So I discovered it does not do that if you use OpenGL. I'm still curious as to why the software renderer crashes. Could it be because I'm reaching that point in one sitting and at the time frame?
I notice the crash occurred specifically when you fired the fusion pistol. If you replay the film under different settings, you can insure an apples-to-apples test. Is there an error message or crash log?
Crater Creator wrote: Is there an error message or crash log?
No error message. Where would A1 spit crashlogs out to?
Crater Creator wrote:I notice the crash occurred specifically when you fired the fusion pistol. If you replay the film under different settings, you can insure an apples-to-apples test.
When i stream later on, i can try a run to see if using another weapon crashes the game. it's gonna take about 19 min to get to it, since it doesn't crash if you load from a save