How does OOB work?

Have a question, suggestion, or comment about Aleph One's features and functionality (Lua, MML, the engine itself, etc)? Post such topics here.
Post Reply
User avatar
TBCR
Mjolnir Mark IV
Posts: 383
Joined: May 22nd '10, 14:26
Location: Raleigh,NC

This question is not exactly for just Aleph One, since it can happen on the original Win and Mac executables.

So I and a few others have noticed that you can actually go out of bounds in the engine. There is this clip from a stream I did last night that shows OOB in progress.

From what I can gather, it seems like going fast and hitting the wall at a weird angle(or just pushing the wall with momentum) seems to phase the player's hitbox through the wall, which then shoots it up to the next highest platform.

How exactly though does this work in a technical standpoint?
Marathon Speedrun Times: Discord
M1A1 - 26:44 - PB
M2 - 33:52 - PB
M2 - XBLA - 33:00 - WR
M2 - Coop with ApertureGrillz - 27:17 IGT/29:09 RTA - WR
MInf - 13:22 - PB
Minf all main levels - 27:49 - PB
Image
User avatar
irons
Vidmaster
Posts: 2651
Joined: Mar 1st '06, 20:44
Location: (.Y.)
Contact:

quick explanation at a new site of mine, http://marathonengine.jonirons.net
Post Reply