Oh, and I don't have one, but it would be nice to see Marathon on the iPhone/iPod Touch.
![marathon [MGrin]](./images/smilies/11.png)
Aleph One already supports hi-res sprites and 3D models.ukimalefu wrote:Hi-res sprites Or 3D models, but I think I'd be happy with hi-res sprites. They should be optional so people could turn then off if needed.
This would require new shapes, so it wouldn't work for Infinity, which is all anyone plays online. So, I don't see the point.More skins/colors for online playI understand that the online player colors are built-in, but, is this really impossible to do? We now have Hi-res textures for everything (except sprites), only the hosts needs to have a map... and... well I wish we had that.
This would be very difficult, and is not a priority to me. Fortunately there is a workaround: type what you see in Aleph One into the URL bar.[*]Copy/paste and clickable URLs for A1's chat window.
http://www.pfhorums.com/viewtopic.php?t=4068Oh, and I don't have one, but it would be nice to see Marathon on the iPhone/iPod Touch.
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He's right goddamnit. lets make our own goddamn sprites instead of askng a programmer to do heavy 3dsmax work.... What a Birlliant IDEA!!!!Treellama wrote:Aleph One already supports hi-res sprites and 3D models.
There is OpenAL, which can do 3D sound. It's difficult to put sound behind or in front of you, when you only have left or right ears, but with a 3D sound card it's possible. Unfortunately, OpenAL isn't supported very well, so a major investment in rewriting Aleph One's sound (which I've already done once) to use it might result in a less maintainable sound system, which isn't what we wantsweatervest wrote:How hard would it be to implement some sort of surround sound? Maybe not 3D sounds but perhaps the ability for sounds to be placed behind the player. I figure that could add a lot to the single player since the enemies make sounds that give away their positions.
That would definitely be a possibility if EAX wasn't scrapped for Vista. With that in mind however, adding such a feature would either be begging for A1 to lose more and more compatability in the future (as EAX dies out) or it would involve creating a software system to simulate EAX (like create some algorithm that analyzes the geometry of the current sector/area and from that determine reverb, delay, EQ and all of those parameters) which would be quite a formidable task! It is certainly a shame, jDoom was given that feature through EAX and it is pretty cool. OpenAL might be able to do some things like that (I know it can handle moving sounds and doppler effects and things like that) but like Treellama said OpenAL isn't even that well supported.jessenator wrote:I was thinking perhaps effects for the sound.
I know AO is cross-platform, but in some OSX programs, like Richard Bannister's (www.bannister.org) emulators in particular, can utilize audio unit effects, like reverbs, echoes, filters, etc. on the sound.
Could something like this be implemented for AO? like being able to indicate that a certain area will have more reverb/resonance like a canyon, where sounds coming from sprites or nearby ambient sounds could be effected? It might be nice so that you can create sounds that are totally dry, making them easier to loop, and then have the seamlessly looped sounds be affected by the effects, perhaps open source effects of some kind, that come built in or as a script or some addition to AO?
just a thought
Odie wrote:My wish list: Weapons Enhancement Pack for m1a1!![]()
Why not start collecting data now, and figure out what to do with it later? I don't think it would be too hard to record post game results to a local file, or send them to a web server to be stored in a database. Tying that in with mariusnet, figuring out how to best interpret the data, and allowing player's to opt-out are all things that can be considered down the road.Treellama wrote:Mariusnet would be the logical place to keep stats, but there's a chicken-and-egg problem with that. Mariusnet doesn't support stats for Marathon because Aleph One doesn't send game scores, and Aleph One doesn't send game scores because Mariusnet doesn't support Marathon stats.
There's also the fear that ranked games / stats would encourage even more spawn killing / suicides / otherwise not fun behavior. Having games be fun for everyone involved is more important than a leader board, IMO.
There's a surprise!chinkeeyong wrote:I've been requesting these for a while now on sf, but [...] there's been no response
Already possible: check out Players.overlaysIritscen wrote:I like the idea of being able to superimpose icons onto the screen through scripting. I had a netscript in mind that would require that functionality.
Iritscen wrote:One thing, though, is that ukimalefu's scoring would lead to most frequent players being rewarded the most by far, so I am not in favor of that system (unless I misunderstood your proposal, uki). What's needed is a persistent-rank-based system where each player has a standing rank based on past performance, and the bigger an opponent you topple, the more your own ranking gains from it. http://www.browardtennis.org/how.htm has the best set of rules I've seen for ranking players of anything, where "best" encompasses fairness and simplicity. The gist of it is that it rewards players for exceeding the predictions that are based on their past performance, and penalizes them for underperforming based on those same predictions. It's a great system.