Making Monsters Invisible to the Motion Sensor

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PerseusSpartacus
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Using either MML or lua (I really don't care which; either will do), is it possible to make a specific type of monster invisible to the Motion Sensor? In other words, if I want to create the kind of effect seen on $lave's Ill Descent, where I use lua merged into the map file to continually spawn a certain kind of monster (in this case, a Tiny F'lickta) from the ceiling and fall like snow before hitting the ground and disappearing after a few seconds, how would I make sure those 'monsters' don't set off the Motion Sensor. Oddly, not all of the snow sets it off, but there is a fair amount of 'interference', which I really don't want and would prefer not to have at all. So, using either MML or lua, can I set a type of monster to become indetectable on the Motion Sensor, and if so, how?

Thanks in advance for any help.
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treellama
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If you don't want them to behave like monsters, why use monsters? Use effects instead.

See Arc7ic or Snowfrog.
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PerseusSpartacus
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treellama wrote:If you don't want them to behave like monsters, why use monsters? Use effects instead.

See Arc7ic or Snowfrog.
Thanks, man. I'm looking around to see if I can find decent ways to make snow effects for a map on Marathon: Grendel, but the problem is a great majority of these bog down my laptop. If it bogs it down, it ain't gettin' made. So if there's a way to make a nice-looking snow effect without it bogging the game down, I'm all open to it.
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treellama
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Arc7ic should run fine, although you'll have to make a relatively small map, or limit the snow to a smallish outside area. Snowfrog is pushing it in terms of size--in that script you can see I cut the update rate in half (half the snow moves on even ticks, half on odd ticks). Those two are the best you can do with a Lua script.
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PerseusSpartacus
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treellama wrote:Arc7ic should run fine, although you'll have to make a relatively small map, or limit the snow to a smallish outside area. Snowfrog is pushing it in terms of size--in that script you can see I cut the update rate in half (half the snow moves on even ticks, half on odd ticks). Those two are the best you can do with a Lua script.
Well I'm thinking of something more like a big singleplayer map with outside and inside areas, but unfortunately, from what you're saying it seems like that technique is limited to a small multiplayer map. At most I could make a KTA map with this technique, but of course I don't want just a KTA map.

Oh well, thanks for the help anyways.
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