Island, etc.) will get played and talked about by people regardless of how clunky they or their emulators may or may not be.
I honestly can't think of anything that would really bring a lot of players to Marathon and Aleph One. Anything done with the Marathon engine these days would be considered just a novelty. Even a major project like Halothon might get some significant attention, but that wouldn't last long (if something like Brutal Doom was done for Marathon, even 7 years ago, I don't think anyone would care).
I think we have to just be resigned to the steady trickle of one new person a year who actually sticks around for whatever reason.
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
If the engine is the issue, why not use a different engine? There are plenty of modern ones with free mouse look, modern networking, great graphics, etc.General Tacticus wrote: May I reiterate: the aleph one engine is what drives most of the new players and modders away.
- 3371-Alpha
- Cyborg
- Posts: 328
- Joined: Nov 6th '15, 01:26
- Location: Veldin Orbit
Are any of them free/open source though?
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
- Wrkncacnter
- Vidmaster
- Posts: 1953
- Joined: Jan 29th '06, 03:51
- Contact:
Nope, Alephone is the only open source game engine on the internet.
- General Tacticus
- Cyborg
- Posts: 209
- Joined: Apr 5th '13, 04:27
Yes, but none of them run marathon, you see.treellama wrote:If the engine is the issue, why not use a different engine? There are plenty of modern ones with free mouse look, modern networking, great graphics, etc.General Tacticus wrote: May I reiterate: the aleph one engine is what drives most of the new players and modders away.
If say, Zdoom could faithfully run marathon, then I'd already be there.
I already have Unreal 4 for all my serious stuff, but Marathon is the game that I like. I'm not here for the engine, I'm here for the game.
Look, a 3d scenery plugin: http://simplici7y.com/items/3d-scenery-for-m1
Look, an M1 Weapon plugin: http://simplici7y.com/items/tacticus-m1-weapons-redux-2
Look, an M1 Weapon plugin: http://simplici7y.com/items/tacticus-m1-weapons-redux-2